Episode Transcript
[00:00:01] Speaker A: Welcome, friends and adventurers to another episode of Dungeons and Blaggards. I am the dungeon Master, Robulon. Joining me in no particular order are the players.
Eric!
[00:00:16] Speaker B: I'm Eric and I'm playing Dr. Zozo Brightfeather. She is a level nine Aarakocra artificer potionsmith.
Brandon!
[00:00:25] Speaker B: I'm Ekurook Punschley. Level nine blood hunter, half orc.
Caleb!
[00:00:32] Speaker B: I'm a level nine warforged barbarian: Kaitoa Tata.
Braeden!
[00:00:40] Speaker C: Hey, I'm Braeden. I'm playing half elf, Beleg Dygar, Level 9 hexblade warlock.
Tomo!
[00:00:50] Speaker B: Hey, I'm playing Steve Tehuman. I am a Gloomstalker Ranger level five, Battle Master Fighter, level three. And I have just a little schmeck of rogue. And I have an Owl.
Vale!
[00:01:06] Speaker B: I am playing Johawk the Gnoll, a champion fighter 4, Bear totem barbarian five.
[00:01:20] Speaker A: I'm just sitting back down, guys.
What a fight in the yurt.
And now we would reach the top of the order.
[00:01:29] Speaker F: It's the hurt in the yurt.
[00:01:31] Speaker A: Yeah.
[00:01:32] Speaker G: Episode title.
[00:01:37] Speaker A: They're facing you, Rook is a immediate grapple.
[00:01:40] Speaker E: Check.
[00:01:41] Speaker A: You are held by the midriff. It is sinking in to your breastplate and the various leather strappings around your waist.
[00:01:53] Speaker D: The Yurt Locker?
[00:01:58] Speaker E: Also very good.
[00:02:00] Speaker G: Yeah.
[00:02:02] Speaker C: 23.
[00:02:03] Speaker A: You beat it.
You beat it. So, can you describe how you wrench your way away.
[00:02:10] Speaker C: Take my Bergen's blade and knock out a few teeth a few more teeth and wiggle myself free through the gums.
[00:02:21] Speaker A: Oh, you pry yourself out with Bergen's blade, the big ceremonial longsword. And yes there go some more teeth.
[00:02:32] Speaker C: As I do that, I'm gonna quickly put away just my voltaic machete and I'm going to spritz this with a little poison spray.
[00:02:42] Speaker A: Okay.
[00:02:43] Speaker C: Oh, what do you need to do? Oh, you need to make a con saving throw.
[00:02:49] Speaker A: It has a plus five to con.
I have used up the good rolls. That is a six.
[00:02:57] Speaker D: Yeah.
[00:02:59] Speaker C: So take two. D12 poison.
[00:03:03] Speaker A: Ouch. By the way, guys, I was wrong. I said a thousand pounds. Totally wrong. 8,000 pounds
[00:03:09] Speaker F: What?
[00:03:11] Speaker A: 12?
[00:03:11] Speaker G: That's a lot of meat.
[00:03:13] Speaker A: So the the token is correct. The token is correct. It is a 12 foot 8000 pound polar bear with dark gray bony protrusions.
[00:03:28] Speaker B: Jeez.
[00:03:30] Speaker C: So that's one was a natural 12 and the other is a 9. So 21.
[00:03:36] Speaker A: Ouch. Okay, guys, the dire bear is clearly bloodied. Rook, can you describe. What do you. What are you doing?
[00:03:44] Speaker C: As I quickly come in from the clenches of his jaw. I'm gonna just jam my hand right in his nose and just fucking straight up the nostrils with this poison spray.
[00:03:56] Speaker F: Oh, just a forced poison sneezer.
[00:04:01] Speaker G: Yeah.
[00:04:02] Speaker A: The dire bear is not pleased.
[00:04:05] Speaker E: Is much less appetizing smelling to Johawk.
[00:04:08] Speaker A: Now there is an acrid fume now filling the room that is not pleasant at all. And then. Beleg. You're on deck, Rook. Anything else?
[00:04:20] Speaker C: Yeah, I think I can still take an attack.
[00:04:23] Speaker A: Yeah, that was just a can blade.
[00:04:25] Speaker C: But I think I can still do Mystic Frenzy, which gives me action which says when you use your action to cast a cantrip, you can make one attack as a bonus action.
[00:04:40] Speaker F: Oh, sweet. Then that's all right.
[00:04:42] Speaker G: Yeah.
[00:04:42] Speaker F: I love it.
[00:04:43] Speaker A: Mystic Frenzy, guys. You see, Rook, ever since he initiated the frightening of the North Sea Kraken, you have seen a change in your companion Rook, all of a sudden, whereas he's been reluctant to use these Blood Hunter things, now he is unleashing all of these skills in front of your eyes.
[00:05:07] Speaker E: He's flexing for the Jo.
A piece of that Joe Cock.
[00:05:17] Speaker A: Oh, gosh. I was about to say that is.
[00:05:19] Speaker F: a difficult scene to watch.
There's a lot of smelly balls in there.
[00:05:28] Speaker C: I think Beleg's still upset about Leah.
[00:05:32] Speaker F: I've seen... I've seen Rook's piece. That half orc lock and tackle ain't pretty.
[00:05:41] Speaker F: Just all knobbly and gigantic.
[00:05:45] Speaker C: That's a 24.
[00:05:47] Speaker A: Oh.
[00:05:48] Speaker H: Oh, ouchy.
[00:05:49] Speaker G: Okay.
[00:05:49] Speaker A: Are you striking with Bergen's blade, the long sword?
[00:05:52] Speaker C: Yeah. And it's still. It's still imbued with the crimson. Right?
[00:05:55] Speaker G: Right.
[00:05:56] Speaker A: Because you put away the other one. Okay, so you're dealing.
Is that total? What's the total damage?
[00:06:02] Speaker C: It's gonna be a D8 plus a D6.
So the D8 is gonna be 8 total from the sword and the crimson.
[00:06:12] Speaker B: Right.
[00:06:12] Speaker C: Damage is six. So we've got 14.
[00:06:17] Speaker A: Okay, guys. Whereas now the dire bear seemed to be bloodied. Now it seems to be within inches of fighting capability. Rook, as you first poison spray up the nostril. And now where are you slashing? Recall the Kaitoa was, you know, third of the way through the neck or halfway through the neck.
[00:06:36] Speaker C: And I'm gonna be going up through the lower jaw with the sword.
Just the back of that mouth. Up and through two handed.
[00:06:48] Speaker E: Ever since then, the dire bear had dentist issues.
[00:06:54] Speaker D: Yeah. How many teeth does this thing have?
[00:06:57] Speaker A: Not many more as you stab through the bottom inches within its life, certainly this bear.
Okay, 18. Dr. Zo.
[00:07:10] Speaker E: Hey, don't skip me?
[00:07:12] Speaker A: Oh, sorry. Second Natty 20. The Natty Club Dr. Bella.
[00:07:17] Speaker E: Hey, I want to go.
Okay. I'm going to run over here to.
To bear butt.
Yeah. I'm running around the bear and so I'm in between him and Johawk.
And I'm gonna roll the hit on the bear with my glaive, go to.
[00:07:37] Speaker C: The anus to hit. Hey.
[00:07:39] Speaker E: And that's. I like. I like ham, man. I like ham.
That's an 18 plus 8.
I assume that hits.
[00:07:50] Speaker A: It does.
[00:07:52] Speaker E: So first attack is seven damage because this dire bear is still alive. Right? He's just looking real bad.
[00:08:00] Speaker A: You're probably going to describe how it dies.
[00:08:06] Speaker E: Second attack is 23.
[00:08:10] Speaker A: Okay.
[00:08:10] Speaker F: And.
[00:08:12] Speaker A: This huge bag of hit points. Now party. You see this spry half elf who's kind of stayed back? Kaitoa's done a lot of work. Rook's done a lot of work. There's been a huge amount of bloodshed in this yurt. And now a final blow is being dealt from the rear right down the middle.
[00:08:36] Speaker E: Okay, So I.
[00:08:38] Speaker D: Beleg does butt stuff,
[00:08:40] Speaker E: slice them In the rear and then
[00:08:44] Speaker F: climb into it like a dead tauntaun!
[00:08:47] Speaker D: Gross.
[00:08:47] Speaker A: Gross.
[00:08:49] Speaker E: No. I come like, I come up over the top, straight down on top of his back end.
And I look back and I see Johawk standing there. And I use my bonus action to hit him with the. Just like as I pull the. The glaive out of the bear, hit him with the butt end.
[00:09:12] Speaker F: For the coup de grass.
[00:09:13] Speaker D: Huh?
[00:09:14] Speaker E: More like the passive aggressive knock him out advantage.
No, I don't need advantage. I don't want to crit on you.
[00:09:25] Speaker G: I think I can take it.
I can't take anything else but it, but I can take it.
[00:09:31] Speaker E: Well, that's a. That was a non natural 24.
So that hits you.
[00:09:37] Speaker G: Yep.
[00:09:39] Speaker E: And do four damage reduced.
[00:09:42] Speaker G: Two. Two. I'm at six.
[00:09:44] Speaker E: Oh, fuck.
[00:09:45] Speaker F: That's already got the little bump up.
[00:09:48] Speaker G: So five hit points then.
[00:09:51] Speaker E: Yeah. Forgot to add my bonus to the butt end.
And I hold eye contact with him.
[00:09:59] Speaker A: And as Beleg hits the gnoll with the butt end of the Glaive, the polar bear moans its final moan and smashes its head into the ground.
The interior of Tellfate or Telltale's Yurt, which is now one quarter, you know, sort of destroyed there. And the moonlight is shining in on y'.
[00:10:30] Speaker C: All.
[00:10:32] Speaker G: I'm not returning Beleg's eye contact.
I'm looking straight at the puddle of Tellfate.
[00:10:38] Speaker E: Oh, God.
[00:10:40] Speaker G: Are we still in initiative?
[00:10:43] Speaker A: I would say you are out of initiative, but so, out of initiative, but a tense situation nonetheless.
[00:10:51] Speaker G: I'm gonna ignore everyone's eye contact. I'm gonna run over to the Mama Tellfate puddle, slip on the grease and then just start trying to shovel halfling into my face.
[00:11:02] Speaker E: I will go hit him with my glaive if you.
[00:11:04] Speaker A: Yeah.
[00:11:04] Speaker C: No.
[00:11:04] Speaker B: Zozo is attacking.
[00:11:06] Speaker E: Yeah.
I will not. He's going unconscious.
[00:11:12] Speaker B: Yeah. Zozo swoops down and starts digging talons in and slashing.
[00:11:19] Speaker A: There's a flurry. You guys have the upper hand. You now are reduced, unfortunately, Johawk, to the realm of captive and at the edge of Zozo's furious talons. And who else declared that they would sort of pursue them? Beleg, you said you'd hit him again there? Gnoll, can you roll probably in acrobatics or strength to see how much you did a sort of. What is that? The Crocodile Mile splash?
[00:11:51] Speaker G: You said acrobatics or strength.
[00:11:53] Speaker A: Yeah.
[00:11:54] Speaker G: Saving throw.
[00:11:55] Speaker B: Sure.
[00:11:57] Speaker G: Okay.
[00:11:58] Speaker A: And you guys see a sort of terrifying display. So the gnoll sort of slides into what remained of the halfling.
[00:12:06] Speaker G: Oh, and I have advantage on it.
No better.
[00:12:11] Speaker E: That's an 18 plus eight hits.
And that is 10. Damage.
[00:12:24] Speaker G: Reduced to 5. And that puts me at exactly zero.
[00:12:30] Speaker A: You will now start looking at your death saving throw buttons there.
[00:12:35] Speaker G: Do I have like parting words before I go unconscious?
[00:12:40] Speaker F: I just wanted a snack.
[00:12:44] Speaker A: And certainly you would have some parting words.
[00:12:49] Speaker G: So hungry.
[00:12:55] Speaker F: The most delicious halfling you've ever tasted. Mm.
[00:12:59] Speaker G: No risk, no reward.
[00:13:03] Speaker E: Beg forgiveness. Don't ask permission.
[00:13:08] Speaker G: So do you want me to make a death saving throw?
[00:13:11] Speaker C: I'm gonna.
[00:13:12] Speaker E: Well, a knocking unconscious of.
[00:13:15] Speaker A: We'll see.
[00:13:16] Speaker C: I'm gonna just kind of take note and shrug and walk out of the yurt.
[00:13:24] Speaker E: I wanna.
I wanna drag Johawk's unconscious body out into.
Out into like some sort of square and have Kaitoa like toot to alert the town.
They have to know that we as a group knocked out the guy that killed Tellfate.
[00:13:45] Speaker D: Wasn't it the bear that killed Tellfate?
I thought it was the bear.
[00:13:50] Speaker F: Yeah.
[00:13:51] Speaker E: Yeah. Guys, it was not the bear.
[00:13:54] Speaker G: There are bite marks.
[00:13:57] Speaker A: Joe, can you one death saving throw just to see how conscious you are?
[00:14:04] Speaker G: No modifiers, right?
[00:14:06] Speaker A: No, just raw.
Over 10.
[00:14:09] Speaker G: Nope, not over 10.
[00:14:12] Speaker A: Your what is it? You knocked him unconscious, you feel Beleg?
[00:14:18] Speaker E: Oh yeah.
[00:14:19] Speaker A: You did.
[00:14:20] Speaker E: And I'm trying to drag his body out.
[00:14:22] Speaker A: Zozo with the talons. You feel you got a couple hits in there.
[00:14:27] Speaker B: Yeah.
[00:14:29] Speaker F: What's going on?
[00:14:31] Speaker D: Kaitoa is gonna butcher this bear up.
[00:14:35] Speaker F: It's already started.
[00:14:37] Speaker A: Yeah.
[00:14:40] Speaker E: Okay.
[00:14:41] Speaker C: I could do with the fresh pint after that bear fight.
[00:14:48] Speaker F: Someone to tell me what is going on with this null? Zozo, why'd you shoot him?
[00:14:52] Speaker D: Yeah.
[00:14:52] Speaker B: Zozo stops for a second and just like, just thinks for a second.
Ah. Okay. Somebody. Somebody tie up the Gnoll.
[00:15:00] Speaker E: Yeah, that's. I want to tie him up.
[00:15:02] Speaker B: Yeah, well, he really wants to kill him, but she, you know, now that her blood's cooled a little, she knows that's not the right move.
[00:15:11] Speaker G: Okay, yeah, we're not.
[00:15:13] Speaker F: We're not executing this, Nolan.
[00:15:15] Speaker E: No, no, we're making an example of it.
[00:15:18] Speaker G: Yeah, stabilize me.
[00:15:22] Speaker B: First, and then I'm gonna stabilize them.
[00:15:26] Speaker D: Zozo, if I strip off some of my, you know, the construct parts that I put on me.
[00:15:33] Speaker E: Oh, yeah.
[00:15:34] Speaker D: Can we make a metal muzzle?
[00:15:38] Speaker E: Well, he has to be able to speak the incantation.
[00:15:42] Speaker D: Oh, yeah, no, but it's gonna be like a Hannibal Lechner mask.
[00:15:46] Speaker E: Okay, yeah, that works perfect.
[00:15:48] Speaker B: Yeah, totally.
[00:15:50] Speaker D: So he can't bite anything.
[00:15:54] Speaker E: So now we have like a head to toe burn scarred Noel with a Hannibal Lecter mask.
This is like the most intense supervillain look.
[00:16:05] Speaker G: Yeah.
[00:16:06] Speaker E: Jesus.
[00:16:07] Speaker G: Two face, Hannibal Lecter. What other villains can we throw into it?
[00:16:15] Speaker E: You're also Cujo. Yeah.
[00:16:20] Speaker D: Yeah.
[00:16:20] Speaker F: Jesus.
All right, I'm confused.
[00:16:24] Speaker B: Okay, has somebody tied. Who's gonna tie up.
[00:16:27] Speaker F: Okay, I know Beleg will kill whatever he feels the need to. Why did you want to kill this thing?
Why did you want to kill him?
Zozo?
[00:16:38] Speaker B: He was part of the raiding party that, that murdered my, my whole caravan.
There were gnolls there, and they.
They massacred everybody there.
And I recognized the mall as the work of one of the merchants in my caravan.
[00:17:01] Speaker D: I'd like to also say I threw my arm in front of his death to stop him. Grappled him, warned him, and then he continued, as you saw, to go to eat this fucking thing. And I told him, I was like, dude, all right, ease the hunger.
[00:17:21] Speaker F: So what are we gonna do with them now?
[00:17:25] Speaker D: Okay, my.
[00:17:27] Speaker E: Proposition.
[00:17:29] Speaker D: My fear is mid combat. If he gets hungry, how he could totally royally bone us because he has the munchies.
[00:17:37] Speaker E: Yeah, but he knows that we can kill him now.
Yeah, I think we let everybody in the town know what he did.
So he's everybody's enemy.
And then his only road to redemption is to help us take over the Wizards Guild.
[00:17:53] Speaker C: But what if they want to lynch him? Like, wouldn't it be best just to blame it on the bear and no.
[00:17:58] Speaker E: Because they fucking hate the Wizards Guild.
So if we can convince him, or convince them that he's gonna help us get there and bring some salvation to the city or the town.
[00:18:12] Speaker B: Well, I don't think everybody here hates the Wizards Guild. Like, definitely some people do.
[00:18:17] Speaker D: I think they just want nothing to do with it. I don't think they hate it.
[00:18:20] Speaker E: Yeah, I don't know. I think they fucking hate it.
[00:18:24] Speaker C: The only people that know that he did that was us. Yeah, I know you and the bear, you guys don't like it, but we could pin it on the bear, and.
[00:18:34] Speaker B: Then that way we don't have.
[00:18:35] Speaker C: The whole fucking town went after him, and then we got to save him from the town, you know?
[00:18:39] Speaker B: Yeah. It might be simpler to. To pin this on the bear.
[00:18:43] Speaker D: Yeah.
[00:18:44] Speaker F: Was the. Was the bear already there?
[00:18:49] Speaker D: The bear came as the attack happened.
[00:18:53] Speaker C: Can we light this yurt on fire?
[00:18:55] Speaker D: Right as the bite happened, the bear attacked.
[00:18:59] Speaker B: Let's.
[00:18:59] Speaker E: Hey, Rob, Beleg goes and grabs Tellfate's cards.
[00:19:06] Speaker D: I want to see those three cards that he picked for Johawk.
[00:19:09] Speaker E: No, no, I want to grab, like, the deck of cards that she has.
[00:19:12] Speaker D: Yeah, but I want to see the three that she picked for him.
[00:19:15] Speaker A: There are various things that telltale Tell Fate had in addition to her cards.
There is a small spirit board.
[00:19:30] Speaker D: Like a Ouija board.
[00:19:31] Speaker C: I'll grab that. Okay.
[00:19:33] Speaker G: A Luigi board?
[00:19:35] Speaker A: You grab the spirit board there, rook.
[00:19:38] Speaker C: Yeah.
[00:19:39] Speaker A: And Beleg, you were going for the deck of tarot cards. You grab that.
[00:19:43] Speaker E: Yep.
[00:19:43] Speaker D: Okay.
[00:19:45] Speaker B: Starts tying up Jo.
[00:19:47] Speaker A: Yes.
[00:19:49] Speaker F: Okay, Rob, Steve is going to check the tent and, like, where did this bear come from?
[00:19:58] Speaker A: Roll history, Joe Hawk.
Yes, Johawk, you are tumbling through the dark space of unconsciousness. The world has collapsed around you as you fall into a gray and black haze. Total of four, only one sound sort of keeps you alive.
The memory of that tinkling bell when you stepped into, you know, Tellfate's little five by five carpet.
And who else was in there? Kaitoa, you also. Could you roll history?
Yep.
And Beleg. As you're going through, Tellfate or Telltale's things you find.
[00:20:50] Speaker C: Oh, sorry.
[00:20:51] Speaker D: Go ahead.
[00:20:52] Speaker A: Oh, no, it's dependent on your role.
[00:20:54] Speaker D: Oh, I got a 12.
[00:20:56] Speaker A: A small hand bell.
[00:21:00] Speaker E: Small hand bell.
[00:21:01] Speaker F: Yeah.
[00:21:02] Speaker A: And Steve, as you ask aloud, you know, to the room, where's this bear coming from? You know, Beleg, you pick up this bell and it makes a little tinkle.
Shut that bell up!
[00:21:15] Speaker D: That bell rang, and then that bear came.
[00:21:18] Speaker E: I pocketed though.
[00:21:21] Speaker F: It's a bell of bear summoning.
[00:21:24] Speaker D: Mute the fucking bell.
[00:21:26] Speaker F: Bell-Egg.
[00:21:28] Speaker E: Exactly. Adding another L to my name.
[00:21:34] Speaker D: Kaitoa gathers up all the teeth and claws and hide.
[00:21:37] Speaker C: And me.
[00:21:38] Speaker A: Okay, you have pocketed over 8,000 pounds of bear.
[00:21:45] Speaker E: Kaitoa is encumbered
[00:21:47] Speaker D: Yeah.
[00:21:50] Speaker C: Has everybody got everything they want out of that yurt?
[00:21:54] Speaker B: Yeah, I'm gonna do. I haven't like stabilized Joy yet. Have I done that yet?
[00:22:00] Speaker E: I'd like to get whatever remains of Tellfate out of there for a proper burial.
[00:22:08] Speaker A: Okay, so you're collecting the chunks of Telfate There was talk of tying the gnoll up and a muzzle and so gnoll again, you in the moment, can you make a constitution saving throw?
[00:22:21] Speaker G: I'm good at those.
Seventeen.
[00:22:25] Speaker A: Ooh. What sort of. What sort of deity do you pray to, Noel?
[00:22:30] Speaker G: Yeenoghu
[00:22:32] Speaker A: Yeenoghu. A follower of Kudur, the Battle Father.
Well, you are starting to connect with your deity, my friend. You know, as you fall through the blackening spring and the world of the real you know, coalesces into a pinpoint of light that is now moving far, far away from you, almost like a star into the black distance, you truly now feel at one with your maker. And then party in the real world. Of course. You're tying up the gnoll. And did you fashion this little construct muzzle, Zozo?
Yeah, yeah.
[00:23:12] Speaker G: Yes.
[00:23:14] Speaker A: Kaitoa, I got a new mechanic for you. Can you roll a 1D4 to see the willingness of the construct parts?
[00:23:21] Speaker D: Oh, right.
A 3.
[00:23:24] Speaker A: Okay, so what this means is that they are willing and will take command.
[00:23:30] Speaker F: Yeah.
[00:23:31] Speaker D: Okay, well then I'm gonna take a small bit of it to just do like one bar to wrap around his muzzle.
[00:23:41] Speaker A: A couple of these construct little fragments creep off of your forearm around the gnoll that is already being bound by Zozo. And Zozo, you'll realize you need to kind of mend this thing to kind of make it proper and connect the various bits.
[00:23:58] Speaker B: Okay.
[00:23:59] Speaker G: Yeah.
[00:23:59] Speaker B: I cast the mending cantrip.
[00:24:03] Speaker D: You can use some of this polar bear hide if you want.
[00:24:08] Speaker A: To give him a leather face mask. Why is it frightening?
He's got like a scar.
Let's give him a meat mask. So Noel, if you do wake up, it'll be a frightening new reality for you.
[00:24:25] Speaker G: I've never dropped to zero hit points before, I don't think.
[00:24:28] Speaker A: Oh boy.
[00:24:30] Speaker G: I've never been unconscious except for sleeping.
[00:24:35] Speaker A: Or probably.
[00:24:36] Speaker B: Warning, I think I've done it twice already in the last like three sessions.
[00:24:44] Speaker C: I'm voting we go back to the brew house, get ourselves a little pint and something to eat and head to have a short rest, wake up and deal with this in the morning.
[00:24:56] Speaker E: Well, we have time for a long rest right now.
[00:24:59] Speaker G: Yeah, do I Long rest as well?
[00:25:04] Speaker A: Tell me, guys, what would you do? I mean, yes. Where have you made your gnoll prisoner Unconscious? Semi dead. Where have you made his little resting spot?
And Beleg, you mentioned something about a proper funeral for telltales. And yet it is the middle of the night and your party seems to motion. Certainly Rook is already slamming pints. He's crushing him.
[00:25:28] Speaker C: Yeah, I'm gone. I'm going to the pint.
I'm out.
[00:25:33] Speaker E: Well, we can't hold the funeral now. I just wanted to make sure that if Rook was gonna burn the yurt, her body was out.
[00:25:40] Speaker A: You scooped it up out of the puddle of grease, and you at least took her robes and her various things. She did not have much.
[00:25:49] Speaker C: Rob, as I'm walking by back to the brew pub, can I just casually light a match and throw it on the grease pile as I'm walking?
[00:26:01] Speaker A: Indeed.
Anybody else want to roll anything else on the contents of the yurt as Rook makes to set it alight?
[00:26:10] Speaker E: I think I'm happy with the bell and the tarot cards.
[00:26:14] Speaker G: Did we check for gold?
[00:26:16] Speaker E: I have so much fucking gold.
[00:26:21] Speaker C: I don't think we did. Nope.
[00:26:23] Speaker D: All my rolls really suck, so I'm just worried about getting the bear.
[00:26:26] Speaker G: We paid her if she should have.
[00:26:29] Speaker F: Once over.
[00:26:31] Speaker A: Yes. Okay, Steve.
[00:26:32] Speaker C: Okay.
[00:26:32] Speaker A: Strategically, maybe we have one final roll.
[00:26:35] Speaker B: Yeah.
[00:26:37] Speaker F: Perception.
[00:26:37] Speaker B: Yeah.
[00:26:39] Speaker F: That's 24.
[00:26:40] Speaker A: Okay. As the flames begin to light, you can roll a 1D 12.
[00:26:46] Speaker F: 10.
[00:26:47] Speaker A: 10 from.
[00:26:48] Speaker G: Okay.
[00:26:50] Speaker E: You get the most epic ring in.
[00:26:51] Speaker A: The history of D and D. That's very interesting.
[00:26:54] Speaker F: Vorpal blade.
[00:26:55] Speaker G: Yes.
[00:26:57] Speaker A: You get astrology charts.
[00:27:00] Speaker E: Oh, that will.
[00:27:03] Speaker A: That is very physical.
[00:27:06] Speaker F: Yeah, I definitely take those.
[00:27:08] Speaker A: Yeah.
[00:27:08] Speaker E: You.
[00:27:08] Speaker A: You find a small cache of, say, scrolls, and as you peek into them, they're star maps.
[00:27:16] Speaker E: Advantage on all history checks regarding locations. Now.
[00:27:21] Speaker F: I already have that.
[00:27:24] Speaker E: Well, you should have rolled different then.
[00:27:26] Speaker A: And the yurt begins to go up in flame. And Kaitoa, you made such quick work of the polar bear carcass that, you know, you've. You've harvested a lot of that into some of your baskets already. And party. Yeah. Tell me what you're doing now. There's the opportunity for sure. Short a long.
[00:27:45] Speaker E: I want to. I want to lay Tellfate's remains outside of the burning yurt and put a little blanket over her remains. And then, I don't know, whatever The.
Whatever the religious symbol of the area would be.
[00:28:01] Speaker A: Oh, can you roll religion?
[00:28:04] Speaker F: Yeah, sure.
[00:28:05] Speaker D: A couple coins for the boatman.
[00:28:08] Speaker E: 8 minus 1 7. Beleg doesn't know what the religion is.
[00:28:14] Speaker A: Well, interestingly enough, you would know that there's two main gods. Of course. I mean, you know of course who the main deity is. That's on the tips of everybody. He's talking to me. There's a temple in every town.
[00:28:26] Speaker E: Jebda.
Dan.
[00:28:28] Speaker A: Both! Dan. Dan and Jebda. Bingo, guys. Oh. Whoever said Dan and Jebda just got inspiration.
[00:28:36] Speaker C: Yeah.
[00:28:38] Speaker A: So it's both. Right? Dan is the common temple that we see - Innendandro. But Jebda is worshipped all throughout the lands of Baheru and on many of the Island Realms. And so you would know that Jebda's symbol is a bell.
[00:29:00] Speaker E: Oh. Then I. Oh.
[00:29:05] Speaker A: Now the symbol of Dan on the other hand - right - The Triad lines.
[00:29:13] Speaker D: Yeah, that's way easier.
Yeah. I'll make it. Yeah.
[00:29:20] Speaker A: Okay. What are you guys doing after Beleg's beautiful ceremony in the dead of night here? Are you going for a long rest? With short stops.
[00:29:33] Speaker C: I am.
[00:29:34] Speaker E: Yeah.
[00:29:36] Speaker B: Drag Joe Hawk back to the brew shack.
[00:29:38] Speaker A: Okay.
[00:29:40] Speaker B: I'll probably need help with that.
[00:29:42] Speaker C: Are you feeding it? Are you feeding him kidney shots as.
[00:29:45] Speaker D: You do that, Robin? I'm gonna sit beside the body here and with this giant couple piles of meat and just go into my menial task rest.
[00:29:57] Speaker E: But still conscious beside Tellfate's body or beside body.
[00:30:03] Speaker D: Telfate's. Just so that when the town wakes up I'll have all this meat and hide to tan and then I can explain about the bear attack.
[00:30:13] Speaker A: So you're on semi watch and of course. Yeah. The brew-shack is adjacent to what used to be Telfate's yurt. So Kaitoa stays on watch. Johawk, can you roll another death saving throw? Unless somebody has administered some sort of medical aid to...
[00:30:31] Speaker B: Yeah, I was. Once we got back to the brewshack I would administer.
[00:30:38] Speaker G: Okay.
[00:30:38] Speaker B: Or I'd probably try to stabilize him before we moved him.
[00:30:41] Speaker A: Okay. Don't roll that death saving throw.
[00:30:44] Speaker G: I succeeded it anyways. That was 16.
[00:30:47] Speaker A: It is fitting.
Then what will you do in the morning when everybody wakes up? Guys. Kaitoa has stayed alert.
Sun is rising on the horizon.
[00:30:59] Speaker B: I took the maul.
[00:31:00] Speaker A: Okay, you took his weapons away. Anything else?
[00:31:03] Speaker E: Okay, that's two weapons now that have disappeared forever.
[00:31:07] Speaker A: No kidding.
So he is. He is bound. He has a sort of strange construct type muzzle on him. But the sun is rising.
[00:31:19] Speaker E: Kaitoa is alerting -
- One more thing before sleep because I have one spell slot left and I want to use it before I go to bed. I want to - fuck - what's his name? Give me one second here. I want to cast scrying while everybody else goes to sleep. I'll just sleep in a little bit. On Grist.
[00:31:42] Speaker C: Oh.
[00:31:42] Speaker E: Using the little ball of the material he's made of from Tellfate that Tellfate gave me
[00:31:49] Speaker A: the school of scrying. Wow, that's exciting.
Well do so and yeah. Boy, this northern climate is crazy. It's like you guys are gonna get a eight hour long rest in four hours. But no, the town of Maw wakes up early.
[00:32:07] Speaker E: Yeah. So I scry and I get to see whatever the target does.
And then there are modifiers. So it's a wisdom saving throw made by the target - which isn't the best.
[00:32:20] Speaker A: Oh, I know all about it.
[00:32:22] Speaker E: You know scrying. Yeah. So I've only heard of Grist. So it's plus five modifier.
[00:32:28] Speaker G: Okay.
[00:32:29] Speaker E: But I have a body part which is minus 10. So it's minus 5 on a DC15.
[00:32:35] Speaker A: Then you roll or that the target rolls?
[00:32:38] Speaker E: The target rolls. Minus. Yeah. So the modifier. Yeah. Minus five on a DC15.
[00:32:45] Speaker A: So it'd be 19. Minus five. Yeah, that's 14.
[00:32:50] Speaker E: That's sweet.
That fails. That fails.
For 10 minutes. I get to see like a 10 foot radius light around him and hear every basically like I'm there.
[00:33:02] Speaker A: Okay, well you get to watch him, Beleg
[00:33:07] Speaker D: His morning B.M.
[00:33:08] Speaker A: Your third person view of the grist starts atop the easternmost brass tower. These are about 600 foot tall towers. There are about 50 levels in them each and they are atop one of the spires, these brass spires. And they are motionless as your 10 minute vision allows you to see all around, say pan around if you will.
The top of this spire you see the cliff city of Kozzem. And it is a series of platforms with buildings marching up to a huge waterfall. And it looks like a reservoir and a dam. There's some large buildings up at the the tallest level, but none of those levels even approach the height of the twin brass towers. And this huge iron or some metallic alloy type gargoyle is huge. And they wield - maybe roll a history check?
[00:34:26] Speaker E: 17 minus 1. So 16.
[00:34:30] Speaker A: Well that'll do it. They wield a known weapon.
A rare, rare weapon of the dwarven realm. It is the Sunstone Sword.
[00:34:44] Speaker E: How many gargoyles are there?
[00:34:46] Speaker A: Or is it just just the Grist?
[00:34:48] Speaker E: Just the Grist.
[00:34:50] Speaker A: Your view now only affords you view of this world. One huge gargoyle creature. He has huge kind of devil curled horns that curl back and, but up here on top of the brass towers, it's only them. There are no other gargoyles in. In your view. And now your 10 minutes sort of disappears. Anything else you would know?
[00:35:15] Speaker E: I don't think so. I. I gotta look at him. He just sets atop the eastern tower.
And he looks terrifying with a Sunstone Sword.
[00:35:24] Speaker D: Yeah.
[00:35:25] Speaker G: Party, the dawn is crackin'
Another Kraken?!
[00:35:34] Speaker G: Do I long rest?
[00:35:36] Speaker A: I mean, at this point, if Zozo stabilized you and the intent of the party is to preserve your life, then yes.
[00:35:49] Speaker G: Wonderful.
[00:35:51] Speaker E: But you're tied up, however.
[00:35:53] Speaker A: Yeah.
[00:35:53] Speaker G: Yeah.
I wake up breathing very heavily. And I look around.
Who do I see when I look around?
[00:36:01] Speaker E: Probably all of us.
[00:36:03] Speaker G: I try to speak, but it's through the muzzle.
[00:36:07] Speaker A: Correct. And. Party. You're all obviously kind of sitting in various cool positions.
[00:36:16] Speaker B: Yeah, Zozo's sitting right in front of him, folding.
[00:36:20] Speaker G: I'm not pleased by that guy who's.
[00:36:22] Speaker E: Nonsensically sitting on a like weird table or ledge full man spread.
There's no reason he should be sitting there. He's just sitting and watching.
[00:36:32] Speaker A: Okay. Zozo, front and center with the maul. Beleg. Nonsensical, aloof to the side.
[00:36:38] Speaker C: Rook's having his morning pint
[00:36:41] Speaker G: I just kind of go cross eyed looking at the muzzle and then look back at Zozo.
[00:36:47] Speaker B: So where did you get this maul?
[00:36:50] Speaker G: I go cross eyed looking at my muzzle and then back in Zozo. Can I speak through it?
[00:36:58] Speaker D: Yeah.
[00:36:59] Speaker G: Okay.
[00:37:00] Speaker E: Yeah. We made it. So you can still say the incantation, right?
[00:37:03] Speaker G: Yeah, it was left over.
[00:37:08] Speaker B: Left over from what?
[00:37:10] Speaker G: A raid.
[00:37:13] Speaker B: I was hoping you weren't gonna say that.
So you. You got this from a merchant's wagon?
[00:37:22] Speaker G: The kobolds killed all of the merchants.
[00:37:25] Speaker B: Were you with the kobolds?
[00:37:27] Speaker G: I was tracking them.
[00:37:29] Speaker B: Well, I definitely saw some of you eating.
Eating some gnomes.
[00:37:37] Speaker G: I have never seen definitely.
[00:37:39] Speaker B: So, yeah.
[00:37:40] Speaker G: Never seen you in my life.
[00:37:44] Speaker B: Yeah, well, I made sure I wasn't.
But I'm pretty sure you saw my handiwork that day.
The exploding cart.
[00:37:54] Speaker G: The one that I rescued the mall from.
[00:37:59] Speaker B: I think it was like one or two carts over that one.
[00:38:02] Speaker G: We're not smart enough to make our own weapons.
[00:38:06] Speaker B: Yeah, I can see that.
[00:38:13] Speaker E: My chocolate was in character just for the rest.
[00:38:21] Speaker D: Well, Joe just got burnt for the second time.
[00:38:29] Speaker B: Well, I think we still need you right now, so we might need to finish this later.
[00:38:36] Speaker G: We can leave at any time.
[00:38:38] Speaker B: But you.
Do you know why the Kobolds attacked the caravan?
[00:38:44] Speaker G: They are also not skilled with weapons.
Weapon crafting.
[00:38:49] Speaker B: From what I saw, they had other intents there.
But you don't. You weren't involved with the Kobold then?
[00:38:58] Speaker G: I hold something back, like I'm about to say something, and then I hold it back.
[00:39:04] Speaker E: Zone of Truth, I guess. Zone of Truth.
[00:39:12] Speaker B: So I kind of. I look around the room and I kind of ask everybody, so how do we move forward?
[00:39:19] Speaker D: What if we start searing up some of this bear meat in front of Joe?
Maybe I'll start talking Once he gets hungry.
[00:39:28] Speaker E: We go to the Wizards Guild and resolve it. When we're done there.
[00:39:32] Speaker G: We can resolve this now.
[00:39:36] Speaker E: We need you for the incantation.
[00:39:40] Speaker G: So we need to resolve this now.
[00:39:44] Speaker E: To the teleportation circle, then?
[00:39:48] Speaker G: No. This problem here.
[00:39:53] Speaker C: Wasn't a problem until you ate the halfling.
Well.
[00:39:59] Speaker B: We. We have a pretty good plan.
[00:40:01] Speaker G: Halflings are the only thing we have power over.
[00:40:06] Speaker C: Well, got yourself into a little situation then, didn't you?
[00:40:10] Speaker B: Mm.
[00:40:12] Speaker E: We're not mad. We're just disappointed.
[00:40:17] Speaker B: I'm mad, but yeah.
[00:40:19] Speaker G: For five whole days.
[00:40:23] Speaker E: So you didn't eat for five whole days? Is that what you just said?
[00:40:26] Speaker G: I mean, I had fish sticks.
[00:40:28] Speaker B: Yeah, I saw how many fish sticks you ate.
[00:40:36] Speaker G: We are weak to the Wizards Guild. And we are weak to stop ourselves from feasting on the only thing we have power over.
[00:40:47] Speaker E: Yeah, well, I'd like to have power over the Wizards Guild soon, so.
Hey, Kaitoa, can you make a dire bear smoothie that Johawk can slurp through his muzzle?
[00:41:00] Speaker D: Oh, hell yeah.
You should see my knife skills.
[00:41:05] Speaker E: Get the hanger out of this, boy.
[00:41:09] Speaker D: Little meat smoothie.
[00:41:11] Speaker G: Well, wait, are you guys actually doing that?
[00:41:16] Speaker E: Oh, yeah, Absolutely.
[00:41:19] Speaker D: Make a nice paste.
[00:41:22] Speaker B: I hand you the mall.
[00:41:24] Speaker E: Yeah, man, you can make a.
[00:41:26] Speaker G: You can make a paste.
[00:41:27] Speaker D: Oh, I would love to take that. Mall, please.
[00:41:33] Speaker G: Can I keep what I killed?
[00:41:36] Speaker B: No, no, no. We're going to bury her.
[00:41:40] Speaker E: She didn't deserve that.
[00:41:42] Speaker D: You can have some bear meat.
[00:41:44] Speaker E: You can have the bear meat.
[00:41:46] Speaker D: All £1,000.
[00:41:49] Speaker B: £8,000.
[00:41:50] Speaker D: 8,000.
[00:41:52] Speaker E: 8,000. All you can eat?
[00:41:54] Speaker D: Barely.
[00:41:57] Speaker G: Does this feel good for you?
[00:42:01] Speaker E: No.
Feel a lot better. If Tellfate was still alive, we were still friends.
[00:42:06] Speaker B: Yeah, I never even got my fortune told.
[00:42:08] Speaker D: Yeah, like Joe, you realize the.
The problem.
[00:42:13] Speaker E: Actions have consequences.
[00:42:15] Speaker C: Yeah, like.
[00:42:20] Speaker F: This sounds like a fucking.
[00:42:21] Speaker A: Like, after school special. What the fuck is going on?
[00:42:24] Speaker D: Well, we're not opposing to you eating halflings. It's More like the intel and the shitty situation you put us in. In this town, when you eat a fucking member of the town.
[00:42:39] Speaker G: I am guiltless.
[00:42:42] Speaker E: Oh, God.
[00:42:45] Speaker G: Well, the strong take what is theirs.
[00:42:49] Speaker D: Well. And that's why we took your life.
[00:42:51] Speaker G: Yeah, I'm here.
You didn't take it well enough.
[00:42:56] Speaker E: Let's just drag him to the side.
[00:42:59] Speaker D: He's.
[00:43:00] Speaker B: And then we gave it back to you. Yeah, we can take it again.
[00:43:05] Speaker A: Yeah. The Party's collective moral compass, and especially the lecturing about cause and effect is amusing to this dm.
[00:43:19] Speaker D: We. We've never hurt anyone innocent.
[00:43:25] Speaker E: Hey.
We've never hurt anyone that is useful to our cause.
[00:43:33] Speaker D: Yeah, exactly. It's about the intel.
[00:43:37] Speaker E: If he's gonna keep being a pain in the ass, let's just drag him to the teleportation circle and fucking go to Kozzem right now.
By his stupid ears.
[00:43:47] Speaker D: Yeah, let's go.
I wanted to make a polar bear suit.
Just Kaitoa in this big fuzzy onesie.
[00:44:00] Speaker E: Yeah.
[00:44:01] Speaker B: All right.
[00:44:02] Speaker D: So, yeah, let's open the portal.
[00:44:04] Speaker B: And if we untie you, are we.
[00:44:06] Speaker G: Gonna have a problem?
I don't eat my comrades.
[00:44:10] Speaker B: You still consider us comrades?
[00:44:12] Speaker G: I don't know.
Okay?
[00:44:18] Speaker D: That's not the answer we're looking for here.
[00:44:20] Speaker F: I may or may not eat you.
[00:44:22] Speaker E: We could keep his. He's muzzled.
Keep his hands bound and just let him walk.
He can try and run, but there's a lot of us with some ranged attacks that can take him.
[00:44:32] Speaker B: Yeah, yeah, yeah.
[00:44:35] Speaker A: Party has a gimp.
[00:44:39] Speaker F: We can give him back a weapon, but just make sure it's not a great weapon.
[00:44:44] Speaker G: Only a good weapon.
[00:44:49] Speaker A: Steve. As you start to mention weapons, you will be finely attuned to the tomahawk that you have kept in a planar space.
This is no normal hand axe.
Its name is Soul Reaper, and it is a cursed ritual hand axe.
Whenever you use this weapon in combat, a lingering curse inside, it will seek to take the life and soul of whatever you have struck at or has struck at you. You must succeed on a DC50 15 wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the attack action, you must make all extra attacks, moving to attack the next creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn. With no creatures within 60ft of you that you can see or hear. Its second property is called Reap Soul paired with a companion artifact. And only when the corresponding ritual is enacted. This ancient artifact has the ability to both remove and store a being's life force or soul. You draw a living soul from a willing creature and store it within the black brown metallic material that makes up this hand axe.
[00:46:35] Speaker B: That's why he wanted Beleg to kill him with the axe. Mm.
[00:46:39] Speaker F: He's paired with another item.
[00:46:42] Speaker A: That's correct.
[00:46:44] Speaker F: Interesting.
[00:46:46] Speaker E: What's the other item?
Well, we got him tied up. Strip him naked. Let's see what he's got.
[00:46:56] Speaker D: Beleg performs butt stuff again.
[00:47:02] Speaker A: Yes. Party.
As the morning has dawned here and you know, although nobody has knocked on the brewery or the brew shack's door yet, as the party discusses their plans, you are starting to sense tons of. Of activity out there. And recall that now, in only what would it be approximately five and a half hours, you perceive and you remember to be some automatic transportation of whatever is in that marble permanent transportation circle.
[00:47:38] Speaker E: Should we go now, early?
[00:47:42] Speaker D: Yeah, if we want to make the daily run or whatever.
[00:47:46] Speaker E: I just want to get over to Kozzem.
[00:47:48] Speaker G: Let me kill wizards.
[00:47:51] Speaker E: Well, that's what I like to hear.
[00:47:53] Speaker D: Yeah, that's. That's why we hired you.
[00:47:56] Speaker F: I have a question for you.
[00:47:58] Speaker G: What? Why did.
[00:47:59] Speaker F: Why did you want me to kill you with this axe?
[00:48:02] Speaker G: It was my brother's.
[00:48:05] Speaker D: What's the other item?
[00:48:08] Speaker G: What other item?
[00:48:09] Speaker F: Why did you want to die by this axe?
You wanted your brother, your brother's axe to kill you.
[00:48:16] Speaker G: I have a romantic view of death.
[00:48:20] Speaker A: Johawk, can you roll A quick Arcana.
[00:48:24] Speaker G: 4?
[00:48:26] Speaker D: Yeah.
[00:48:26] Speaker A: You have no clue about the actual properties of this ritual hand axe.
[00:48:34] Speaker E: Oh, he literally does just have a romantic deal.
[00:48:37] Speaker G: Yeah.
Why does the hand axe interest you now that you've lost it?
[00:48:45] Speaker F: I didn't say I lost it.
[00:48:47] Speaker G: Where is it anyway?
[00:48:49] Speaker F: It's not here.
Steve will walk away.
[00:48:52] Speaker D: Are we gonna give Joe Hawk the his weapon back?
[00:48:57] Speaker E: Not yet, no.
[00:48:59] Speaker D: Or is he gonna fight with something else other than a great weapon?
[00:49:02] Speaker E: Well, once we're there, we can give it back to him.
[00:49:05] Speaker G: I'm not fighting with anything other than my maw.
[00:49:08] Speaker B: I don't think I want to give him back the ball.
My friend made it.
This person was important to me. And he ate him.
[00:49:19] Speaker C: Probably.
[00:49:19] Speaker G: I did not eat your friend. Probably.
[00:49:24] Speaker B: You ate some people there.
[00:49:26] Speaker G: We don't have to. To survive.
That's all Gnolls can do is survive. That's what old Foot taught us.
[00:49:35] Speaker E: He's dead.
[00:49:37] Speaker D: Okay.
Well, let's make our way to the circle and Get a move on.
[00:49:43] Speaker G: Give me my weapon.
[00:49:45] Speaker D: Get us there first.
[00:49:47] Speaker E: Yeah, yeah, Just throw it over your shoulder. He's all fucking tied up and shit.
[00:49:51] Speaker G: What happens if there's a fight?
[00:49:54] Speaker C: We'll deal with that.
[00:49:55] Speaker E: Then you get your weapon, then untie me.
[00:49:59] Speaker D: There's no threat yet.
[00:50:01] Speaker E: Yeah, throw over your shoulders. Let's just go there. It'll cost time, I know that. In my six second turn I can do two attacks and a bonus action and a free action.
You'll be fine.
[00:50:20] Speaker A: Steve. As you are the first one out of the brew shack, you will notice that Zambia, the very bony tall Goliath man has cleared everything around the huge collection of goods. The tariff that will surely be the largest thing ever sent in recent memory. And in fact, a lot of the fishermen here seem to be also regarding with pride the huge offering.
[00:50:52] Speaker C: And we've.
[00:50:52] Speaker F: We've built barrels to hide in. Is that the well?
[00:50:58] Speaker B: The barrel plan is if we go with the shipment.
[00:51:02] Speaker E: Yeah.
[00:51:03] Speaker B: But since we know the incantation, we can go before.
[00:51:07] Speaker E: Yeah, a little. A little bit.
[00:51:09] Speaker G: Yeah.
[00:51:10] Speaker E: We can pass without trace on us. And then we teleport over there and then. Yeah, we're still.
[00:51:16] Speaker B: I think we have more options like if we.
Because there are three teleportation circles at the wizards guild. So if we know the incantation, I think we can go to any one of those.
[00:51:27] Speaker D: Right.
[00:51:27] Speaker B: Rather than automatically.
[00:51:30] Speaker E: I thought there was three total, including this one.
[00:51:34] Speaker B: I think there was three in Kozzem. I think there was the loading dock, there was the noon day room, and then one in a tower.
[00:51:41] Speaker C: Yeah.
[00:51:42] Speaker E: Okay. Sweet.
[00:51:44] Speaker A: Zozo, displaying that intelligence. That is correct. And Zozo, from across where you guys are just exiting of the door of the brew shack, you get a little wink from Ol'Vic, the fishstick vendor.
[00:52:00] Speaker B: I think he likes me.
[00:52:04] Speaker A: And Beleg, he also beckons you specifically over. He looks you right in the eye and starts beckoning you over.
[00:52:13] Speaker E: Well, then I get distracted from going to the circle and I go right over there because I want to know the spell.
[00:52:18] Speaker A: So parties, you guys exit. There is a small collection of those fishermen and tanners who've produced a lot of these.
It looks like.
[00:52:30] Speaker G: What is it?
[00:52:30] Speaker A: Clothing. And then food for this anticipated transportation.
[00:52:37] Speaker G: This is humiliating.
[00:52:40] Speaker E: Good.
[00:52:40] Speaker A: It should be, yeah.
Okay, Beleg, as you make it over to Ol'Vic, he looks at you and says:
[00:52:50] Speaker H: the face and the vase. Have you ever done the wee wizards concentration?
[00:52:59] Speaker E: I've done plenty of concentration.
[00:53:01] Speaker H: Hey, what do you see here?
[00:53:03] Speaker A: And he dips his hands directly into the oil.
And then on both of his forearms there appears sort of like a Rorschach blot. And indeed it forms that of what might be seen as two faces or a lamp.
[00:53:21] Speaker E: A Rorschach on his forearm.
[00:53:24] Speaker H: Oi, look at me.
[00:53:25] Speaker A: Skin bubbling away.
[00:53:28] Speaker H: That's how they teach the wee pupils in Kozzem.
A warcaster is a powerful thing who can keep his concentration, and that's the key thing. Especially with things like transportation or sculptor of flesh or these sorts of things where you must maintain concentration on a spell. You'll be well served to learn to see the difference.
[00:54:00] Speaker E: I say, duly noted. And I give him a wink.
[00:54:03] Speaker A: Ay.
[00:54:05] Speaker H: Here's the spell then.
Me' confident conversation.
Just remember, you must maintain concentration or the whole thing falls apart, just like any spell.
[00:54:23] Speaker A: What would you like to roll to learn this spell?
[00:54:28] Speaker E: Um, insight. To see what's beneath the clues he's giving.
[00:54:33] Speaker A: Sure.
[00:54:36] Speaker E: Oh, sweet. That's a natural 20.
[00:54:39] Speaker H: Well, the key is this.
You have to believe the lie.
Don't flinch and don't lose concentration, laddie!
[00:54:54] Speaker A: And he sticks his hands into the oil.
And you have learned Ol'Vic's confident conversation!
[00:55:01] Speaker E: Yeah.
Now to the circle.
[00:55:06] Speaker A: Who just said the George bit?
[00:55:11] Speaker D: It's not a lie.
I'm going to use some of the bearskin or, like, resources in the town to make Joe Hawk some.
Some meat tubes. Like squeeze paste meat tubes so we can feed him but not take the muzzle off.
Meat straws.
[00:55:40] Speaker D: Yeah. So it basically, it's like a bladder full of, like, pulverized meat paste that we will inject into the muzzle when.
[00:55:50] Speaker E: He's into, like, a camelback that would.
[00:55:52] Speaker G: Actually be filled with...
Take off the muzzle.
[00:55:55] Speaker D: Yeah. No, I don't think I trust those jaws.
It bit me already. So.
[00:56:02] Speaker E: It bit me.
Charlie bit my finger.
[00:56:09] Speaker G: I have not bitten you.
[00:56:12] Speaker E: Watch this for a while now.
[00:56:14] Speaker G: Wait, have I bitten him?
[00:56:17] Speaker A: If you have to ask, there's a problem.
[00:56:21] Speaker F: Maybe.
[00:56:22] Speaker D: Yeah, that's it.
Yeah.
[00:56:25] Speaker E: Let's go to Kozzem
[00:56:27] Speaker D: Let's go.
[00:56:29] Speaker G: Everyone cover your ears.
This gets a bit loud.
I watch for everyone to cover their ears.
[00:56:38] Speaker E: Are we all in the circle?
[00:56:40] Speaker D: Sure.
[00:56:42] Speaker G: I'm gonna whisper the incantation.
[00:56:45] Speaker E: Steve, can you pass? Do we know pass without trace?
Yep.
[00:56:50] Speaker B: Which circle are we going to?
[00:56:53] Speaker G: The big one in the middle or.
[00:56:55] Speaker B: I mean, at the.
Oh, because there are three circles there.
[00:57:01] Speaker E: The tower.
[00:57:03] Speaker B: Yeah, I think.
[00:57:04] Speaker D: Are we diving right into the thick of it?
[00:57:07] Speaker G: I whisper the incantation.
[00:57:10] Speaker D: Is anyone listening to it?
[00:57:12] Speaker A: As the party starts to hear the incantation, there is that choice between the three locations that Zozo has well defined.
[00:57:23] Speaker B: I think the one we're not supposed to go to is the noonday room one, I think. Yeah, Mama Tellfate told us.
Told one of us not to go to that one. Yeah.
[00:57:32] Speaker E: Yeah.
[00:57:33] Speaker A: Well, Zozo, enlighten us. What are the two remaining opportunities?
[00:57:39] Speaker B: There's wherever the. There's like the loading dock area and then there's I think at the top of one of the towers.
[00:57:46] Speaker G: Who gets to choose?
[00:57:48] Speaker B: Probably you, because you're doing the incantation.
[00:57:53] Speaker G: I choose to go back to Iz
Ab esse ad posse valet consequentia.
[00:58:04] Speaker A: And then, Gnoll, you say one word after that...
Iz
[00:58:12] Speaker F: Ah, we should have killed him.
[00:58:16] Speaker A: And party, you are immediately enveloped by a feeling that that you have never felt before. You have been transported away from Maw.
And that, friends and adventurers, is where we will have to leave you tonight.
Until the next episode on Dungeons and Blaggards.
[01:00:03] Speaker B: Did we take all of the stuff with us? The barrels and fish and everything that were.
We didn't unload the.
[01:00:11] Speaker D: It was all in the circle.
[01:00:13] Speaker A: Yeah, as far as I understand.
[01:00:15] Speaker B: Yeah.
[01:00:16] Speaker F: Was he still bound?
[01:00:18] Speaker G: Yeah.
[01:00:19] Speaker F: So we can slit his throat, right?
[01:00:22] Speaker E: Oh, he's.
[01:00:23] Speaker G: We.
[01:00:23] Speaker E: We've heard the incantation now.
[01:00:26] Speaker B: Yeah, well, he did whisper.
[01:00:28] Speaker G: Would they have to make a perception check to hear that? At least.
[01:00:34] Speaker F: I have a passive perception of 20.
Okay, well, I'm slitting your throat.
[01:00:44] Speaker D: It's been fun.
[01:00:47] Speaker E: I wrote it down the best I could.
[01:00:51] Speaker G: Rob.
[01:00:52] Speaker F: I'm murdering the gnoll.
[01:00:57] Speaker G: Yeah, I was a. Johawk is really pissed about this.
[01:01:03] Speaker F: You're going to die, so it doesn't.
[01:01:06] Speaker E: Matter how you feel.
[01:01:06] Speaker B: Yeah, no, yeah. I fully expected this to be just a. Oh, they'll have a little tussle in the yurt and then we'll kill.
[01:01:18] Speaker E: Phenomenal rp'ing though.
[01:01:19] Speaker B: Yeah, no, it was awesome.
[01:01:21] Speaker D: Yeah, really good.
[01:01:22] Speaker F: I know I was gonna us over at some point.
[01:01:26] Speaker G: I'm only you guys over because you me over.
He just thinks you guys are unsympathetic.
[01:01:35] Speaker F: Oh, we generally are.
Although to be honest, most of this party is unsympathetic to everything.
[01:01:43] Speaker B: And you pissed off the one like the most sympathetic one of the party too.
Zozo would have been totally on your side.
[01:01:50] Speaker E: Yeah, you pissed off and the pacifist.
[01:01:55] Speaker G: I had that idea as we were going to the circle and I'm like, you know what? Joe Hawk is pissed. He's not gonna do what they want.
Yeah, I can't wait to like...
I guess we're burning Iz again.