Episode 3

February 28, 2025

01:04:30

SE05 EP03 - Sticky Feathers

SE05 EP03 - Sticky Feathers
Dungeons & Blaggards
SE05 EP03 - Sticky Feathers

Feb 28 2025 | 01:04:30

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Show Notes

The party awakes to news from messanger Dante: an Emissary from the Wizard's Guild in Kozzem is arriving soon to investigate the strange recent events in the City of Polb. Beleg prepares brunch, and the party learns more about Dr. Zozo's travels. A hungover Engo Oldfoot delivers a brief monologue. Dug the stable-hand alerts the party to a theft in progress!

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Episode Transcript

[00:00:01] Speaker A: Welcome, friends and adventurers, to another episode of Dungeons and Blackguards. I am your dungeon master, Robulon. Joining me in no particular order are the players. Tomo. [00:00:17] Speaker B: I am playing Steve Tehuman, Level 5 Gloomstalker. Ranger Fighter, Level 2 Rogue, Level 1. [00:00:25] Speaker A: I have an owl, Brandon. [00:00:28] Speaker C: I am Ikarutpuishlay, Level 8 Blood Hunter, half orc. And I have breast enhancements. [00:00:40] Speaker D: Hey, I'm Braden. I play Beleague Degar, half elf. Hexblade warlock, level eight, Eric. [00:00:48] Speaker E: I'm Eric. I play Dr. Zozo brightfeather, a level eight neurokocra artificer. [00:00:54] Speaker A: And last but not least, Caleb. [00:00:59] Speaker F: I am the construct, Kaito Hatata. And I am a level 8 warforged barbarian. [00:01:10] Speaker A: Previously on Dungeons and Blackguards. And now you are at the threshold of the door there, Dr. Zozo. And as you turn around, you see Kaitoa there, you know, sleeping away. You see this hulking half orc, drain his glass and make for the stairway. And you see this human ranger who had the owl familiar halfway up the staircase to the upper levels. [00:01:39] Speaker B: Oh, actually, I'm going to. I'm going to help him out. [00:01:42] Speaker D: Y'all, like, freaks me out. [00:01:46] Speaker B: Yeah, I just want to. I just want to know a little bit more about his travels and where he came from, and he mentioned the East. So I'm going to. I'm going. I'll walk you over to the Alchemists. Whatever. [00:01:55] Speaker F: Yeah, I'm not a ticking time bomb anymore. Belle and I have a cold blast. [00:02:05] Speaker D: You're always a ticking time bomb. [00:02:07] Speaker F: That's emotionally. Yes. [00:02:10] Speaker D: Is not a ticking time bomb anymore. [00:02:12] Speaker A: Yeah. Yeah, exactly. Okay, so as the door swing close behind you, everyone else here, Beleg, Rook and Kaito. Oh, you have achieved your long rest. We're gonna kind of bounce forward there. Nope, we're good. Okay. So Steve. Yeah, exactly. You guys can take off. I'm just gonna spend a minute here with Ste and Zozo. I've asked you both to make rolls. Can you make those rolls, please? And Steve, as you catch up to the owl Aarakocra at the door, Zozo, as the young human ranger, you know, catches up to you in a very friendly way. Says he'll. He'll. He'll walk you back. The. The four or five minute walk, you just sort of bump into each other. You know, you just kind of bump into each other. But it's okay. You're. You're on your way back to the Alchemists Guild Hall. [00:03:17] Speaker B: Okay, tell me About? You said the East. What part of the East? I've traveled quite a ways. [00:03:25] Speaker E: Well, I. I grew up in the Eastern College. I was adopted by a professor there, raised there and then attended it. And that's how I got the. Became a doctor. [00:03:47] Speaker B: You seem to know a fair bit about constructs and that kind of stuff. Who taught you that? [00:03:56] Speaker E: Oh, you know, the professors. There was a lot of them. [00:04:02] Speaker B: He's. He's a good friend and we've been traveling a while and I'm. I'm kind of interested in. Especially in people of his kind. Yeah, there seemed to be a lot of interest put into him. [00:04:16] Speaker E: Yeah. [00:04:17] Speaker B: Maybe it's a conversation we can have later. Yeah, I'd like to find out how you learn. Learn about him and his people. [00:04:24] Speaker E: Yeah, I'm no expert on the constructs. I didn't do very well in those classes. But yeah, I've learned some things. [00:04:32] Speaker A: Steve and Zozo, as you pass these steps to the Temple of Dan, and you're now rounding the Temple of Dan towards the Alchemist Guild hall. Steve, there is a young lady coming up to you and she's running up to you. Something is in her arms and she appears to have been at the doors to the Temple of Dan. [00:04:55] Speaker D: Leah. [00:04:57] Speaker B: Familiar? Not familiar. [00:04:59] Speaker A: Oh, not familiar at all. This is a stranger. And Zozo, you see as well this person running up. [00:05:08] Speaker G: Oh, there's the healer. My baby is sick and dying. I'm told you're a healer. I recognize you. The poncho boy. [00:05:19] Speaker A: And it is a middle aged woman. And indeed she's holding a very sick child wrapped in swaddling clothes. [00:05:31] Speaker E: I think she's talking to you. [00:05:35] Speaker B: I guess. [00:05:38] Speaker E: Are you a healer? [00:05:40] Speaker B: Is. Well, first off, is she being truthful or is she actually. Or is this a ploy to get me to get closer to her? [00:05:49] Speaker A: Oh, roll insight. [00:05:51] Speaker D: Well, you are a pretty attractive man. [00:05:52] Speaker B: Is she a kobold acting like she's a middle aged lady? Okay, 13 altogether. [00:06:01] Speaker A: Oh, you're not sure, Steve. And your hand goes inside your poncho to one of your daggers. Although by all appearances it is a middle aged woman with a rather young baby. You're not sure. They're within your 15 foot range. [00:06:22] Speaker B: Okay, hold on. I put my hand out. Hold on. [00:06:26] Speaker A: Zozo, can I have you make an insight check? [00:06:29] Speaker E: Sure. Yeah. That's a nat. [00:06:32] Speaker F: 20. [00:06:32] Speaker E: So 25. [00:06:33] Speaker A: Oh boy. This is unfolding quick. This is unfolding quick in front of you, Dr. Zozo. But you get the feeling that the person who is running up here with A sick child to Steve is legitimately relieved to see Steve, this human ranger. You perceive that they are just desperate for Steve to give them some help. Although you're not sure why he's got that gore. [00:07:05] Speaker F: Just one hit of gorp. [00:07:08] Speaker E: Obviously wrong with the child. [00:07:10] Speaker A: Oh, yes. This child, as you look towards the bundle, is squirming and perhaps has a fever. You can't quite tell, but a very red looking face and cheeks. [00:07:24] Speaker B: I look over at zozo and I say, we have a habit of getting jumped in this town. Someone you know? [00:07:31] Speaker E: Yeah. No, I don't know. I don't know her. But it looks like she really needs help. [00:07:36] Speaker G: Please not baby. Oh, look at his. Look at his poor red face. [00:07:42] Speaker B: What? What's wrong? What happened? [00:07:45] Speaker G: He's got the. The jebrary fever. [00:07:49] Speaker B: Is that. Is that an actual thing? [00:07:52] Speaker G: I think so. [00:07:54] Speaker E: It might be a local name. [00:07:59] Speaker G: It's just cold and the black mould all over the terrible living quarters in South Polby. [00:08:07] Speaker D: I came here cold and black mold and pole and. [00:08:12] Speaker B: How do you think I can do anything for him? [00:08:15] Speaker G: You're one of the quartermaster's party that healed the men in the park clearing just a week ago. Even though you want to remain anonymous, you're not anymore. [00:08:32] Speaker E: I mean, I think I might be able to do something. [00:08:33] Speaker D: I don't know if Tomo or Steve just said, fuck. [00:08:38] Speaker A: Zozo. [00:08:39] Speaker D: You. [00:08:40] Speaker E: I notice Steve doesn't look like he knows what to do here. [00:08:43] Speaker A: Yes, you exclaim, you might be able to do something if I caught you, right? [00:08:48] Speaker E: Yeah. Yeah, I think I might be able to help. [00:08:52] Speaker G: Please, Birdman. I will take any help from my babe. Birdman. [00:09:03] Speaker E: Okay, Yeah, I think I'll reach into my pouch and then pull out some ingredients and try to let that look like medical potion. [00:09:16] Speaker A: Now, is that something you just do or something you roll on? Which is a question I love to ask of my players. [00:09:23] Speaker D: Yeah. [00:09:24] Speaker E: So I can. I do have an instant reaction which is a. Basically just like a potion I can grab the. The ingredients for and instantly. [00:09:33] Speaker A: Oh, do them. [00:09:33] Speaker E: There's one healing graft which will. Which does two D8 healing. [00:09:39] Speaker D: So I really want Zozo to have a. Like a cooking vlog. [00:09:43] Speaker A: Yeah, that sounds like an excellent choice for this situation. So why don't you exercise that ability? [00:09:53] Speaker E: Okay. [00:09:55] Speaker A: And would you like to roll medicine with advantage to give me some sense of what's about to happen? [00:10:03] Speaker E: All right. So I got 14 for the medicine. [00:10:08] Speaker A: That's with modifiers. [00:10:11] Speaker E: Yeah. [00:10:12] Speaker A: Okay. Well, in this moment, you have taken the tension out of the air between Steve and this stranger and their child. And you exude a sort of bedside manner, Dr. Zozo. And you're able to kind of de escalate the possible case of Misunderstood Instant Murder. [00:10:44] Speaker D: And Misunderstood Instant Murder. It's the name of my second album. [00:10:48] Speaker A: It's a good album. And heal this child. The change is almost instantaneous. And the woman who is carrying the babe, she is just overcome with emotion. She's a blubbering mess. [00:11:06] Speaker G: Thank you, milord. My leash, Birdman. Dr. Bird. My dad. Bless you. My dad. Bless me, both of you. [00:11:31] Speaker A: And she now has. [00:11:33] Speaker D: Belly's missing so much, she now has. [00:11:35] Speaker A: Wrapped the babe up and she does seem to be taking back off towards South Main street. And. And she did look like a South Polbian. And Steve and Zozo. Now there are no more revelers at the Temple of Dan. And you make it around to the front of the Alchemist's Potionary Guild Hall. And there is indeed always a door open. Fear for those who practice these arts. [00:12:06] Speaker F: Does Steve have the Stone of Far Speech or do we get rid of it? [00:12:12] Speaker D: I have it. [00:12:14] Speaker B: I think it's Bellik and Rook that has it now. [00:12:16] Speaker E: Okay. [00:12:17] Speaker D: No, no. Well, no. We've got the near speech. I have the only Stone of Far Speech. And then the Head Knoll has the other one. [00:12:26] Speaker F: Yeah, right. [00:12:27] Speaker C: Or me and Bellingham. The Near Speech. [00:12:30] Speaker E: Yeah, yeah, yeah. That somebody stole from the Wizard Spear. [00:12:35] Speaker C: I don't know who, but somebody. [00:12:37] Speaker E: It was me. [00:12:40] Speaker A: Oh, can I ask, Steve, you obviously, you know, had some goals in traveling with this stranger back to where they roost for the night. Did you achieve all your goals? Was there anything else you wanted to do as you bid for farewell at the steps and the open door to the Alchemist's Guild Hall? [00:13:05] Speaker B: No, I would like to get back to the White Chain as soon as possible. Because it seems like every time someone leaves themselves by them on their own, they get attacked by a pack of something. So I'm going to stealth and climb up to the third floor and come in through the danger room window. [00:13:23] Speaker A: Oh, shit. Can you roll an acrobatics on the slippery tiles and eaves? We lose somebody. [00:13:32] Speaker B: Yeah. [00:13:32] Speaker D: Did anybody get the obscure Boomtown Rats reference? [00:13:38] Speaker A: Which one? Beleg. [00:13:40] Speaker D: I said Steve is on the third floor. [00:13:43] Speaker A: Nope. [00:13:43] Speaker D: It's a Boomtown Rats reference. It's a great song. Marry on the fourth Floor. Listen to it. [00:13:48] Speaker A: It's good. [00:13:48] Speaker E: I never heard it. [00:13:49] Speaker B: Okay, great. Sixteen. [00:13:54] Speaker A: Good for you. I'm glad you didn't slip in the midnight dew. I Mean now, with all of the events of tonight, it is almost 2am and as you steal yourself back in through the window here, Steve, you will note that your adventurers are what, like three quarters of the way through? They're leveling up long rest. And you hit the sack. Knowing and observing. The Kaitoa is actually. My God. He is just emerging from his slumber already. As you check in on him down on the first floor, there is your companion. And he looks like he's been repaired and he's been like automatically mending himself. And you are good to hit the sack. [00:14:47] Speaker B: Okay. As I walk by, I. I flip them the piece. [00:14:54] Speaker F: The fang. [00:14:55] Speaker B: Yeah. [00:14:58] Speaker F: Awesome. I was just woke up and I was like gonna start like admiring the work and then like realize, wait a minute, the gold fang is gone. [00:15:11] Speaker B: Okay, I just like flip it like a coin at him. [00:15:20] Speaker A: Kaitoa, can you make a dexterity saving throw? [00:15:25] Speaker B: A false throw Great. In the floor? [00:15:27] Speaker A: No. And I just want to see how cinematically great. I'm giving you a plus 10 modifier. [00:15:35] Speaker F: Oh, I got an 1828 total. Yeah. [00:15:40] Speaker A: So in the exact moment you appeared to be inert and motionless, but the exact moment that you needed to snap your arm up and receive the gold fang flying through the air from Steve's lob, you do it. [00:15:56] Speaker F: Awesome. [00:15:57] Speaker A: And it is in your hand. So in one hand is the gold fang and in the other hand, Kaitoa is your homing stone. And it's bleeping has subsided for the moment. At the moment it is pale and colorless. And you are up, buddy. You are now in charge of security as Steve takes the last rest. Steve, you will be up latest. [00:16:22] Speaker B: I'm gonna go up. Halfway through by like halfway up the stairs, I'm gonna turn and I'm gonna say be careful. That owl's got sticky feathers. [00:16:31] Speaker F: Okay. And I gave Steve the wink and the gun. Robin, can I take a moment to inspect my gnollish heavy crossbow? [00:16:45] Speaker A: Yes. So as you have remarked, the repairs to your cryogenic backpack sarcophagus, and you note that it indeed has been modified to deal a little cold blast. You also look at the heavy crossbow obtained from the last wave of cavalry gnolls in the fight against Engo across the midnight ride. And can you roll your choice of investigation or in? [00:17:20] Speaker F: I don't know, can I do insight? [00:17:24] Speaker A: Yeah, insight would be okay. Although that's normally for people. I feel like insight could be anything. Like I can have an insight into an object through the understanding of the person. So here's the Thing. If you go insight, I will tell you more about where or who you think crafted this weapon for the Gnlish army. If you go investigation, I will give you much more mechanical information. [00:17:54] Speaker F: I guess they both suck. So investigation. [00:18:01] Speaker A: Roll it. [00:18:02] Speaker F: I am like minus one. So a nine. [00:18:09] Speaker A: Okay, so not a ten. [00:18:14] Speaker F: It was a ten. Minus one. [00:18:15] Speaker A: I feel like you notice this is a very well constructed weapon that is optimized for a large gnoll. I mean, this thing is huge. [00:18:28] Speaker D: What is the size of a large knoll? [00:18:31] Speaker A: Well, remember those Alpha knolls you saw? [00:18:34] Speaker D: Yeah. I'm trying to think of like their. Their general. [00:18:37] Speaker G: Almost. [00:18:38] Speaker A: Almost Rook sized. If you're an Alpha knoll. But we saw some rookie huge wheelie runts like we saw. Jenkins was small. Yeah. And so you see a huge range of body types. [00:18:54] Speaker D: Rook is bigger than Kaitoa, correct? [00:18:56] Speaker A: Well, rook six four. And he's like a huge pound beef. He's like 350. [00:19:02] Speaker D: Yeah. [00:19:03] Speaker A: And Kaitoa is almost seven feet. But his weight is not proportional. [00:19:08] Speaker D: Like he's actually the lanky one. [00:19:10] Speaker A: He's only 250 or 300, I think. Yeah, only a little. [00:19:14] Speaker F: I'm a little top heavy. [00:19:16] Speaker C: Yeah. [00:19:17] Speaker D: Yeah. Well, Rook's a little. [00:19:19] Speaker B: He skipped a leg day. [00:19:20] Speaker E: Yeah, he's got the voice. [00:19:25] Speaker A: What you see is a weapon here. Very well constructed and ripe for customization. And here's maybe one thing I'll give you with the nine. It seems to have some very interesting cast components. [00:19:41] Speaker C: So Forge components Kaito has been looking for. Tune in next time. [00:19:50] Speaker A: And Steve, you were up there. So then Beleg. Rook, you are up. It is the morning and Steve is like zonked in his cot up here in the third floor. The owner's kind of secret level of the. It's not the white chain anymore, guys. And Kaitoa, you are downstairs. You hear movement? Yep. There is the heavy footsteps of Rook. And you can tell because you saw Steve last when he flipped you. The gold fang. Can't be him. Must be Belloc. And in this same moment. It's a split screen, guys. It's a split screen. It's a morning montage. And on the right side of the screen is Dr. Zozo waking up in this sort of backpackers inn type accommodation where the Guildmeisters will allow a traveling, you know, potionary group or solo alchemist to. As long as they show their membership and ability, they will allow you to stay for an almost indefinite period of time. But it's all. It's all shared facilities. It's very much a old accommodation. Zozo. So guys, in this split screen adventure, what is your goal right now as you are waking up and have casually agreed to meet again with this strange owl doctor? [00:21:21] Speaker F: Is he coming back here? Did we make arrangements for that? [00:21:25] Speaker D: All I know is that Beleg notices that Steve is asleep still and puts his hand in a warm cup of water. [00:21:35] Speaker A: Okay, Steve, can you roll a constitution saving throw? [00:21:41] Speaker C: Hey, Rob, if it's not named the White Chain anymore, did we change it to like a more hipster name like the White Birch and Axe or something? [00:21:48] Speaker A: Well, there is that up for discussion, guys. But in your Boy and a Badger, when you traveled to Iz for your extraction operation, you had not given Shorva or Porco the command to take the sign down. It's just. It has happened. So, I mean, take what you will from that. [00:22:08] Speaker F: We should ask about that. [00:22:10] Speaker A: Yeah. [00:22:10] Speaker C: Where is Shorva and Porco? [00:22:12] Speaker A: So you went to bed at one. So it is now 9am and Steve still has another hour of being level seven and they are not here yet. You know from Doug's movements that he's sort of the night shift. You're not sure where he lives, but he is not around either. [00:22:33] Speaker D: Big fan of Beethoven's fourth during Doug's movement. [00:22:38] Speaker F: Doug's movement. [00:22:41] Speaker A: Rook, what were you saying there real quick? [00:22:45] Speaker F: I'm gonna head down and go for. [00:22:46] Speaker C: A breakfast and a glass of meat. [00:22:51] Speaker D: Did you run like 20ft away from your microphone? [00:22:54] Speaker A: You sound like you're in a well. [00:22:56] Speaker F: He's getting a beer from me. [00:22:57] Speaker E: I am getting a beer. [00:22:59] Speaker D: Well, fucking talk like a normal human being. So. [00:23:03] Speaker A: So. [00:23:06] Speaker F: Love, Rook comes downstairs and I definitely say like, you're making your own breakfast today because there's no one here. [00:23:15] Speaker D: I can create bonfire to heat up the pan. [00:23:19] Speaker A: Oh, love it. [00:23:20] Speaker D: How to work the stove on the. [00:23:21] Speaker A: Left side of the split screen, Beleg hears Kaitoa say that and you have kind of made the kitchen fires and hobs come alight. And on the right side of the split screen, Zozo, you are encountering a cold pot of tea. And it looks like some sort of crispy but very well baked bread that is on offer here in the canteen. [00:23:46] Speaker D: I feel like the bird's probably into more of a bit of a raw diet. [00:23:51] Speaker A: Yeah. [00:23:53] Speaker F: So is Beleg and Rook downstairs now? [00:23:56] Speaker A: Yes. [00:23:57] Speaker F: So I'm going to say to Beleg and Rook are going to be like, so Zozo fixed the Kriz bomb, but he did pocket this gold fang and Steve, when he went to go talk to him, stole it back. I assumed. [00:24:14] Speaker D: I'll banish him. I'll do it. [00:24:17] Speaker F: No, That's. [00:24:18] Speaker A: Son of a bitch. [00:24:18] Speaker F: And Steve did give me a little heads up about Zozo maybe having some quick fingers or talons. [00:24:27] Speaker E: Great. [00:24:27] Speaker A: We have Sticky Feathers. Which I can already tell is going to be the episode title. [00:24:33] Speaker D: Sticky feathers. Oh, 100%. [00:24:35] Speaker A: And Zozo and Kaitoa. So yes, you're starting to make these. These comments to your. To your compatriots and Zozo on your side of the split screen. The fellow who always sort of manages the comings and goings says as always, time to leave before 9:00 bell from the Temple of Dan. Unless you need access to the potionary. You will come back then this evening. Owlmeister. And he nods low, but is reminding you that you can't hang around here during the day unless you're gonna use the. The rudimentary alchemist's lab. [00:25:22] Speaker E: Okay. Yeah. I acknowledge him. Like I nod my head and then grab some bread and then pack up and go. [00:25:31] Speaker A: Good day to you. And you are off. And boy, it is a crisp morning here in the spring, but it is sunny and quite blinding. You have the knowledge now and seem to have won the confidence, albeit tentative, of this group of adventurers. Where are you making for Zozo? [00:25:56] Speaker E: I'm gonna head to the former White Chain. [00:25:59] Speaker A: Okay. Doo de doopidoo. So on the right side of the split screen you see kind of Zozo now. You know, it's now just a static shot of him walking from the Alchemist's Guild Hall. And now we're back to the left side of the split screen where Rook and Kaitoa and Beleg are now being joined by Steve, who is very, very sleepy eyed. He's got all these crusties right in the corner. And some time has passed. It is the last of the provisional ale guys. I mean, holy crap, you guys drink through those tankards quickly and there isn't a whole lot around for breakfast. Bel Egg. But tell me what you are cooking up. Roll a cuisine. [00:26:47] Speaker D: I'm rolling a cuisine. [00:26:49] Speaker A: Is this a cuisine before now the challenge is this. You know, the pantry has the leftovers from your hosting, you know, last week. You know, the pantry has some preparatory ingredients that are intended for the opening. And you know that there's still this tight reign on, what would you call it? Luxury ingredients. But the trade has been restored with Lantern. The food shortage has all but been alleviated. What are you going to be cooking up? [00:27:25] Speaker D: Oh, well, okay. So Belleg looked at the leftovers from the charcuterie spread that we had for the mayor noticed that there was some sobrazata that was left over. So he's got some. He's got some English muffins and he's spreading some sobrasata on top and then poaching some eggs, which are, you know, poor people food. [00:27:53] Speaker A: By the way, those are match muffins. [00:27:56] Speaker D: The match muffins. Thank you. Match muffins, sobrazata, poached egg. And he's whipping together a bit of haphazard hollandaise with bird milk instead of cow milk for Zozo. [00:28:14] Speaker A: This is starting to look delicious. As the wafting smells come out, Rook and Steve and you know, Kaitoa, you do have olfactory sensory apparatus. And the smell is amazing. It is missing something. I will tell you this right now. It is missing some special ingredient. But as you guys tuck in, there is a knock at the door. Very soft knock at the door. [00:28:47] Speaker F: I'm going to walk up to the door. I believe we still have an eye shutter, right? [00:28:55] Speaker A: Porco diligently installed a peep slot both at halfling goblin level and more regular height level. [00:29:07] Speaker D: Yeah, goblin or gnome. [00:29:09] Speaker A: Well, exactly, goblin. Any halfling size has the smaller port at the bottom at about three, three and a half feet. And then a six foot slot up high. [00:29:20] Speaker F: Yeah, I'm gonna slide it open and peek and see who it is. [00:29:24] Speaker A: This is where I have a lot of fun, guys. I don't know who's at the door. There's one in four chance, Zozo, that it's you, okay? That you have shown up before anybody else who is clearly interested in the machinations of this party's return to the city. I mean, yeah. Or there could be three other things showing up as you, Zozo, approach. So we're gonna find out whether you reached the door first or whether some other person you will see knocking on the door. Here we go. [00:30:04] Speaker F: I wonder if I can like cold blast mace through the eye hole. [00:30:10] Speaker A: You will see who it is. Here we go. Oh, oh. It is Dante. [00:30:20] Speaker F: Dante. [00:30:22] Speaker G: It's Dante. There's a lot going on. Open up. [00:30:31] Speaker F: I pull open the door, pull him inside, shut the door behind him. [00:30:38] Speaker G: So rough. Okay, guys. Hello. [00:30:42] Speaker A: You know my thing. [00:30:44] Speaker G: Spit out the news, ask the questions. Aaron boy runner. [00:30:51] Speaker A: And guys, boy, he has been running. You've never seen Dante on a horse, so it seems like he has dashed across the plaza. And Zozo, you have seen a young messenger boy in like a cyan tunic and a little feather in his cap. Be yanked with huge force into the threshold of the opening door and you clearly note. Can you roll a perception? [00:31:20] Speaker E: Okay, that is a 24. [00:31:24] Speaker A: Oh, it's the metal. [00:31:25] Speaker E: Wait, no, that's 20. [00:31:29] Speaker A: Well, you're still exceeding it. It's the metal forearm of Kaitoa, the construct that you were tinkering with just last night. [00:31:41] Speaker G: Last night she said. [00:31:45] Speaker A: Oh, yeah, and also remember, Beleg is a bard. Not a bard. He's secretly the party bardon is a bard. Yeah, Braden is secretly the party bar. He's the bard who doesn't play a bard. Sometimes we mute him for hours. Remember that time when. Remember that time when we muted you for 45 minutes and you came back and you're like, oh, my God. Have you guys not been hearing me sing Poop n Swoop? Which turned into the hit of the century. So in this moment, guys, I just wanted to make sure that I was setting the scene there for. For Zozo. The entry has already been opened and. Party. There he is. Dante, in front of you. [00:32:39] Speaker D: There he is. [00:32:43] Speaker G: Back so soon? Number one, Germ wants to see ya. [00:32:50] Speaker B: Is that. [00:32:51] Speaker F: What is that? What is that? What? What's number two? [00:32:56] Speaker G: Major problems. Number two, there's an emissary from the wizards guild coming to investigate some abyssal writing in blood that was found at the quartermaster's barracks. Over slain head archer Rosebud. [00:33:14] Speaker D: Right, that's number one. And number two. But what about Noombar Newmar? [00:33:21] Speaker G: Always with the jokes. That's it. Guys, is that not enough? [00:33:26] Speaker F: Okay, just. Yeah, thanks. Dante. [00:33:31] Speaker D: What did we write on? [00:33:32] Speaker A: Like. [00:33:33] Speaker F: Yeah, do you know where the rest of the staff are? [00:33:36] Speaker A: Your staff? [00:33:37] Speaker G: Yes, I know where they are. Up my asshole. Look, guys, I don't know where your staff are. You rolled in. Is this place open for brunch? It smells delicious. Look, can I have some? [00:33:51] Speaker C: No, Dante, I don't know where our staff is. [00:33:54] Speaker A: Fuck you. [00:33:56] Speaker G: Answer me. Number one, when will you meet with Gurm? [00:34:00] Speaker B: Brunch is for closers today. [00:34:03] Speaker G: Very well. Yeah, very well. Quartermaster Punsle. Question and answer. Number two. The emissary is on the way. We have received word via Raven. They come tomorrow. What preparations shall I make? Where will you hold an audience with them? [00:34:24] Speaker A: Serious stuff. [00:34:27] Speaker F: Okay, so they're coming to speak with. With us. [00:34:30] Speaker G: Who else? [00:34:32] Speaker F: I don't know. [00:34:33] Speaker D: Well, we run the city, so it makes sense. [00:34:35] Speaker F: That's true. [00:34:36] Speaker B: It was Nafrey's fault anyway. [00:34:39] Speaker D: Yeah, but people think I'm Nafrey. I say to Tomo, not as bellic. [00:34:46] Speaker C: Quarter masters. [00:34:47] Speaker F: Can we send Dante out To find the. The staff. [00:34:51] Speaker B: You're not Nafrey. You're Bellig. You never were Nafrey. Nod at Dante. [00:35:01] Speaker A: As you guys chort along as you're prone to do. And Rook mumbles too far from the mic. He must already be trying to get that last inch of Chintadoo Fatou. [00:35:15] Speaker C: No way. I'm on the plume. [00:35:17] Speaker A: Oh, damn. And he has actually found a little bit. One of these kegs does have kind of an old vintage in it. [00:35:23] Speaker F: The drags. [00:35:24] Speaker G: There is a large owl behind me. [00:35:27] Speaker A: Who. [00:35:28] Speaker G: Who. Who is this? [00:35:30] Speaker A: And Zozo, you have come within sort of about 5ft of the inside threshold of the white chain. Hey, guys. [00:35:40] Speaker E: Knock, knock. [00:35:41] Speaker F: Zozo, how are you? [00:35:43] Speaker D: You again? [00:35:44] Speaker E: Oh, pretty good. How'd you guys sleep? [00:35:47] Speaker B: Good. We're gonna go meet Gurm. [00:35:49] Speaker E: Oh, okay. [00:35:50] Speaker D: How do you know Grim? [00:35:52] Speaker E: We've run into each other in the past. Seems like everybody knows Germ. [00:35:57] Speaker D: It is always fun to watch birds run. [00:36:01] Speaker E: Uh huh. [00:36:02] Speaker F: Uh, zozo, do you want to come with us to meet at the. [00:36:06] Speaker E: Sure. Yeah. [00:36:08] Speaker B: While. While this whole conversation's been happening, Steve has been darning his. His ruined. His ruined tactical poncho. [00:36:17] Speaker A: Oh, you remember that rip? [00:36:19] Speaker F: Yeah, you should have. [00:36:20] Speaker B: You should have gave it to Kaito. [00:36:21] Speaker F: I could have fixed that over the night. [00:36:23] Speaker B: Could have. [00:36:24] Speaker D: Nice. [00:36:24] Speaker B: That's true. I've gotten so used to preparing my own. You probably could have done a better job than I had too. [00:36:32] Speaker C: We need to discuss where we're gonna host these folks when we meet with Germ. [00:36:36] Speaker F: Well, we have a day. Yeah, we got a date to decide with you. [00:36:42] Speaker C: But we've got to talk to Germ about that. What's the best course of action? [00:36:46] Speaker F: Yeah, let's meet up with Gurm. And we also. Can we send Dante out to find our staff? [00:36:53] Speaker C: Yeah, of course you can. [00:36:56] Speaker G: I'm almost full of answers. I'm leaving. You know how I like to back out of the room right when I have my answers. [00:37:03] Speaker F: Bye. [00:37:03] Speaker A: Especially. [00:37:04] Speaker C: Especially when you give us a witty answer like a. Your ass. Yeah, something up your ass. [00:37:10] Speaker A: Hey, you know what? [00:37:11] Speaker G: Quartermaster didn't even expect you guys back. Thought you'd be dead. Bye, Steve. [00:37:17] Speaker F: Huck a. Huck a coaster at him as you. [00:37:21] Speaker D: Belike brings over. [00:37:24] Speaker A: Oh. Oh, this is going to be a tough one. Dante is. Is leaving. I don't know. Nobody really offered him breakfast. Are you how knocking anything at Dante as kidding? [00:37:35] Speaker F: No, no, I was just kidding. [00:37:37] Speaker A: Okay, well, Dante is gonna roll something. Hold on. [00:37:41] Speaker G: Oh, can I stay for breakfast? [00:37:44] Speaker D: Sorry, Dante only got. Only what? [00:37:48] Speaker A: Okay. [00:37:49] Speaker D: Your Portion. [00:37:50] Speaker F: Yeah, yeah. Dante can totally have my portion. [00:37:54] Speaker B: Yeah, the character that doesn't need to eat. [00:37:56] Speaker E: Yeah, really. [00:38:00] Speaker G: What a generous side. I would love to sit down. I'm so glad I came to work today. That's my line and everything. [00:38:08] Speaker F: Dante, have a bite. But you have to go find our staff. [00:38:13] Speaker G: What is this? [00:38:17] Speaker A: He is tucking in. And guys, your friend that you met yesterday evening, you know, is kind of come into the scene here. And as the sun rises on the plaza, you seem to have now scheduled a meeting with Mayor Gurm, your friend, who you have installed as what, like the temporary administrator of PolB. So the second thing you have correctly, I think somebody noted not to deal with directly until tomorrow. So in this moment, what shall the party do? It is 9.30am have you invited your new friend to sit? [00:39:01] Speaker E: Yeah. [00:39:01] Speaker F: Zozo, grab a bite. We just made breakfast. [00:39:04] Speaker E: Well, gladly, thanks. We. [00:39:08] Speaker F: Come on. [00:39:09] Speaker D: Bellak just made breakfast. [00:39:12] Speaker F: Belik slaved over this hot stove all morning. [00:39:16] Speaker E: Damn delicious. [00:39:18] Speaker F: I keep my distance from Zozo. [00:39:21] Speaker C: We're gonna go meet up with Germ after. [00:39:24] Speaker E: So how do you guys know Germ? [00:39:26] Speaker C: We go way back many a time with Germ. [00:39:29] Speaker F: Just ran into him along the way. As we all do. [00:39:34] Speaker E: Yeah. [00:39:35] Speaker D: So have you ever battled in his. [00:39:41] Speaker E: No, I've only pass through is so. [00:39:45] Speaker B: Okay, I got a question. [00:39:47] Speaker A: What's is like you can roll a 1D4. [00:39:52] Speaker E: Okay. Yeah. I got a 2. [00:39:56] Speaker A: Your merchant caravan would of course be aware that is is run by the Merchants Guild. Five families representing five sort of pieces of the agricultural and mercantile. And these are one of the seats of power in the free state of Mats. You have the Baron of Basel. You have the mayor of Polb, which, well, essentially now the party runs Polb. And you have Iz, which ostensibly after the Goblin wars was managed by a conglomerate of merchants. And of course your traveling caravan would have used Iz many times as a through point. [00:40:47] Speaker E: Yeah, we passed through is pretty. Pretty frequently. We didn't ever set up the market there just because the merchants have everything pretty locked down there already. We tend to service more remote areas. [00:41:03] Speaker D: Well, we plan on obliterating it. [00:41:06] Speaker B: Oh yeah, we visited it as well. We noticed it was a little gnolly on our last visit. [00:41:15] Speaker E: Oh, really? [00:41:16] Speaker B: Yeah, do. Last time you were there, did you happen to run in any. [00:41:23] Speaker E: No, we. Last time we went through, it was pretty much just a quick pit stop just on the outskirts of town. [00:41:31] Speaker B: So this is something. This is something recent then. [00:41:35] Speaker E: Yeah. [00:41:35] Speaker A: Yeah. [00:41:36] Speaker E: I don't remember seeing the needles there. [00:41:40] Speaker A: Blair. I'll tell you what's recent? Yeah, you've forgotten about me, didn't you? Under the table. [00:41:51] Speaker D: Lucky. [00:41:52] Speaker A: Lucky I don't have my suit of powered armor. You four or five old foot. [00:42:01] Speaker D: We dealt with you with your suit on. [00:42:07] Speaker A: Look, give me my 30 seconds of exposition. It was in Lot Moreau that I first encountered the party. It was when I realized I'd been double crossed by Nafrey that I must take the whole plot by the reins. We killed enough people that we picked off the roads. Anyways, here we are now. It's pretty clear. And he vomits all over the clean floor. [00:42:45] Speaker F: Get yourself together, man. [00:42:48] Speaker D: You are a disaster. [00:42:51] Speaker A: I haven't drank beer in a long time. I'm very sorry. Yeah, well. And so Zozo there is a quadriplegic dwarf veteran with a closely trimmed beard, and he is in some way familiar with the party's recent involvement at Iz, the very place you were discussing. [00:43:19] Speaker E: Okay. Did he say something? He knew something about Giz. [00:43:25] Speaker A: Well, after the purge at Lotmuro, it was on to the next waypoint on the map. I had to find out where the vessel was. The Forever Soldier here, this being who calls himself Kaitoa and the Wizard's Guild is always there in the background with Nafre as their emissary. I realized I had been hoodwinked and been dealt a sour hand. The taste in my mouth is awful. What is this aroma that I smell? [00:44:07] Speaker D: I didn't make enough for everybody. [00:44:10] Speaker F: How do you feel about Gorp? [00:44:15] Speaker A: I will do what I must. Why not? [00:44:17] Speaker B: I. I'll share some of my breakfast with. [00:44:20] Speaker A: Oh. [00:44:22] Speaker B: Oh, Egotuxin, the emissary that you were mentioning. It probably isn't Naftre, but there's another emissary coming. [00:44:32] Speaker G: Oh, are you talking to me? Dante? [00:44:35] Speaker B: No, Dante, you keep eating, talking to this little guy down here. [00:44:39] Speaker G: Well, no, it's an emissary from Kazem, though. [00:44:41] Speaker A: They're sending somebody direct from Kazum on the island, right of Tonwyn, so. That's heavy shit, man. That kind of writing. [00:44:52] Speaker C: Whoa. [00:44:54] Speaker B: That writing was left on the ground, wasn't it, dad? [00:44:57] Speaker G: That's what I'm saying. After they cleaned the whole scene up there in the quartermaster's barracks. I mean, how could someone not remark it? [00:45:05] Speaker A: It was all we could do to. [00:45:07] Speaker G: Keep it away from the widow Rosebud. She does not know the full truth of the slaying of her sharpshooter husband. [00:45:18] Speaker B: He was up to no good. [00:45:20] Speaker G: Oh, I'm sure we can pin it all on Nafrey. [00:45:23] Speaker A: Yeah. [00:45:25] Speaker G: Well, look, I'm gonna finish up here. [00:45:28] Speaker A: And he dabs the corner of his mouth. [00:45:31] Speaker G: I'm gonna tell Gurm that you have. You guys are finishing up. And what do you guys come into the castle or you want him to come here? Hugo castle. [00:45:41] Speaker D: One mimic chest, and the party got scared. [00:45:43] Speaker G: The mimic chest is at the wizard Mems Naftry's chamber. [00:45:47] Speaker F: Didn't it have a mimic, which is. [00:45:50] Speaker D: Yeah, it's at Mems though. [00:45:51] Speaker F: Oh, right. Okay. [00:45:53] Speaker G: Your high powered trio of NPC buddies cleared that out. [00:45:56] Speaker F: Yeah. All right. [00:45:57] Speaker D: I do love our high powered trio of NPC buddies. [00:46:01] Speaker F: Well, let's take old Hoof Hungover for a little walkabout and sober him up a bit. [00:46:08] Speaker D: Hey, walk about. [00:46:09] Speaker G: Zozo. [00:46:10] Speaker A: Can you roll either an intelligence or a wisdom based skill? [00:46:15] Speaker E: Okay, I'm rolling investigation. I got 10. [00:46:20] Speaker A: Okay. Well, all of a sudden, the narrative of these characters in front of you seems to put itself together like puzzle pieces. And you start realizing that it must be connected to the capture or slaughter or abduction or ambushing of your caravan. I mean, the time frame makes sense. And you think back and you start realizing, you know, that these people in front of you are somehow linked to your investigation of the attack on your people. [00:47:00] Speaker E: Okay, I'm gonna make sure I stick around with them. [00:47:06] Speaker A: Indeed. So Quartermaster Rook and general Advisor construct, because that's kind of how you're seeing, right? In Polb. You're seen as this strange metal general construct. And then shapeshifter Beleg, who has managed to sort of inhabit many faces in the city of Polb. And then reluctant hero. Steve, how do you either make your way to Hewgill Castle or how are you summoning all of your meetings to you? [00:47:43] Speaker D: Well, first thing Beleg does is turn into Napry. Whether we're at Hugo Castle or at the White Chain, seems like it's the time to be the administrator. [00:47:55] Speaker B: Are all unnecessary parties still. Still. [00:48:00] Speaker F: Dante's still in the room. Oh, no. Did Dante leave? [00:48:04] Speaker D: I like. I'm assuming Beleg's in the kitchen so he can change his okay. Freely. [00:48:10] Speaker F: Yeah, as long as you're not doing that in the open in front of Dante. [00:48:13] Speaker D: Yeah, yeah. [00:48:15] Speaker B: Do you want to naftry up right away? Because Techn Nafrey's out of. He's been run out of town and he's the big bad guy. [00:48:23] Speaker D: Nobody else knows that though, do they? [00:48:25] Speaker F: I think he's been run out for a bit. And also it's been like. [00:48:30] Speaker D: It's been like two days. [00:48:32] Speaker G: Shit. [00:48:33] Speaker A: I'm definitely still here to clear this up. [00:48:36] Speaker G: Oh, yes. Nafrey is the expunged pariah, right? The people eating shaved ice cream and the little girl saw him flee. And it was all very sketchy, and it might have had to do with little boats and kobolds and stuff. Okay, yeah, we hate Nafre. Don't turn into him. Oh, boy. [00:48:54] Speaker A: This was good breakfast. [00:48:56] Speaker B: He roasted in blood all over the ground in the Garrison. And he's really bad. [00:49:01] Speaker F: What a dick. [00:49:02] Speaker D: Yeah, well, I was drunk during that episode. [00:49:06] Speaker A: Go with that. Guys, I love the pinning the blame. Now, I'll tell you one thing, that is so Nafrey. [00:49:14] Speaker D: That's so Naffy. [00:49:15] Speaker G: Oh, man. He was great at blaming other parties for horrible things. So, hello. I'm off. That's fantastic. [00:49:25] Speaker A: So you're going. Hi, Dante. [00:49:27] Speaker D: And Beleg is Bellak's bellic. [00:49:30] Speaker G: So you're going to meet or summon? [00:49:34] Speaker D: Summon. Let's keep everything on our turf, all right? [00:49:40] Speaker G: Summon it is. [00:49:42] Speaker D: Unless people are opposed. But I like summon. [00:49:46] Speaker A: Yeah, well, you now have seen Dante with all of this debris in the corner of his mouth. I mean, he was just wolfing down the breakfast bellowing. You've now seen him leave, and he has taken your command to mean summon both Gurm today and also send the emissary from the Wizards Guild to your establishment, your new seat of power. [00:50:13] Speaker F: I think we gotta get this. We gotta find our staff. Steve, do you think Solas can track them down? [00:50:22] Speaker A: Jesus. [00:50:24] Speaker G: Hey, Jesus. [00:50:26] Speaker B: Half Orc. [00:50:27] Speaker A: Good modeling with the zag. And I would like everybody to roll the skill of their choice. A half Orc with a ponytail dashes in from the back bell egg right through the kitchen. And you were just about to sit. [00:50:48] Speaker G: Down to eat your own plate. [00:50:50] Speaker A: Just about to sit down and taste your own creation. You'd served everybody else, hung over. Ango Oldfoot, you served Dante. You served everybody at the table. And Doug dashes in past you. He is shouting something. And roll. A skill of your choice. Anybody and everybody. [00:51:10] Speaker D: Anything. That's a 22 for deception. Because I don't know what we're rolling against right now. [00:51:24] Speaker E: I got a 21 for investigation. [00:51:26] Speaker A: Okay. [00:51:28] Speaker B: Perception of a 24. [00:51:30] Speaker A: Okay, so we have 20. [00:51:32] Speaker F: Okay, I got a sweet 12 of perception. [00:51:38] Speaker A: Bellik, can you please remember? Hold on to your deception, okay? Just remember that. I gotta remember so much else. Okay, Five players now. My God, Rook. [00:51:49] Speaker C: Yeah, Rook is always aware of what's going on. Yeah, it's a 20. [00:51:54] Speaker D: Here's some serious roles. [00:51:56] Speaker A: Okay. And has everybody else checked in? [00:51:59] Speaker F: Yeah. [00:52:00] Speaker A: Okay, so you have Zozo and Steve, immediately you are trying to figure out, is he saying lizard or wizard? [00:52:16] Speaker D: Oh, deception does not help with that at all. [00:52:19] Speaker F: You could pretend to know what he's saying. [00:52:23] Speaker D: That's what I'm doing. But I still have no clue. [00:52:26] Speaker F: And Doug is like, yeah, this guy gets it. Yeah. [00:52:29] Speaker D: Cool. [00:52:30] Speaker A: Slowly nod. [00:52:31] Speaker G: Sweet. [00:52:34] Speaker F: This guy really understands me. [00:52:36] Speaker D: I'm so excited about the Nizzard. [00:52:40] Speaker A: And so bellic. Yeah, you were nodding, like, oh, totally. But between both of you, primarily. But now, the party at large. It is clear that Doug, the half tongue extracted half orc, is trying to convey something urgent. [00:52:58] Speaker C: And I'm gonna tell him. I'm gonna say, are you talking about a wizard? [00:53:03] Speaker A: And he starts to make little lizard claw hands. [00:53:08] Speaker C: Oh, lizard. [00:53:10] Speaker B: Why is he has lizard hands? [00:53:12] Speaker C: Where's the lizard? [00:53:14] Speaker A: Immediately, once you've sort of prompted him, Doug starts motioning with his hands. And you know, he's trying to convey a lot of information along with his truncated speech, but he's clearly indicating to the back of the establishment. Right. The back door to the canal. [00:53:35] Speaker F: I feel like we're putting charades. [00:53:38] Speaker C: I am your neighbor. [00:53:41] Speaker F: One syllable, first word. [00:53:49] Speaker A: Talk. The pieces. [00:53:53] Speaker B: Movie. [00:53:55] Speaker A: Hans. And he is now motioning with his hands. Guys, pieces of the construct. [00:54:03] Speaker F: Pieces. [00:54:03] Speaker A: Oh, Steve, I will award you inspiration. [00:54:07] Speaker B: Yes, yes. [00:54:11] Speaker A: Yes. What happened to the nine constructs? Nafrey's nine brown guards. [00:54:23] Speaker D: We have a construct to fight. [00:54:25] Speaker C: Dike's not gonna lead the way. We gotta go down there. I'm gonna say let's roll down. [00:54:30] Speaker A: Guns ablazing, Doug looks into your direction, Rook, and he. He nods, and he points down towards the back of the building again. Stole pizzas. [00:54:46] Speaker D: Stolen pizzas. [00:54:48] Speaker B: Where's the stolen pieces? Can you take them to us, or can you take us to them? [00:54:54] Speaker A: Shore will show up soon. Detect. Yeah, hang up here, Doug. [00:54:59] Speaker F: We got it. Thank you. [00:55:01] Speaker D: So we gonna go fight something? [00:55:03] Speaker F: Yeah, yeah, yeah. [00:55:06] Speaker D: Let's go kill something, especially a golem. [00:55:10] Speaker A: The party now stands up from the table of six. What will you do with Ango, Oldfoot? [00:55:17] Speaker D: Leave him. [00:55:18] Speaker A: Okay. Where? [00:55:20] Speaker D: No, Steve doesn't want to leave him. [00:55:23] Speaker A: Strap him to somebody's back. [00:55:24] Speaker E: He gives you. [00:55:25] Speaker A: And go. Old Foot adds the ability to unsheath and sheath more than two weapons per move. [00:55:33] Speaker F: I got the crystal pack, so I can't. [00:55:36] Speaker A: Okay. Rook, do you want. [00:55:38] Speaker D: Rook is the only one who likes to sheath things and unsheath things and she things. [00:55:43] Speaker B: I just see him, like, offering the next weapon. I love it. [00:55:47] Speaker D: The. The mental image is amazing. I forgot about it until I've re. Listened to the last 10 minutes, last episode. [00:55:52] Speaker F: Just reaches his hand up and someone's hands him a ball. [00:55:56] Speaker A: Sorry. Remember, Ango has no hands, so he's usually using his mouth and his teeth. [00:56:02] Speaker D: He's using his nubbins. [00:56:04] Speaker A: Yeah, exactly. So, Rook, you are the only one who can realistically bear the veteran dwarf. [00:56:12] Speaker D: It's true. [00:56:13] Speaker F: If Rook doesn't take him, he's going in the Hurt Locker. [00:56:16] Speaker A: Or the Hurt Locker. [00:56:18] Speaker D: I like how instead of magical weapons and stuff we're discovering in this game, we're just discovering tiny creatures that can fit on our backs and give us cool auxiliary functions. [00:56:30] Speaker F: Rook, you don't want to take him? [00:56:32] Speaker D: No, take him, Rook. He should be on your back. [00:56:35] Speaker E: I'll take him. [00:56:36] Speaker A: Okay. [00:56:37] Speaker D: From one half or to another. [00:56:38] Speaker C: Kaitoa has something on his back. Rook wants something. [00:56:42] Speaker F: I owe it. Yeah, all right. [00:56:43] Speaker A: Okay. [00:56:44] Speaker F: Saddle up there, old foot. [00:56:47] Speaker A: Zozo, can you roll a medicine check, please? As you see this party of four, clearly a fighting dwarf to the half orc's back. [00:57:01] Speaker E: I got an 18. [00:57:02] Speaker B: I love this group. [00:57:04] Speaker A: Okay, you notice that this dwarf's appendages are obviously. These are quite old healed wounds. And although it seems bizarre, you don't notice anything dangerous about the proceedings going on here, other than the fact that this dwarf is hung over. Now the question is, Dr. Zozo, as the party of four begins to motion to run out the first floor of the still needing to be given a new name, the White Chain. What? [00:57:47] Speaker C: Boy, Birds in the axe. [00:57:50] Speaker E: Well, I think I've decided not to let them out of my sight for a while. So I'm gonna follow with them and ask what's going on? Who are we fighting? [00:58:02] Speaker F: There were some construct parts that have been stolen. This guy's hung over his balls. If you got anything to sober him up, give it to him quick because we gotta roll. [00:58:13] Speaker E: Sure, yeah. I could probably whip up some kind of hangover cure. [00:58:18] Speaker F: Electrolytes, Gator ale. [00:58:23] Speaker E: Can I roll medicine for that? [00:58:25] Speaker A: Your choice. I mean, I've sort of been going to medicine as the go to. But you're the doctor. [00:58:31] Speaker E: I think medicine makes sense. Okay, I got 13. [00:58:37] Speaker A: Okay, can you please describe to me how Dr. Zozo sort of performs? Quick on the fly. Potionary. [00:58:48] Speaker E: Well, I think she's got a pouch with all sorts of little vials and pouches and supplies. So she tends to just like grab an empty glass vial, just shoves a bunch of things into it and shakes it up and then either administers it to somebody or smashes it for more violent effects. [00:59:15] Speaker A: That is very great, Eric. I will award you inspiration. [00:59:21] Speaker E: All right. [00:59:22] Speaker A: You perform a running alchemical creation as Kaitoa the construct. Rook, the half orc with this dwarf strapped to his back. Beleg the half elf, Steve the human Ranger, kind of make their way out of the establishment. You do this on the fly, no pun intended, and you administer it to. And go Oldfoot. There's like an immediate positive reaction. Your potionary skills, they don't seem to be at all in question. Like, it's very effective. And, Rook, you would notice this immediately. You notice that there is some sort of life and some vigor from engo on your back, and you feel like you might be able to wield a whole bunch of weapons. [01:00:24] Speaker D: Gonna give him a little grievous shit. [01:00:26] Speaker C: I'm gonna give him a little fist thump. Fist bump. And let's do this. [01:00:32] Speaker F: A nub bump. [01:00:34] Speaker E: Yeah. [01:00:36] Speaker D: Are we doing it? Are we rolling? Initiative. [01:00:38] Speaker A: Roll Initiative. [01:00:40] Speaker F: I'd like to note I get advantage on initiative now. [01:00:44] Speaker D: That's a 14 for. For Bellic. [01:00:47] Speaker E: Okay, I got a five. [01:00:50] Speaker C: 14. [01:00:52] Speaker F: Ooh, I got a 19. [01:01:00] Speaker B: I got an 18. [01:01:02] Speaker A: Can you roll for stolas? [01:01:04] Speaker B: Stolas as a 12. [01:01:08] Speaker A: 12. And Kaitoa, can you roll for Chris Blick? [01:01:12] Speaker C: Oh, am I rolling for buddy on my back too? [01:01:16] Speaker F: The frozen dead, dead Chris Blick? [01:01:18] Speaker A: Well, because it'll be random when the cold burst happens. Weapons. [01:01:23] Speaker F: Right. [01:01:23] Speaker A: We're not random. But it won't be your turn. [01:01:26] Speaker C: Okay, I get to roll for Old foot. [01:01:29] Speaker A: Yeah, you roll for. And go Old foot. Yep. He's got a plus two to initiative 14. [01:01:35] Speaker F: The Frost Badger has a four. [01:01:39] Speaker A: Four. Okay. As you dash out of the back door of the white chain, Kaitoa Tata, can you make a dexterity saving throw? [01:01:54] Speaker F: Yep. [01:01:55] Speaker A: Yep. [01:01:56] Speaker F: Oh, it's a five. [01:02:01] Speaker B: Oh, no. You got advantage, though, because. [01:02:03] Speaker A: Oh, yeah. [01:02:04] Speaker B: Well, you have to be able to see it coming, though. [01:02:06] Speaker F: Is it within eyesight? Like. Yeah, I guess I'm running out of back door. I didn't see it. [01:02:11] Speaker A: Your. Your favorite enemy is doors. [01:02:15] Speaker F: I have a 13. [01:02:18] Speaker A: Okay. What you do here, Kaitoa, is you bash through Porco's recent repair work and remark that this is not the first time that Kaitoa Tata has crashed through these back doors. [01:02:41] Speaker F: Yep. [01:02:42] Speaker A: Party you have now, on the heels of Kaitoa bashing through the back door, reached the narrow canal way behind the closely built edifices of Pol. And they're only 120ft away. Way going right under the bridge where you had that encounter the kobold ambush is a small vessel. It is one of those torpedo shaped kobold rowing vessels. And that is where we will have to leave you until the next time on Dungeons and Blackguards.

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