Episode Transcript
[00:00:01] Speaker A: Welcome, friends and adventurers to another episode of Dungeons and Blaggards. I am the dungeon Master, Robulon. Joining me in no particular order are the players.
Eric!
[00:00:16] Speaker B: I'm Eric and I'm playing Dr. Zozo Brightfeather. She is a level nine Aarakocra artificer potionsmith.
Brandon!
[00:00:25] Speaker B: I'm Ekurook Punschley. Level nine blood hunter, half orc.
Caleb!
[00:00:32] Speaker B: I'm a level nine warforged barbarian: Kaitoa Tata.
Braeden!
[00:00:40] Speaker C: Hey, I'm Braeden. I'm playing half elf, Beleg Dygar, Level 9 hexblade warlock.
Tomo!
[00:00:50] Speaker B: Hey, I'm playing Steve Tehuman. I am a Gloomstalker Ranger level five, Battle Master Fighter, level three. And I have just a little schmeck of rogue. And I have an Owl.
Vale!
[00:01:06] Speaker B: I am playing Johawk the Gnoll, a champion fighter 4, Bear totem barbarian five.
[00:01:19] Speaker A: Don't need to do any recap. You guys know where you're at. Gargoyles just had their turn. Steve, you are up. There's nobody nearby you except for Gargoyle Frost Saber lady, and they're hovering just above Johawk. And then Rook and Kaitoa, who have now sort of joined onto the field, just almost is this stone dragon that launches the spears.
[00:01:45] Speaker G: All right, all right. Well, Rob, I'm gonna pass this by you here. Steve is going to run double foot plant off of this frozen statue lady.
And then by doing that, bounce off, do a little roll and then take his movement.
How far is this guy here?
I need to get within throwing range anyway, so I want to get. Yeah, I could probably get to this pillar here.
[00:02:14] Speaker D: Perfect.
[00:02:15] Speaker G: But I want to do a little double foot plant, push her over and then run off that way.
[00:02:23] Speaker A: Can you roll in acrobatics and for just for the wonderful flavor, just don't roll below a ten.
[00:02:29] Speaker C: All right.
[00:02:30] Speaker F: But also for the flavor, do.
[00:02:32] Speaker G: I just face flat.
This is Steve's worst fight. No. 14.
[00:02:39] Speaker A: Okay, well, although you are hurting and you took a little bit of damage, you do that wonderful flip, you knock her over. And what was your goal there? To have her shatter on the ground?
[00:02:49] Speaker G: Yeah, yeah, Pretty much just like kicking over a statue or something like that. Once it hits the ground, just.
[00:02:55] Speaker A: Yeah, like a vase tipped over, just smashes and ice and stone just cascades out across about a 10 foot cone.
And now you're within throwing range as you post up here beside this pillar.
[00:03:14] Speaker G: All right, man, I'm chucking them rocks.
I will actually mark the this guy here though.
[00:03:21] Speaker A: Okay. Hunter's mark.
[00:03:23] Speaker G: Yes.
All right, first rock.
[00:03:29] Speaker A: 15.
Okay, that hits. You guys know that 15 is the magic number.
[00:03:36] Speaker G: 8 plus 3. 11 plus 10 for 21 points.
[00:03:42] Speaker A: And Steve, you have immediately taken this creature out of the air. Certainly not destroyed. But now no longer in the air. And now on the ground.
Next.
[00:03:54] Speaker E: Thank you, Steve.
[00:03:57] Speaker G: Second shot.
Yeah, that's a one. So that rock is flying somewhere.
[00:04:03] Speaker A: A complete whiffle.
And in the exact same moment, the T intersection there where Johawk felled the first gargoyle and damaged that load bearing post - collapses.
And Steve, that is, you are just at the perimeter of that.
[00:04:25] Speaker G: See?
[00:04:26] Speaker E: So the T shaped building collapsed.
[00:04:28] Speaker A: Yeah. I'll draw a circle over what's gone as usual.
[00:04:33] Speaker F: He loves circles. Oh, wow.
[00:04:35] Speaker A: Yeah, the whole central area here, you can imagine that whatever's inside there is all crashed timbers.
[00:04:44] Speaker F: Do you imagine all the people of Maw are gonna feel when they wake up tomorrow?
[00:04:50] Speaker A: What's the middle of the afternoon?
[00:04:53] Speaker F: Oh, right.
[00:04:54] Speaker D: You're gonna feel when we wake up tomorrow.
[00:04:58] Speaker C: We redecorated your town.
[00:05:00] Speaker G: Yeah.
[00:05:02] Speaker E: Check out this sweet skylight.
[00:05:06] Speaker A: You are now up. Rook.
[00:05:10] Speaker C: Is there any more gargoyles still up in the air?
[00:05:15] Speaker A: The last one was just.
Just taken to the ground.
[00:05:18] Speaker C: Okay.
Some are still kicking. I'm going to take aim of fire at gargoyle just in front of. I'm guessing that's the dead one.
[00:05:31] Speaker E: He's dead. Yeah.
[00:05:33] Speaker C: So the one I will take aim and fire at him.
[00:05:36] Speaker A: Okay.
[00:05:37] Speaker D: The.
[00:05:37] Speaker A: The dragon gargoyle that Steve just hit and missed. Hit and missed.
[00:05:43] Speaker C: That's gonna be a 17.
[00:05:45] Speaker A: Okay. And rook, can you roll damage and party, as Rook hits this creature, you'll remember something else was happening in that transportation circle.
[00:05:58] Speaker F: Yeah, piercing damage wave defense that you're throwing at us right now, rob.
[00:06:06] Speaker C: Damage is 7. And my right cold damage is going to be a six. So.
[00:06:15] Speaker A: I think this creature still needs another hit. I mean, you feel assured that all somebody needs to do is come up and like flick this thing.
[00:06:23] Speaker F: Rook, I'm digging this Blood Hunter rite usage.
[00:06:28] Speaker C: Okay? And I'm going to continue my movement forward. And as I run past Kaitoa, I'm going to toss him back his crossbow and say, as promised, here you go.
[00:06:42] Speaker E: Wait a second.
I like how you got away without having to reload that.
[00:06:48] Speaker C: I do that all in one go, bud.
[00:06:50] Speaker E: Yeah.
[00:06:53] Speaker A: And yet, something has just materialized in the center. Something rather small has just materialized in the center of that summoning circle. What has been summoned? Oh, it's very small.
And Rook, anything else in your move?
[00:07:11] Speaker C: I'm just gonna give Beleg the thumbs up. On his comment about the the right Blood Hunter rite damage.
[00:07:18] Speaker F: Sexy damage.
[00:07:20] Speaker A: It's Beleg
[00:07:21] Speaker F: You are up.
[00:07:22] Speaker A: There's only one foe left. They're within your, you know, 30 foot range.
[00:07:27] Speaker C: Yeah.
[00:07:28] Speaker F: I'm gonna throw two eldritch blasts at him.
[00:07:31] Speaker A: There you go.
[00:07:33] Speaker F: Johawk. What the hell is following you through this?
What the hell is following you through this teleportation circle?
I don't know.
I don't like it.
One misses. One is a 17.
[00:07:49] Speaker A: Oh, the 17 hits. And can you roll damage on your creepy blast?
[00:07:55] Speaker F: A mighty two.
[00:07:57] Speaker A: What did I say? A flick.
[00:08:00] Speaker F: Was it flick enough?
[00:08:01] Speaker A: It was flick enough.
[00:08:05] Speaker F: And for all you guys know, it was like a 20 damage. Eldritch Blast.
[00:08:09] Speaker E: Nat.
[00:08:09] Speaker F: 20 shattered.
[00:08:14] Speaker A: Yeah, completely shattered. There is very little left. There's a tail. There's a stone tail. That's all that's left on the ground.
[00:08:23] Speaker F: You mean a club?
[00:08:24] Speaker A: It could be a very nice souvenir from this battle. And yes, it would act as a great club.
[00:08:31] Speaker F: Yeah, Stone great club is for it. But it's rad.
[00:08:35] Speaker A: Hey, that's another shade of episode one. A stone great club.
[00:08:38] Speaker F: True.
[00:08:39] Speaker E: It was a dreidel.
[00:08:41] Speaker A: It was a dreidel. It was a hand fashioned dreidel.
[00:08:44] Speaker E: It was a stone stabbing dreidel.
[00:08:48] Speaker A: Beleg. You hear Kaitoa stomping up and saying just that. And Zozo is over his shoulder.
[00:08:57] Speaker E: Robin. I'd like to. As I'm coming in though.
I want to stay hidden behind this pillar.
[00:09:06] Speaker A: Over by the summoning circle. Kaitoa. Roll perception
[00:09:11] Speaker F: My turn. I'm moving into the kodamas.
[00:09:13] Speaker C: Okay.
[00:09:14] Speaker A: And that circle is going to persist. Guys. Anybody who sees Beleg getting a really nice spa treatment from these gorgeous little kodamas will realize that there is only one round left. So there's only like six seconds of Kodamas left.
[00:09:28] Speaker G: What do you do?
[00:09:28] Speaker D: Seventeen.
[00:09:29] Speaker E: Robin.
[00:09:30] Speaker A: Okay, you see a small brass sphere has materialized right in the center of the marble transportation circle.
[00:09:39] Speaker E: Can I make out like engravings or marking?
[00:09:42] Speaker A: Right with your telescopic vision there? No. It is unadorned. And from this distance you can see it's a very uniform, not perfect sphere, but it's a ball. It's a brass ball.
[00:09:54] Speaker E: Big brass balls.
[00:09:55] Speaker B: Yep.
[00:09:56] Speaker E: All right.
[00:09:57] Speaker F: Hey, can you roll my roll a D6 for me for those kodamas?
[00:10:03] Speaker D: I'm gonna look at the new. The people that are new to me.
[00:10:06] Speaker F: What'd you say, Steve?
[00:10:07] Speaker G: Four?
[00:10:08] Speaker F: Yep. Thanks buddy.
[00:10:11] Speaker D: Well met.
[00:10:12] Speaker F: You said well met to Kaitoa and Rook?
Yeah.
[00:10:16] Speaker H: Mm.
[00:10:17] Speaker F: You know, Rook had quite a connection with Oldfoot, eh? Joe Hawk.
[00:10:24] Speaker D: Who's the one with Oldfoot's shield?
[00:10:27] Speaker G: That's Rook.
[00:10:29] Speaker C: that's me.
[00:10:31] Speaker D: I'm gonna go up to Rook, then just walk straight up to him.
[00:10:36] Speaker E: Punch him in the face.
Oh.
[00:10:41] Speaker G: Do the fucking start of predator, 'you son of a bitch!'
[00:10:45] Speaker H: Bam.
[00:10:46] Speaker E: You son of a bitch.
[00:10:49] Speaker C: Gonna stand tall.
Stand tall with his chest out. Kind of eyeing this gnoll up.
[00:10:57] Speaker D: You let Old Foot die.
[00:11:00] Speaker C: Talk to Kaitoa about that one.
[00:11:02] Speaker E: The cripple drowned.
[00:11:05] Speaker G: I don't think. I don't think Rook was.
[00:11:07] Speaker D: Do not call him a cripple. He was more able bodied than any of you.
[00:11:11] Speaker E: I was talking about mentally.
[00:11:13] Speaker D: Oh, okay.
Oh, okay.
[00:11:18] Speaker E: Yeah. He's a fucking idiot.
[00:11:22] Speaker A: I like the gnoll voice. Oh, okay.
[00:11:24] Speaker G: Well, fine then.
[00:11:27] Speaker F: I love that. I love that drawing.
[00:11:29] Speaker A: Rob, I'm trying to find the drawing of what? You see the empty knitted harness on Rook's back that has the yellow shield. And guys, you've never really identified it. You've never given it to Zozo. But you do know this.
[00:11:43] Speaker E: Yeah.
[00:11:43] Speaker A: that Shield has that great restorative property, right? It was like plus one or two hit points per round or something. It's called the Shield Mortale.
[00:11:55] Speaker C: You're gonna have to send me the deets on that one.
[00:11:57] Speaker G: Yeah, do you need to have it equipped like. Or is it.
[00:12:01] Speaker F: If it's.
[00:12:01] Speaker A: Yeah, you gotta have it.
[00:12:02] Speaker D: You gotta have it equipped.
[00:12:04] Speaker G: Yeah, that'd be fucking sweet. If it's just on your person.
[00:12:06] Speaker F: That just means if I die, I'm re rolling a shield-arian.
[00:12:12] Speaker C: You call it the Shield Mortage? Rob.
[00:12:15] Speaker A: The Shield Mortale. And in fact, Johawk. You would know that like montage.
[00:12:23] Speaker E: It's a shield-montage!
[00:12:24] Speaker A: Old Foot was.
Exactly. Oldfoot was always on about this shield. I mean, you know it. You know its name.
[00:12:32] Speaker D: I've only heard Oldfoot talk about this shield.
I would like to bring it back to my tribe.
[00:12:40] Speaker C: How much do you value it?
[00:12:43] Speaker F: Oh God.
[00:12:46] Speaker C: What would you give me for this shield?
[00:12:49] Speaker D: I look at the. The top of my hammer.
[00:12:52] Speaker F: While this is happening, Beleg is looking at that brass sphere.
[00:12:56] Speaker A: Okay. Going to the sphere and Joe Hawk. You said the top of your hammer.
[00:13:01] Speaker C: Yeah.
[00:13:01] Speaker A: Which one?
The maul.
Okay. Not the small tomahawk that Steve now has in his possess.
[00:13:11] Speaker G: I have no idea what you're talking about.
[00:13:18] Speaker D: That's on my list too.
[00:13:19] Speaker A: Yes. You look at the top of your.
[00:13:20] Speaker C: Mole.
[00:13:23] Speaker D: And I look back at him.
[00:13:25] Speaker C: You'd like to trade that hammer for this shield?
[00:13:28] Speaker D: No. But if you won't give it to me. We can trade blows.
[00:13:33] Speaker G: And then I catch myself.
[00:13:35] Speaker D: Don't take that the wrong way.
[00:13:38] Speaker C: Well, I don't quite trust you yet.
[00:13:43] Speaker F: I ain't giving this.
[00:13:44] Speaker C: I ain't giving this shield up to no Gnoll until I gain some trust from you. This group.
you're kind of fairly new. And we haven't had very many good encounters with Gnolls.
[00:13:57] Speaker F: You do remember this Gnoll, right?
[00:13:58] Speaker G: Shitty for them.
[00:14:00] Speaker F: We've met him before.
[00:14:02] Speaker E: I let out a puff of steam and just practice baseball swinging my caustic hammer.
[00:14:11] Speaker A: Can everybody roll group history and including Joehawk. Everybody roll a quick group history.
[00:14:21] Speaker D: Oh, that luck is gone.
Total of five.
[00:14:27] Speaker C: Oh wait.
[00:14:27] Speaker F: With disadvantage 16 minus one for beleg. So a 15 for beleg
[00:14:32] Speaker E: Kaitoa's got an oh that minus one.
[00:14:34] Speaker D: Three with disadvantage.
[00:14:36] Speaker F: Oh wow. You rolled even worse.
[00:14:38] Speaker D: Yeah, brutal.
[00:14:41] Speaker A: Well, the night.
The night of the firefight of Iz Joe was too overwhelming for you. You saw so many of your Gnoll brethren archers die on the keep walls. The keep of Iz. You were there on the background.
[00:14:59] Speaker F: Beleg did recognize him immediately, didn't he?
[00:15:01] Speaker A: Oh, the four Mohawk brothers. Yes. You know, you recognize this familial relation. You have slain three of this gnoll's brethren, Stinky brothers.
[00:15:14] Speaker D: And I don't remember any of this, do I?
[00:15:17] Speaker A: And you know, although you can put it all together, you don't remember the specifics of the battles. And in fact this is the first time that you've engaged with them. You were not at the Midnight Ride pursuit. You were not at the Battle of Polba Plains. You were clearly not at the Battle of the Polb Plaza. So yeah, guys, I mean you're meeting this Gnoll for the first time, but you know of his pack.
[00:15:42] Speaker F: Cool. That sucks. I forgot that we were rolling at disadvantage because of exhaustion. So I rolled the second one and that was my nat 20 for the night.
I rolled a 16 and a 20 so it was a good history check. But that always sucks to blow your NAT20 on a disadvantage, Roll. Right, Right.
[00:16:04] Speaker C: So Rob, I just want to get this shield mortale. It's a plus one or two for every round?
[00:16:11] Speaker A: Healing. Yeah, if you're bearing it, you gotta equip it. Now you got a plus two shield. Plus two to your ac. And then you every round that you are wielding it, a plus two to your hit points.
[00:16:28] Speaker C: This sounds like a pretty good shield that Rook should probably keep. So I don't think he's giving it up.
[00:16:34] Speaker F: You do have to wield it, though.
[00:16:36] Speaker C: So drop one of your weapons.
[00:16:40] Speaker F: Well, not drop, just stow or.
[00:16:42] Speaker A: Yeah.
Well, as you guys talk battle mechanics and weapon mechanics, doors are starting to open and shutters are starting to open in this strange little town.
[00:16:54] Speaker F: Do I notice anything about the sphere yet?
[00:16:57] Speaker A: It is inert. It is absolutely motionless. And it is right in the center of this marble circle. And the marble circle now is damaged in two ways. There's this gnollish footprint that has been torn out of one of the patterns of the marble design. And then one of the pillars has had a chip taken out of it.
[00:17:16] Speaker F: How big is the sphere?
[00:17:18] Speaker A: It is about the size of a, well in this world, in Baheru, it's called 'Baba Ball'.
There is a game played in a hexagon, and it's called a baba pit. And it's about the size of a baba ball. And a baba ball is about the size of a volleyball.
[00:17:40] Speaker F: Cool.
Baba ball.
[00:17:43] Speaker E: But this is no baba ball.
[00:17:46] Speaker D: I apologize for my bluntness.
I am Johawk, newly appointed Pack Lord.
[00:17:54] Speaker G: Where's your pack?
[00:17:57] Speaker D: I'm far from home.
[00:17:59] Speaker G: Savage.
[00:18:00] Speaker E: Yeah. Kaitoa just starts laughing.
[00:18:03] Speaker D: I've come to avenge my brother.
But it appears I have more to avenge than just him.
[00:18:11] Speaker C: Do we have a problem here?
[00:18:13] Speaker G: Find the Kraken that ate your buddy, then.
[00:18:16] Speaker D: That has been on my mind.
[00:18:19] Speaker E: Well, we can point you in the right direction.
[00:18:21] Speaker G: Yeah, you can take the rowboat if you want.
[00:18:25] Speaker F: Thanks for killing those gargoyles.
[00:18:29] Speaker D: Do you take me for a fool to take on a Kraken alone?
[00:18:33] Speaker G: I'm not going back out there.
[00:18:34] Speaker E: Wishful thinking.
[00:18:36] Speaker F: We don't even know if he's still alive. Or she. I don't even know.
I don't know much about the Kraken other than that it disappeared after the blast from our badger.
[00:18:48] Speaker E: Kaitoa sheds one tear.
[00:18:52] Speaker G: One drop of oil.
[00:18:57] Speaker E: Robin, I.
Fuck it. I'm just gonna go inspect this circle, this sphere.
[00:19:03] Speaker A: Okay. As you stomp towards the sphere and sort of depart from the conversation, Kaitoa. There is the very tall and gaunt Goliath custodian. And his big bone broom is being wielded. And he's frantically coming towards you, Kaitoa. He's about the equidistant from the brass ball. And he is sweeping up a lot of the debris.
[00:19:32] Speaker F: Whoa.
[00:19:33] Speaker B: Whoa.
[00:19:34] Speaker I: What a mess.
[00:19:35] Speaker F: Whoa.
[00:19:37] Speaker E: I ask him, what's up with the sphere?
[00:19:41] Speaker I: So much activity here.
The summoning circle doesn't have this much activity. Where are you from and where are you going? I must clean the Circle...
Oh, look at that.
[00:19:57] Speaker A: And he looks down like he's so tall. It's difficult for him to see this little item. And actually he's a little bit taller than you, Kaitoa. And so his parka is thrown back.
[00:20:08] Speaker I: Wizards Guild.
[00:20:11] Speaker G: Huh?
[00:20:12] Speaker E: Those dick bags.
[00:20:14] Speaker I: Oh, it's an item of the Wizards Guild. To be sure they control the circle.
[00:20:20] Speaker D: My ears perk. At Wizards Guild.
[00:20:22] Speaker A: He takes his broom, guys. And he pushes the ball Johawk out of the middle of the summoning sphere.
[00:20:31] Speaker G: And now the ball don't move.
[00:20:32] Speaker A: The circle is rolling. It is rolling, rolling out of the circle towards the party.
[00:20:37] Speaker F: Johawk, what did you say?
[00:20:39] Speaker D: My ears perked up. At Wizard Guild.
[00:20:42] Speaker G: I'm moving away from the ball. As the ball moved towards us.
[00:20:47] Speaker F: I'm going to attack of opportunity.
[00:20:49] Speaker E: It be like, hey, janitor, pick up all up.
[00:20:52] Speaker I: No, I want it out of the circle. Must clean the circle.
[00:20:57] Speaker A: And now he pushes it the remainder of the way. And now the brass ball is only steps away from you guys.
[00:21:05] Speaker F: Still inert.
[00:21:06] Speaker A: Still completely inert.
[00:21:08] Speaker C: Can I check on it?
[00:21:11] Speaker A: Yes.
[00:21:12] Speaker F: You hate the Wizards Guild.
[00:21:14] Speaker C: Hey, Rob. Arcana. Check on that bad boy.
[00:21:16] Speaker D: Yeah, roll that shit up in the background long ways.
[00:21:21] Speaker F: We hate the Wizards Guild.
[00:21:23] Speaker G: We've got a friend we need to pick up.
[00:21:26] Speaker A: And rook. What Was that?
[00:21:27] Speaker C: Arcana 18 total.
[00:21:31] Speaker A: You are closest to Kaitoa and the ball.
You know what this is?
[00:21:36] Speaker G: It's an observer message.
[00:21:39] Speaker A: It is an observer. You are aware all of a sudden that this is not a benign ball. This is seeing and hearing everything within a hundred foot radius.
[00:21:52] Speaker F: Remember that time I said I hate the blizzard skills? I was joking.
[00:21:59] Speaker G: Just kidding.
Hey, let's all go back to Polba. Step, step, step, steps.
[00:22:08] Speaker D: So the ball was moving when he was pushing it. It wasn't moving on its own, was it?
[00:22:12] Speaker A: Correct. And as you look over Joe, you know, it's. It's just sitting there, just at the perimeter of the circle.
[00:22:20] Speaker D: I have no idea what it is and I don't think anything will help me.
[00:22:24] Speaker G: I get.
[00:22:24] Speaker C: I gotta run over and kick it.
[00:22:26] Speaker E: Yeah, I was gonna say I want to pick it up and baseball swing it.
[00:22:30] Speaker A: Okay. Rook and Kaitoa.
[00:22:31] Speaker D: Nine Arcana
[00:22:34] Speaker A: Yeah.
[00:22:34] Speaker H: You don't know what that is.
[00:22:36] Speaker F: Let's try and play baba ball with it.
[00:22:38] Speaker E: I just want to like throw it in the air and hit it with my hammer.
[00:22:42] Speaker G: I will give you guys advantage.
[00:22:46] Speaker A: If you can work as a team team. And tell me creatively how you're trying to just get rid of this quickly, I Will give you advantage.
[00:22:54] Speaker C: Yeah. I see Kaitoa swinging his baseball seat over there. So I kind of give him the little look and he looks back.
[00:23:06] Speaker F: Together.
[00:23:07] Speaker C: Yeah, we kind of give each other a look and then I just kind of run over and as I go to kick it, I flick it up with my foot over to him.
[00:23:16] Speaker G: Hey, it's.
[00:23:16] Speaker F: It's inert. There's like, let's just play with it. This is a game now.
[00:23:21] Speaker A: Is your aim to send this flying towards the Maw?
[00:23:30] Speaker C: So I'm gonna. I'm gonna flick it up to Kaitoa as like a softball and just have him home run it.
[00:23:36] Speaker E: I'm gonna point like Babe Ruth style.
[00:23:40] Speaker G: Put it out in the ocean.
[00:23:41] Speaker E: Yeah, towards the ocean.
[00:23:42] Speaker A: Nice.
[00:23:43] Speaker D: I'm gonna get ready for that thing to hit me.
[00:23:45] Speaker A: So just in case. Okay, so Beleg, you're in the outfield, you're in the left field. Are you going. You're going right field? No. Yeah, just for a pop fly. Just in case. Who knows what's gonna happen. Here we go. Steve, you show up for the ocean. Okay. What you would like to roll? Would you like to roll raw strength or would you like to roll a dex?
[00:24:02] Speaker C: Kaitoa?
[00:24:03] Speaker E: I'm going raw strength. We're swinging fences.
[00:24:06] Speaker F: Athletics.
[00:24:07] Speaker A: Babe Ruth. Athletic. Same modifier.
[00:24:09] Speaker E: Yeah.
[00:24:11] Speaker A: Oh, nice.
I got.
[00:24:13] Speaker F: Oh, so there's Kaitoa to the plate. It's ah Rook on the mound here.
[00:24:19] Speaker G: Do the Harry Caray
[00:24:20] Speaker F: Do the Harry Caray
[00:24:23] Speaker A: It's rook off the plate.
[00:24:27] Speaker G: Ball in the ocean. Because I would a brass ball?
[00:24:32] Speaker B: Would you hit it with a hammer?
[00:24:34] Speaker F: Owa.
[00:24:40] Speaker E: If you were a giant construct and you had a big hammer, would ya?
I rolled a 24.
[00:24:49] Speaker F: Oh, yeah. That's a fucking home run.
[00:24:51] Speaker A: The longest measured home run in a major league game is 634ft. I'd say this is about double that.
And this thing sinks not into the ocean, but from your guys perspective, it sinks into the sky. Right? You can't see the ocean, of course, because you're up on this plateau, 300ft up. You are assured it has made it way past the harbor of Maw there, and gone, gone, gone.
[00:25:24] Speaker G: Can it kill the kraken in the ocean?
[00:25:28] Speaker A: That would be hilarious. Just dings him in there right in the eye.
[00:25:32] Speaker D: Oh, wow.
[00:25:35] Speaker A: At this moment, guys, remember those open shutters and those open doors? They are now flying open. There is a lot of activity. The fishermen become active again and start picking up their boats. This fish-on-a-stick market starts opening up and you see tons of people running towards the tannery. And there are a lot of folks now rushing towards the circle. And the very sort of tall, bony man here who called himself Zam the Goliath here, he now folds up his bone broom. It seems to kind of collapse on itself.
And he also is walking towards you across the circle.
[00:26:18] Speaker I: Oh, clean, clean, clean. Making clean with the bone broom. My name's Zam.
[00:26:25] Speaker F: Sam or Zam?
[00:26:26] Speaker B: Zam.
[00:26:28] Speaker F: Zam. What do you know about this circle?
[00:26:30] Speaker I: I keep it clean for the Wizards Guild in Kozzem.
[00:26:35] Speaker G: Do you know how this thing works? Yeah.
[00:26:38] Speaker F: Does it only go to Kozzem?
[00:26:40] Speaker I: Oh, by scroll or incantation.
[00:26:45] Speaker G: Anyone around here go the other way?
[00:26:48] Speaker I: What do you mean? All's what happens here is sometimes the children they be either dropping them off - parents and such - to send them to the Wizards Guild, or the ones that... come back.
[00:27:05] Speaker F: What time does school go out?
[00:27:07] Speaker I: Once every week or so they might transport. But like today, so exciting for old Zam. Two transportations out of the blue. Very uncommon.
[00:27:20] Speaker D: And this circle, how does it work?
[00:27:23] Speaker I: By incantation or scroll. Why, I heard a snarly warly voice saying some kind of ancient incantation. When you appeared, furry face.
[00:27:35] Speaker D: I said an incantation.
[00:27:38] Speaker F: Did you come from the Wizards Guild, Johawk?
[00:27:41] Speaker D: No.
[00:27:42] Speaker F: Interesting.
[00:27:43] Speaker D: I come from Iz.
[00:27:45] Speaker E: What incantation did you say? Where'd you learn it?
[00:27:49] Speaker D: I'm going to roll a history check to see if I remember something like that.
[00:27:51] Speaker A: Okay.
[00:27:52] Speaker D: That's a natural one minus one. I don't.
[00:27:57] Speaker A: Know nothing.
[00:27:58] Speaker G: What are we talking about?
[00:28:00] Speaker E: He just stares blankly in the space.
[00:28:03] Speaker G: I'm sorry.
[00:28:04] Speaker B: Yeah.
[00:28:04] Speaker D: When a little something like Jingle bells.
[00:28:10] Speaker A: Well, here is the joy of group history. Because all of you did hear that incantation sort of echoing around.
So roll group history and let's see if you can add to Joe's zero.
[00:28:24] Speaker F: Beleg adds a two minus one.
[00:28:27] Speaker B: Okay.
[00:28:30] Speaker G: Steve adds an 11.
[00:28:32] Speaker E: I got an eight.
[00:28:33] Speaker G: Okay.
[00:28:34] Speaker C: 11.
[00:28:34] Speaker G: Eight.
[00:28:35] Speaker A: Arcana Master, Lore Master, Rook there?
[00:28:38] Speaker G: Yeah.
[00:28:39] Speaker C: History. We are going.
That's 17.
[00:28:44] Speaker A: And the noble half orc with the history lessons will look, you know, this Bony Zam fellow in the eye and look at the Gnoll and you know exactly what is being spoken about here.
The gargoyles are a favored troop of the Wizard's Guild. They've clearly come from Kozzem
You know, you understand that this Gnoll was saying some sort of incantation when they came from Iz. And that incantation sounded like ancient Orcish.
[00:29:24] Speaker C: And are we in Kozzem or are we in a little fish town outside of Kozzem?
[00:29:30] Speaker A: Little fish town Maw. Which is A long way from Kozzem, right?
Yeah.
[00:29:37] Speaker C: I get to look at the villager and just say, how much of an influence and surveillance does the Wizards Guild provide your town?
[00:29:48] Speaker I: Still looking at me?
[00:29:49] Speaker F: Whoa.
[00:29:50] Speaker I: Nobody talks to old Zam that much.
I'd better let you talk to Fish Maw. Or maybe Mawshemok. Or maybe Mama Tellfate. I'm not prepared to answer every question.
[00:30:05] Speaker C: Well, who's the best person to talk to in this town?
[00:30:09] Speaker I: Well, I'll answer you this, Half orc.
[00:30:13] Speaker A: And he comes up to you real close, Rook. And he now pulls his parka hood over his head.
[00:30:20] Speaker B: Wizards control everything and everyone.
[00:30:25] Speaker C: I'm gonna flash him the pin that I got from Lieutenant Dan - Dorophil
[00:30:33] Speaker F: Dangerous move, potentially.
[00:30:36] Speaker A: Well, you flashed the pin, but he barely catches it. And he is now walking away to his little shack, his custodian's shack beside the marble circle. And you're not sure if you caught his eye.
[00:30:49] Speaker C: I'm gonna run up and just grab him. And just quietly, as I turn him around, just quietly say who's the best person for us to talk to in regards to the town and the Wizards Guild Here discreetly.
[00:31:04] Speaker I: Mama Tellfate, the halfling.
Nice.
[00:31:07] Speaker D: halfling, you say?
[00:31:11] Speaker I: They walk away.
[00:31:13] Speaker A: Joe and Beleg. Beleg. I'm tempted to give you inspiration. Yeah. You hear the name of a typically halfling name and it sounds like maybe a fortune teller's name.
[00:31:23] Speaker F: Yeah.
[00:31:26] Speaker D: Do you know if I have a tail? Mine is wagging.
[00:31:29] Speaker A: You have a huge tail.
Huge tail to go with your Mohawk.
So party, there are a lot of people approaching you. The fish stand now. Somebody has come out of that fish stand. The fishermen as well. They seem to be going out for their catch. There is a large man also approaching you from the. The fisherman's area in a huge fur.
Nobody has approached you yet.
[00:31:55] Speaker C: I'm going to turn to the crowd and just ask generally to the crowd, where is a good place for us to get a room and something to eat and some ale?
[00:32:09] Speaker B: Where are you from?
[00:32:10] Speaker A: Eh? want to buy these furs?
[00:32:14] Speaker C: Depends on the furs that you have.
[00:32:16] Speaker F: Hell no.
Rad ass polar bears like fur I've got right now.
[00:32:23] Speaker B: He doesn't need furs. They're furriers. Can't you tell they want to buy fish or trade?
[00:32:30] Speaker I: They look like nobles to me!
[00:32:33] Speaker C: Where is a good inn for us to get a rest and some food and some ale?
[00:32:38] Speaker I: Buy my wares! Buy my wares!
[00:32:41] Speaker A: And there's a sort of like destitute looking fish vendor.
[00:32:44] Speaker B: He is pushed aside onto the ground by this...
[00:32:48] Speaker G: Comin in with that hard sell. Damn.
[00:32:50] Speaker A: ...he is face down into the ground by this huge man who declares himself:
[00:32:58] Speaker B: I'm Fish Maw, the Fishmonger of Maw.
Do you have a fishing license?
[00:33:09] Speaker C: Nope, we don't fish.
[00:33:11] Speaker B: Do you have a furrier license? Are you trading Furs eh?
[00:33:16] Speaker C: No, we're just here passing through looking for a place to rest our head and get some food.
[00:33:23] Speaker B: Conjuring mage things? We only stand for the children going back and forth eh
[00:33:33] Speaker C: I'm gonna flash them a silver coin and say we'll make it worth your while.
[00:33:38] Speaker A: Persuasion.
[00:33:39] Speaker G: Rook.
[00:33:41] Speaker A: flashing a silver there.
[00:33:43] Speaker C: Yeah. That's a 12.
[00:33:45] Speaker A: Yeah. Rook, as you flash him that, he spits in your general direction.
[00:33:53] Speaker B: My name's Fish Maw, can't bribe me. I was born for this job. And I only like licenses. And talking about Fish and Maw.
[00:34:07] Speaker C: Well, I got a flash him One gold because I see that that doesn't work and re try to persuade him here.
And that's gonna be an 18 with a gold.
[00:34:22] Speaker B: Oh, I see you have a fishing license budget!
[00:34:27] Speaker A: And he makes out a small scroll.
[00:34:30] Speaker B: What name should I put on the Maw documentation here?
[00:34:35] Speaker C: Ekurook.
[00:34:37] Speaker B: I'm Fish Maw and I hereby give you this here fishing license.
[00:34:43] Speaker C: Eh, Will that give us a place to rest our head? Get some food and some drink?
[00:34:50] Speaker B: Or you can even chip in with the weekly fish tariff that we send to Kozzem.
Oh, gonna fill up that circle. Off it goes.
[00:35:04] Speaker G: What do you. What do you put the fish into?
[00:35:07] Speaker B: Baskets and barrels. And if we're sending fur to make sort of clothes and any other things we're asked for.
[00:35:16] Speaker A: You see. Eh.
[00:35:17] Speaker F: Did you ever pickle the fish? I love pickled fish.
[00:35:21] Speaker B: Oh, very short on ingredients here. My name's Fish Maw, but Huckleberry. We do have Huckleberry eh
[00:35:30] Speaker G: Let me see. How big are the barrels?
[00:35:32] Speaker E: Yeah. What is that?
[00:35:34] Speaker B: Oh, look over there at this small brewer's house.
[00:35:39] Speaker A: There is a small brewer's house. The barrels are large.
[00:35:43] Speaker A: They're as large as you'd expect them to be. Fish Maw now is thrilled with the exchange of gold for a fishing license.
[00:35:51] Speaker G: Rook.
[00:35:51] Speaker A: He shakes your hand.
[00:35:53] Speaker B: Very pleased to see what you bring in. Only five days until we fill that circle with fish. Unless you've created more problems for us here, strangers.
[00:36:07] Speaker C: No, we don't create problems at all.
I'm gonna point to the guy.
[00:36:11] Speaker F: Wait, make Rook roll of deception on that fuck.
[00:36:18] Speaker A: Party.
[00:36:18] Speaker C: Don't say anything.
[00:36:20] Speaker A: You now are seeing a large, remember that large round sort of tent? And there it is, some smoke coming up from that tent. And you do see a sigil, a sort of sign that is universally a card reading sign. It is an eye with three lines under it.
[00:36:43] Speaker G: Oh, there's the Mama.
[00:36:45] Speaker C: Do we want to go there or do we want to? Rook really was interested in the ale. As soon as he heard that huckleberry.
[00:36:52] Speaker A: Ale, he's like, oh, there is the brewer's shack which is actually not too far from what seems to be this sort of big round yurt.
[00:37:01] Speaker G: Steve's eyeing up the party.
[00:37:05] Speaker C: Yeah, Rook's kind of angling for an ale and a rest.
[00:37:10] Speaker G: Who's the biggest, who's the biggest in our party right now?
[00:37:15] Speaker F: Probably Johawk.
[00:37:17] Speaker G: Oh Really?
Joe is 7 foot 5.
[00:37:21] Speaker A: Joe's bout 7 5 and about 350. Rook's about 6 6 and about 350. Kaitoa is about like 7 or 8ft or something, but you're, you're strange and light with the strange wood.
[00:37:34] Speaker E: I'm not that heavy.
[00:37:35] Speaker A: Yeah, he's not heavy. He's my construct brother.
[00:37:39] Speaker G: I want to check out these barrels.
[00:37:42] Speaker E: Yeah.
[00:37:42] Speaker G: If the largest of our party can fit in these, in this barrel, Kaitoa knits a bunch, we can arrange for a special barrel delivery to Kozzem
[00:37:54] Speaker A: Kaitoa, as you knit the fishing baskets, there's one of the fishermen who comes over to you and says, are you making that for crabs? Eh?
[00:38:03] Speaker E: Whatever they catches.
[00:38:06] Speaker A: Well, only two things to catch down at the dock.
We either sail out in the paddling canoes. You'll never get out of the maw with the sail. You gotta paddle. We catch the North Sea Marlin or we crab.
I'd buy that from you to catch a crab. Eh?
[00:38:24] Speaker E: Good to know.
[00:38:26] Speaker A: Don't sell it to him.
Steve. As you go over to this small brewer's shack, there are clearly the machinations of a winter or a late winter early spring brew.
There is some mash, there are some huckleberries and you can tell somebody is at work here. And there are both empty barrels and full barrels and they are marked with a 'K'
I like your, your Polbian horse idea, Steve.
[00:38:59] Speaker E: Yeah, yeah, that does work.
[00:39:03] Speaker G: ah you're fishing for inspiration...
[00:39:08] Speaker C: Five days before they make the delivery.
[00:39:10] Speaker F: I'm not fishing for inspiration. I, I've got plenty of inspiration.
[00:39:15] Speaker C: It's not.
[00:39:16] Speaker G: Are we going to build one giant barrel?
One humongous barrel?
[00:39:21] Speaker F: One giant barrel?
[00:39:24] Speaker G: Yeah.
[00:39:24] Speaker E: I'm just going to start making as many human sized baskets as I can.
[00:39:31] Speaker A: You are just like a little factory and guys, as you look past to the breweries, all of a sudden you hear a voice
come in.
Come in.
You have passed by this large yurt.
[00:39:48] Speaker F: Mama Telltale.
[00:39:50] Speaker H: I heard my name.
[00:39:53] Speaker F: Yeah, well, Beleg pops in.
[00:39:56] Speaker A: Beleg. It's one of those scenes where you're the last person as sort of JoHawk and Rook and Kaitoa and Steve are just confirming the size of these barrels.
You are the first to sort of have your eye caught. And it is a little dark in here. There seems to be candles all around. And that is the source of the thin trail of smoke.
[00:40:20] Speaker F: Yeah, I walk in.
[00:40:22] Speaker E: Yeah, I walk in.
[00:40:25] Speaker F: Are you Mama Telltale?
[00:40:27] Speaker H: Come inside. I am Mama Tellfate, tell tale.
[00:40:34] Speaker F: Oh, right. Tell Fate. I misheard.
[00:40:37] Speaker D: Is that the halfling name from earlier?
[00:40:40] Speaker A: Yes, that was.
[00:40:41] Speaker D: Never mind. I walk in.
[00:40:43] Speaker E: I love the name Mama.
[00:40:46] Speaker F: I know.
[00:40:47] Speaker A: Beleg. You are joined immediately by the large frame of a gnoll. And you now fill the doorway, Johawk.
[00:40:55] Speaker F: I. I elbow Johawk in the side a little bit.
[00:41:00] Speaker G: What?
[00:41:00] Speaker F: And kind of I whisper in his ear and go.
Don't eat her.
[00:41:05] Speaker G: Damn it.
[00:41:08] Speaker A: Joe Hawk. Can you make a constitution saving Throw?
[00:41:13] Speaker E: Resist eating.
[00:41:17] Speaker A: 15
meets it beats it and you exhale.
[00:41:22] Speaker F: Fine.
[00:41:23] Speaker A: You have passed the test for now.
You do not immediately devour the halfling.
[00:41:33] Speaker F: I wasn't sure what side of the what side of that check the devouring was going to be on.
[00:41:39] Speaker A: Yeah, no kidding. Okay. And then Rook and Kaitoa, who is rapidly producing a human huge amount of netting outside of the yurt. Like you see that your two companions have just stepped in. What are you doing?
[00:41:53] Speaker E: Yeah, I'm not even bothering going in.
[00:41:56] Speaker A: Okay. You would certainly be able to hear what's going on, but at least be standing watch.
[00:42:01] Speaker E: Yeah, I'm just like being a part of the town and knitting away.
[00:42:05] Speaker C: Yeah, Rook's not joining either. He's not interested.
[00:42:09] Speaker G: Okay.
[00:42:10] Speaker C: Steve, you're interested in the beer.
[00:42:12] Speaker E: I don't think we'd all fit in there, Stevie boy.
[00:42:16] Speaker G: Yeah, well, I guess I guess I'm done. My cursory sort of look over of the barrels to make sure that they could be used.
I guess I'll join.
This little tent is in the same moment.
[00:42:31] Speaker A: Steve, you see Rook go right into the front of the brewer's shack and open the door while I'm doing my.
[00:42:39] Speaker E: Like kind of just hanging out. Knitting. Can I start resting?
[00:42:44] Speaker A: Start repairing yourself. Resting. Yep.
[00:42:46] Speaker E: Yeah.
[00:42:47] Speaker B: Okay.
[00:42:48] Speaker A: Rook, you've gone inside this place. There is a young man here and he's got a big apron on with tons of Beer stains on it. And he looks at you and says.
Young man!
[00:43:07] Speaker B: You're here to help smash huckleberries?
[00:43:11] Speaker E: There's no need to feel down.
[00:43:15] Speaker B: Smash these huckleberries, I'll pay you in ale
[00:43:19] Speaker C: No, I'm not interested in helping. How much for an ale?
[00:43:22] Speaker B: Why, look, you have good strong hands I could use to work. If you must, pay me two copper.
[00:43:29] Speaker C: These hands are made for smashing skulls, not smashing huckleberries.
[00:43:34] Speaker B: Right you are. Well, I'll certainly fill a cup.
[00:43:39] Speaker A: And he's got, like, a ceramic mug that he pours this very dark huckleberry ale into. He happily accepts your copper there, Rook, young man! And, Steve, you now see, Rook has pulled up a stool with this brewer guy. As you go off go off to the yurt.
[00:43:58] Speaker G: No, actually, I'm interested, I want to speak to the brewer guy, actually.
[00:44:01] Speaker A: Okay. And you double back, you do a little, like Oh. Ah.
[00:44:05] Speaker A: And then now you've walked around inside. So there you go.
[00:44:08] Speaker B: here for work?
[00:44:10] Speaker G: No. When, when's the next delivery to Kozzem?
[00:44:16] Speaker B: Smashing huckleberries and smashing skulls is the same. Are you this fellow's friend?
[00:44:24] Speaker G: Yeah. I don't do either of those, though.
[00:44:26] Speaker B: But you're fighters?
[00:44:29] Speaker G: Yeah, sure.
[00:44:31] Speaker B: You're fighting the Wizards Guild?
[00:44:34] Speaker G: Not necessarily.
[00:44:37] Speaker B: Better figure out your plan.
You're gonna die.
[00:44:43] Speaker G: When's the next batch of beer heading up to Kozzem?
[00:44:46] Speaker B: Five days.
[00:44:48] Speaker G: How much would it cost to send us instead in those barrels?
[00:44:54] Speaker B: Play along.
Better play along if you want to stay alive. Maw's a strange place.
Used to be a real, real town. Almost a city before it was called Kozmaw.
Equal to Kozzem in some ways.
I don't think I'm gonna help you. The Wizards Guild have us under their thumb.
[00:45:15] Speaker A: The whole world.
[00:45:16] Speaker B: You don't know.
[00:45:19] Speaker G: I'm not worried about that. How much gold would it cost?
[00:45:21] Speaker A: Oh, well, you wouldn't be worried. We live on their doorstep.
We see the things they do.
[00:45:28] Speaker G: Yeah, but if we don't die and we kill them all. I'm not saying that we're going to do that.
[00:45:33] Speaker B: Give me a ship. I'll sail with my ale to the continent. Give me a ship.
[00:45:39] Speaker G: There's a little rowboat parked up.
[00:45:43] Speaker B: Give me the boat and whatever's in it. I'll take it now.
[00:45:47] Speaker F: You have the boat and whatever's in it, which is nothing.
[00:45:51] Speaker G: There's a couple oars, I guess.
[00:45:53] Speaker B: Yeah, probably.
[00:45:55] Speaker G: Do we own this? Is this our brewery now? Have we traded for the brewery?
[00:45:59] Speaker D: I'll help you.
Get me off this island.
[00:46:02] Speaker C: You would do.
[00:46:03] Speaker A: Yeah.
[00:46:03] Speaker E: Buddy just wants out.
[00:46:06] Speaker G: Oh.
[00:46:08] Speaker A: What do you do Steve and Rook?
[00:46:11] Speaker C: Rook looks at Steve as he's drinking his beer. Kind of goes shrugging his shoulders like I'm game.
[00:46:19] Speaker B: Get me out of here. Name's Huck. I'm taking my Huck ale with me.
You do your little scheme.
[00:46:24] Speaker C: No, you leave the ale.
[00:46:26] Speaker B: I need one for a taster. At least a bottle.
[00:46:29] Speaker C: You can have a bottle. You leave the rest.
[00:46:32] Speaker B: What do you say? Where's your boat? Down at the Maw dock. It's mine.
[00:46:37] Speaker G: Yeah, A little rowboat. You can take it. We're not gonna use it.
[00:46:41] Speaker E: He pushes a brew pub.
[00:46:44] Speaker G: Oh, yeah. Go to. Go to Polb and look for the White Chain. We need a brewer.
[00:46:50] Speaker C: No. Yeah.
It's called the Winking - It's called the Winking Gun now.
[00:46:56] Speaker G: Ah, yes. Winking Gun. Yeah.
[00:46:58] Speaker B: Oh, what do you mean?
Restauranteurs in Polp. Well, let me make a note of that.
[00:47:04] Speaker A: And he takes out, like, a little piece of charcoal. And he seems to know some of his letters. And he writes, like, the P backwards. And he writes the O a little shaky. And he writes the L. And he writes another P backwards.
[00:47:19] Speaker G: Polp.
Get to Polp.
Go to the Winking Gun. Talk to Shorva. Tell her that you just set up a little brew kit there.
[00:47:30] Speaker A: Okay.
Again, his burly hand sticks out. He wipes it off on his apron a couple times and says
[00:47:38] Speaker B: Thank God I'm getting out of here. Maw's, Maw's a place where you feel like you're being observed. Feel like somebody's watching me at all times.
[00:47:49] Speaker F: They likely are.
[00:47:51] Speaker B: Can't brew my beer in peace. Off to Polp.
[00:47:54] Speaker F: Yeah.
[00:47:55] Speaker G: Shorva, Let her know.
[00:47:57] Speaker B: Shake on it.
[00:47:59] Speaker G: I don't do that kind of thing.
[00:48:01] Speaker A: He sticks his hand out towards you, Rook.
[00:48:05] Speaker C: Spit, brothers. And I'm gonna spit in my hand and put it out.
[00:48:09] Speaker B: Spit, brothers.
[00:48:11] Speaker C: I'm gonna note that I've crossed my fingers behind my back.
[00:48:16] Speaker B: Okay.
[00:48:18] Speaker A: And he's. He puts his hand into yours and.
[00:48:23] Speaker B: Says, what the Huck? Best day whole season.
[00:48:28] Speaker C: Me too, brother. Is there a bed around here?
[00:48:31] Speaker B: In the back is a small living quarters for me. My bags.
[00:48:36] Speaker A: And he throws his bags over his shoulder.
[00:48:38] Speaker B: My walking stick.
[00:48:40] Speaker A: And he grabs his walking stick by the door.
[00:48:43] Speaker B: Samples of the beer.
[00:48:45] Speaker A: Grabs that.
[00:48:46] Speaker B: And this, too.
[00:48:48] Speaker A: A small package that he seems to keep cooled. And he's out the door.
[00:48:53] Speaker B: What do I look for your boat?
[00:48:56] Speaker G: Boat.
[00:48:56] Speaker B: Is it seaworthy?
[00:49:00] Speaker C: It really is.
[00:49:01] Speaker G: Survived a kraken.
[00:49:03] Speaker B: Okay.
[00:49:05] Speaker A: And he is dashing. Dashing out of his small brewer shack. Rook, you are left there, you've just drained your pint. Steve you are looking there at your small victory here. You seem to have negotiated yourselves into the positions of the brewers of Maw.
[00:49:25] Speaker F: I really wish that Kaitoa had written the rowboatgene with artist's adze.
[00:49:31] Speaker G: I know.
[00:49:32] Speaker E: That's what I was thinking.
I was just thinking like, look for the boat named Rowboatgene
[00:49:39] Speaker F: So good.
[00:49:40] Speaker A: Well, Kaitoa, you now see the brewer running past this sort of young burly fellow with a big apron running past with like an armful of scrolls and a backpack and a walking stick. And then Beleg and Johawk. You also would be aware that there's the back of Kaitoa sort of keeping an eye on whatever's happening in here.
And as you approach each this very small halfling and Gnoll, as you suppress your hunger, you notice she is blind.
[00:50:21] Speaker F: Perfect.
I don't have to use my disguise self.
[00:50:26] Speaker H: What was that?
[00:50:28] Speaker F: Nothing.
[00:50:31] Speaker H: I draw three cards.
[00:50:35] Speaker A: Ooh, palm readings.
[00:50:39] Speaker H: What would you know?
One gold gives you a wonderful fate or tale. One silver gives you and less wonderful fate.
[00:50:54] Speaker F: What about two gold for fate of...
[00:50:58] Speaker H: You and for fate of your friend.
[00:51:04] Speaker A: And she puts two hands out equally towards you, Johawk. And to you, Beleg. She seems to sense where you are.
[00:51:13] Speaker D: I do everything in my power not to bite the hand off. And I take one gold and give it to her.
[00:51:19] Speaker F: Oh, sweet. I was gonna pay for both of us. But I won't.
[00:51:25] Speaker D: He's watching with intent, be it malicious or not.
[00:51:30] Speaker F: I. I put a gold in her other hand.
[00:51:33] Speaker A: She palms both of the gold very deftly and looks first at you, Beleg.
[00:51:42] Speaker H: What is your your question?
[00:51:46] Speaker F: When do we arrive at the Wizards Guild?
[00:51:49] Speaker A: Can you roll 3d12, Beleg.
[00:51:53] Speaker F: 3D12.
[00:51:55] Speaker A: 3D12.
[00:51:57] Speaker F: 17.
[00:52:01] Speaker A: She just responds five days.
That was a 20 total.
[00:52:10] Speaker H: I'm flipping through my cards.
The Empress.
The Empress represents powerful female forces. your impulses to go to the Wizards Guild will be rewarded five days.
[00:52:36] Speaker E: Fuck.
[00:52:37] Speaker F: Hey, that works. Same as the shipment.
[00:52:40] Speaker H: Beware losing the Empress.
[00:52:46] Speaker F: Can I pay for one more fortune?
[00:52:49] Speaker A: She turns to the other person. Beleg.
Johawk.
[00:52:55] Speaker D: Can you roll 3D 12? 20 total.
[00:53:00] Speaker A: Really?
[00:53:01] Speaker C: Yeah.
[00:53:01] Speaker D: 12, 6 and 2.
[00:53:04] Speaker A: She flips the deck.
She shuffles the deck very deftly.
[00:53:12] Speaker B: And.
[00:53:12] Speaker A: Produces the same card. It is the Empress card, but now it is reversed.
She lets out a little gasp.
[00:53:23] Speaker H: Interwoven. Your stories are.
The Empress reversed is a portent of death.
Death for a friend.
[00:53:38] Speaker D: One of my friends?
[00:53:40] Speaker H: Death surrounds you always Pack Lord.
[00:53:48] Speaker D: My head turns at that.
[00:53:50] Speaker H: Your people, people need blood and bloodshed to live.
It is right.
And your people are dead.
[00:54:03] Speaker A: And she looks at you Beleg
[00:54:05] Speaker H: All dead. Except for one.
And your life is also soaked in blood.
[00:54:17] Speaker A: And now all of the candles go out in the yurt. Guys, a wind has blown in past Kaitoa. And Kaitoa, you're drawing these huge fishing nets out in knitting. And I mean some of the fishermen are coming to look at what is happening here outside of the fortune teller's little yurt. Because you seem to have produced like tons of netting.
Sorry. Back in the yurt. What are you guys doing?
[00:54:43] Speaker F: I was gonna ask if I could ask for one more fortune.
[00:54:48] Speaker A: She reaches within her - It's almost like little kimono made of it looks like maybe seal skin - and she withdraws a small gray spherule.
[00:55:04] Speaker F: I wanted to hand her my poison scepter pin instead of a gold coin.
[00:55:08] Speaker A: Oh, interesting.
[00:55:09] Speaker F: Well, she, she holds this spherule out but, and it looks like a little chunk of rock.
[00:55:14] Speaker D: Beleg.
[00:55:15] Speaker A: And she's now holding it out sort of equidistant between you and Joe. And now you have also you've drawn something into your hand, but not a gold coin. The pin of the poison scepter.
Yeah.
[00:55:25] Speaker G: Okay.
[00:55:27] Speaker H: Take this to fight the Grist.
[00:55:31] Speaker D: Could you elaborate on that, Mr. Grist?
Mr. Grist
[00:55:40] Speaker F: Who's Mr. Grist?
[00:55:43] Speaker A: Okay, can you guys both roll two. I'm sorry, 3D12. And gnoll, your question was. Can you elaborate on what she's saying?
[00:55:52] Speaker C: Yeah.
[00:55:53] Speaker A: Okay. And Beleg, what was your question?
[00:55:55] Speaker F: Who's the Grist?
[00:55:56] Speaker G: Okay.
[00:55:57] Speaker A: Oh, both the same question?
[00:55:59] Speaker F: Yeah, basically. Okay.
[00:56:03] Speaker G: 18.
[00:56:04] Speaker H: Okay.
[00:56:06] Speaker F: Only 13 for Beleg.
[00:56:08] Speaker A: Oh, okay. 18.
gnoll you see this small halfling with her withered cold hands pulled the king of swords, a well educated man, puzzles He likes, strategy and power and might. He does more than He thinks.
[00:56:34] Speaker D: I kind of puff my chest up a little bit.
That sounds like an oddly relatable fellow.
[00:56:41] Speaker H: He never feels emotion. In Kozzem, He watches over the children.
[00:56:50] Speaker A: And now she looks at you. Beleg and Beleg, you rolled a 13.
[00:56:55] Speaker F: Yeah.
[00:56:55] Speaker G: Okay.
[00:56:56] Speaker A: She shuffles her little deck.
[00:57:00] Speaker H: The nine of cups is an extremely positive radiant portent.
This suggests contentment, physical health and success.
A peak has been reached. Your dreams are about to come true.
[00:57:19] Speaker F: Oh.
[00:57:21] Speaker H: Something you have wrestled to with for a long time may now finally be answered, Half elf.
[00:57:33] Speaker F: Do I feel anything from my patron when I hear that?
[00:57:38] Speaker B: Oh, I hear every word.
[00:57:45] Speaker A: And Beleg.
As you look down at the tattoo on your forearm, you see the shape of a chest on a rowboat going out to sea.
[00:58:01] Speaker F: Well, at least yeah.
[00:58:07] Speaker G: The Mimic chest Wasn't in the rowboat though. It was hidden.
[00:58:10] Speaker E: Oh yeah, we stashed it. Yeah, we did stash it.
[00:58:15] Speaker F: And I have five days, Robin. I have five days before we go to Kozzem.
[00:58:20] Speaker A: Yeah. So Beleg, as you look down at your forearm, you see what could be a disaster.
[00:58:30] Speaker C: Great.
[00:58:33] Speaker A: And now the fortune teller there closes her hands and closes her little deck of cards and says, 'find me'.
With Anansewa's voice Beleg.
[00:58:51] Speaker F: Oh shit. Interesting.
[00:58:54] Speaker A: And her eyes roll back in her head and she sort of shakes her head a little bit and seems a little stunned, but then looks at both of you with her non seeing eyes but looks directly, directly at you Joe Hawk. And directly at you Beleg.
[00:59:10] Speaker H: And says thank you for coming to my tent for the reading.
[00:59:17] Speaker E: Thank you come again.
[00:59:18] Speaker F: Thank you.
[00:59:20] Speaker D: I believe we will see each other again sometime.
[00:59:23] Speaker H: Don't eat me.
[00:59:26] Speaker F: Can I trade a gold piece for that pin?
[00:59:31] Speaker A: Sleight of hand. Or you can ask her.
[00:59:35] Speaker E: Hey can have that pin back.
[00:59:38] Speaker H: This is a strange shaped gold coin.
[00:59:44] Speaker F: Sorry, I meant to give you this. And I hand her a gold coin instead.
[00:59:47] Speaker H: It feels like a pair of eyes.
[00:59:52] Speaker F: Close, but here, I'll trade you a proper gold coin for it.
[00:59:58] Speaker E: Thank you.
[00:59:59] Speaker H: It feels like the bone eye shades that some of the northern trackers wear.
[01:00:10] Speaker F: Interesting.
[01:00:12] Speaker A: And you guys exit out of the yurt there and you know Kaitoa, you can now feel that this small crowd that has gathered around you is also looking at the breweries who is running towards the stairway.
[01:00:30] Speaker C: Well, that's happening. And I finished my pint. I'm gonna hang a little paper sign out in front of the brewer's tent that says Winking Gun Brew Pub.
[01:00:41] Speaker A: It's the mark one. Okay. You have got that little sign on there, rook. And I mean it's a very small brew shack. You and Steve. Now you would see Beleg and Joe emerge from the yurt and there's Kaitoa with a whole pile of knitted netting. And there goes the brewer. He's almost at those. The stairway down.
[01:01:01] Speaker G: Rob, just to be, just to be clear, the, the chest is not inside the boat.
[01:01:07] Speaker A: Correct. You left them both stashed slung under the jetty or under the dock.
[01:01:15] Speaker G: Okay, I, I want to make sure that the brewer doesn't leave with the, the mimic chest because we still have to spend some time with that.
[01:01:25] Speaker A: Yeah.
Okay, so who's running after the brewer?
[01:01:30] Speaker G: Steve will go. Okay. He's quick on his feet.
[01:01:32] Speaker A: Okay, you're pursuing the brewer?
[01:01:34] Speaker G: Yeah, yeah, well, just, just making sure that he keeps this part of the bargain and just takes the boat and not the chest.
[01:01:43] Speaker E: Yeah.
[01:01:43] Speaker A: And Beleg, as you see Steve running after the brewer. Like, are you communicating to him anything about the sort of the scary vision you saw in your tattoo?
[01:01:55] Speaker F: No, but I might follow him.
[01:01:56] Speaker A: Okay, to be clear, you and Joe do not know that Rook and Steve just bargained away the rowboat. Gene and Joe, you see Beleg start booking it after Steve and Kaitoa. There are a whole bunch of fishermen now clambering for your nets. They're holding out coppers in their hand.
[01:02:17] Speaker D: Wait, I'm gonna run after Beleg.
[01:02:20] Speaker A: Okay, three of the blackbirds here are running. And then Rook, as you nail your little note to the brewery door, you see your party save Kaitoa at the moment booking it after the brewer.
[01:02:35] Speaker E: Robin, I'm going to.
I know we're reaching the end of the night, so maybe next time I'm going to trade the netting for as much intel about the Wizards Guild. Like where the items go. What's on the other side? What does it look like? Who's the receiver?
What's the procedure?
[01:02:56] Speaker A: Who would you try? I think we're guys. I think we're going to have a wonderful five day fast forward montage in maw. A montage.
So get prepared. And Kaitoa, what I would say is, during this five days, who do you coax over that five day period? And you've met several people, right? You've met the custodian. You've met. So start thinking about that. But you will definitely have an aim. You want to know about the technical specs of this transportation circle?
[01:03:30] Speaker G: Yeah.
[01:03:30] Speaker E: Like what's on the other side? What does the other side look like?
[01:03:33] Speaker A: What?
[01:03:34] Speaker E: Like, does it go into a room? Does it go into a field?
[01:03:36] Speaker A: Oh, such good questions.
[01:03:38] Speaker E: Is there a receiver, like a name.
[01:03:41] Speaker A: To give you a beautiful snapshot of, I think who you're going to be talking to. Zam comes up because he sees you and all the fishermen kind of clambering around you. He takes out his big bone broom and he unlatches it so it's this huge T shape. And he kind of starts almost sweeping these people away from you.
[01:04:01] Speaker I: Leave him alone.
[01:04:02] Speaker B: He doesn't want your coppers. He's an adventurer.
I heard your questions, Metal man.
Three places in Kozzem, I know the transportation circles go. One is in the highest peak where The wizards always seek.
Second is halfway up the tower where they are at the noon hour.
And third is in the streets below where the children come and go.
[01:04:36] Speaker B: Three circles construct man.
[01:04:39] Speaker E: Where do the supplies usually go to.
[01:04:42] Speaker F: We better post the raw tomorrow so I can put that in my notes.
[01:04:45] Speaker A: I just made it up on the spot.
[01:04:48] Speaker F: I'm starting to take notes of it.
[01:04:49] Speaker D: Nice rhyming.
[01:04:51] Speaker E: Where do you. Where do the supplies, like which circle of the supplies go? The streets or the middle?
[01:04:56] Speaker B: Oh, the streets is the only one. That old Zam is where the Wizards Guild would even think about having things go to and fro from. But they send gargoyles today. And that shiny ball that you threw in the sea.
[01:05:15] Speaker E: That was a little hasty, but I meant to ask, is there a contact on the other side who receives the goods?
[01:05:23] Speaker B: Don't say this name too loud.
There's ears all over Tonwyn... Mr. Grist.
[01:05:32] Speaker E: Oh, okay. Thank you.
[01:05:35] Speaker B: Well, it's an exciting day in Maw.
[01:05:38] Speaker E: Yeah.
[01:05:39] Speaker A: Shock and Maw,
And friends and adventurers, you now see Kaitoa strike up a conversation with this very bony fellow Zam, who sweeps back and forth across the circle.
And you just see the brewer now halfway down the staircase. Anybody who followed the brewer. Brewer will now have sort of Steve and then Beleg and I suppose Johawk, all seeing that he is now making it about halfway down. And he seems gleeful and he's holding out his recipes. And you can see he's got in one hand. As you look all the way down, he's got his note that says Polp
And, well, if you want to pursue him down all the way there, guys, you can do that. So you three chase him down. And he now looks back, shocked.
[01:06:30] Speaker B: Where's the boat?
[01:06:31] Speaker I: The docks.
[01:06:32] Speaker B: There's nothing here.
[01:06:34] Speaker G: Here, we'll get the boat for you.
[01:06:36] Speaker E: Oh, yeah. Didn't we hide it under, like, camouflage?
[01:06:39] Speaker G: Yeah.
[01:06:41] Speaker A: Steve and Beleg, you're revealing the position of the rowboatgene.
[01:06:45] Speaker G: Just the rowboatgene.
[01:06:47] Speaker C: Okay.
[01:06:48] Speaker I: Oh, what a lovely boat.
[01:06:50] Speaker B: Oh, but what is that sail?
[01:06:54] Speaker A: And he looks at the sail made of, like, construct dismembered arms.
And it's like kelp, seaweed and matted seaweed.
[01:07:05] Speaker G: It's a sail. Haven't you ever seen a sail before?
[01:07:07] Speaker B: Well, I used lots of exotic ingredients in my beer. The first time I put the huckleberry in, they said it was a bit off key.
So, you know, a sail gets you from A to B.
Okay.
[01:07:24] Speaker E: And you can use it for your next kelp stout.
[01:07:30] Speaker F: Little kelp Gose?
[01:07:33] Speaker A: Well, then you convince him to row out against the waves. And it looks like those fishermen who set out are also kind of out there in the mouth of the Maw.
And guys, you see this little fellow on his rowboatgene make it. And he, boy, is he paddling hard. And now his little sail goes up and is taken by the wind. And off he goes.
[01:07:57] Speaker E: Watch out for the Kraken.
[01:08:01] Speaker A: On ice. Now it's on ice.
[01:08:03] Speaker E: Yeah.
[01:08:04] Speaker F: Should throw a pass without trace.
[01:08:07] Speaker D: Steve.
[01:08:10] Speaker A: No.
[01:08:13] Speaker G: It's good for the first hour.
[01:08:15] Speaker B: Oh, nice.
[01:08:16] Speaker A: Did you give him a parting pass without trace?
[01:08:18] Speaker G: No, no. I need to do a long rest before I can do all this.
[01:08:21] Speaker A: Oh, you're tapped. Well, friends and adventurers, you are exhausted. And Johawk, you will also feel, as you all will Blaggards, that as long as you do not have anything provoking to say to me right now, you will be entering the next session primed for level nine.
And that is where we will have to leave you until the next time on Dungeons and Blaggards.
[01:09:55] Speaker A: And yes, we are going to see you guys next week.
[01:10:00] Speaker D: Me too?
[01:10:01] Speaker G: Yeah, absolutely.
[01:10:02] Speaker A: Johawk, I think the party is unanimous. The gnoll has survived.
And if you've done this well with the blaggards, you built your character to survive death by Beleg. And that worked out okay. You killed him.
[01:10:17] Speaker D: I was gonna, like, bring that up. I was gonna have shit on Beleg. And then I heard that he hates the Wizard Guild.
[01:10:24] Speaker A: That was a clinch moment.
[01:10:26] Speaker G: Yeah.
[01:10:26] Speaker D: I was about to give him an earful and maybe a mouthful of fist.
[01:10:33] Speaker F: Sober Beleg is a much more charming guy.
[01:10:37] Speaker H: Gosh.
[01:10:38] Speaker C: Yes.
[01:10:38] Speaker E: Level nine.
[01:10:40] Speaker G: Yes.
[01:10:42] Speaker F: I get a new vocation. I'm super stoked.
[01:10:44] Speaker E: Yeah. Proficiency bonus.
[01:10:46] Speaker D: Oh, what do I get?
[01:10:48] Speaker F: Hey, Tomo.
[01:10:49] Speaker A: Kids in a candy shop. Level nine is a big one. It is like the big one.
[01:10:53] Speaker F: It is extra rage.
[01:10:55] Speaker E: Damage is sick.
[01:10:57] Speaker A: Hey, Rook. That was sweet. You pulled out your. Your blood, right? On a ranged weapon. That is interesting.
[01:11:04] Speaker G: Yeah. Yeah, that's pretty cool.
[01:11:06] Speaker C: I figured it was a good time to do it.
[01:11:08] Speaker G: It's dope. You can.
[01:11:09] Speaker C: Yeah.
[01:11:09] Speaker G: You can put it on range weapons. I didn't know that.
[01:11:12] Speaker C: Yeah, well, I get the. The capability of topping up my hit points that extra. Was it eight. But I still lose eight hit points, Right?
[01:11:21] Speaker A: That's the sacrifice. Yeah. Well, no party of five and missing Zozo this week. If we're all back together next week, what I would say is prepare for. Kind of like we did with the level four montage. It is assumed that you guys will be level nine. But I want you to take me through what you're doing there and your goals in Maw. You know, Kaitoa's already said. Well, he's on a strategic goal to determine how they're going to get there. Yeah, I would start thinking about what do you want to achieve? And we'll probably only spend about, you know, 20 minutes, half an hour on a very quick, quick beat montage. Only zooming in where we need to. And I think the goal is clear. The party seems to want to determine what are the methods at your disposal now to get to Kozzem?
[01:12:11] Speaker C: Rook's gonna take this opportunity to it a long rest in the brewer's tent in the back.
[01:12:19] Speaker A: Oh, man, that brewer's shack is sweet. And it is right next to the fortune teller's little yurt. And then, rook, the sweet sounds of half orcish snoring begin to fill the small town of Maw in the mid afternoon.
[01:12:36] Speaker C: You guys can thank me and Steve for that.
Me and Steve are expanding our winking gun brand.
[01:12:42] Speaker G: There we go.