Episode Transcript
[00:00:02] Speaker A: Welcome, friends and adventurers to another episode of Dungeons and Blaggards. I am the dungeon Master, Robulon. Joining me in no particular order are the players.
Brandon!
[00:00:16] Speaker B: I am Ekurook Punschley, half orc blood hunter, Level 10, Dark Lord.
[00:00:24] Speaker A: Eric!
[00:00:25] Speaker C: I play Dr. Zozo Brightfeather, Level 10 Aarakocra artificer potionsmith.
[00:00:32] Speaker D: Caleb!
[00:00:34] Speaker E: I'm Kaitoa Tata. I'm a level 10 warforged barbarian.
[00:00:40] Speaker A: Tomo!
[00:00:41] Speaker G: Hey there. I'm playing Steve Tehuman. I am a human Gloomstalker Ranger, level six, Battle Master Fighter, level three. And a little bit of Rogue, level one.
Vale!
[00:00:56] Speaker H: I am playing Johawk. He is a gnoll champion fighter and totem warrior barbarian.
[00:01:05] Speaker I: Hey, I'm Braeden. I'm playing half elf Beleg Dygar, hexblade warlock.
[00:01:20] Speaker A: Previously on Dungeons and Blaggards.
Four party members find themselves in front of an audience of wizards - pupils - or these young practitioners of magic. But they are soon rejoined by Kaitoa and Steve. Kaitoa battering through the eastern brass tower window. Steve clutching onto his back and hoping, you know, his little puka necklace doesn't fly off.
Just as they achieve terminal velocity, they manage a tremendous feat and drop into the scene via rope trick. Chaos ensues as Zozo steps off the hole she has made in the floor below. Johawk lunges for the corgi. Steve then throws daggers. And they are thwarted by apparently magical means.
And now time appears to come to a standstill.
[00:02:29] Speaker I: How many spiders are on my face as time freezes?
[00:02:33] Speaker A: Oh, well, this spider patch is rough terrain. If you begin or end your move in the spider patch, you take 1D4 spider biting.
Spider Patch. Spider Patch.
We missed you.
[00:02:47] Speaker E: You have a beard of spiders on your face.
[00:02:50] Speaker I: Nice.
[00:02:51] Speaker A: And yes, time appears to come to a standstill.
Except for the wizardess, who is now walking towards you, Steve.
And just remind everybody in initiative here, Zozo at the top of the order, 23.
Then Steve and Kaitoa,19, 19.
That big Minotaur, he was at 20, though.
Then came essentially this person.
Okay, Steve, she begins to reach out towards your puka necklace.
[00:03:33] Speaker G: Can I do anything? Like, am I.
Am I completely stuck?
[00:03:40] Speaker A: Well, you know, all of a sudden, the entire party felt the flow of time stop.
It feels like it has stopped. Nobody seems to be moving. Your dagger barely left your hand. So, I mean, you can. You can try. Yeah, try anything.
[00:03:55] Speaker G: I would like to.
If she's reaching for the necklace, I'd like to try and grab it and toss it at Stolas.
[00:04:03] Speaker A: Okay. Can you make a wisdom check.
[00:04:06] Speaker C: Yeah.
[00:04:08] Speaker G: Oh, that's not too bad, actually. 17 plus 2 for 19.
[00:04:12] Speaker A: Really? Okay, well, you are scratching the surface of an illusion with your wisdom here, Steve. You begin to see over the wizardess's shoulder. A couple of people in the audience are moving.
[00:04:28] Speaker F: At the same time, she says, now that's a great looking necklace. Where's it from?
[00:04:35] Speaker A: And she's addressing you, Steve.
[00:04:38] Speaker G: I guess I'm just glaring at her.
[00:04:41] Speaker A: Oh, we can't kill you. We'll be here for a little while here in the noontime room. So tell me, though, we've met before.
Ooh, that's my necklace.
[00:04:53] Speaker A: Shit.
[00:04:54] Speaker G: Is she. This is. So she is not. She's my age?
[00:04:58] Speaker A: As you look her up and down, we'll carry that wisdom check. Yes. Little younger than you, perhaps. You begin to have a recollection.
[00:05:10] Speaker G: Yes, the one that I checked a dagger at, too.
[00:05:12] Speaker B: Shit.
[00:05:13] Speaker F: Well, lots of fun we can have here in the tower. But I'm interested in your story. Where have you been?
[00:05:22] Speaker B: Around
[00:05:25] Speaker A: A wanderer's answer. Only a wanderer would say that.
[00:05:29] Speaker A: And she begins to kind of walk around you, Steve.
You hear, party in general, you hear from the audience *cough cough*
[00:05:40] Speaker I: Just like a cough?
[00:05:41] Speaker A: That's right.
[00:05:43] Speaker F: Well, I've done all of my moves.
[00:05:46] Speaker A: and all of a sudden she circles around you, Steve. And now time seems to be flowing back regularly. But two of the party members have been shackled by chains, and it is fateful two on my list of initiative.
[00:06:09] Speaker D: Oh, well, that is Steve.
[00:06:14] Speaker E: And seven.
Never stops watching the hands.
[00:06:17] Speaker D: Three, four, five, six, seven. And the other one is Zozo.
[00:06:22] Speaker B: Oh.
[00:06:23] Speaker H: Oh, thank God.
I mean, sorry, Zozo, but thank God.
[00:06:28] Speaker C: Stop me. Yeah, I've had my turn this round, so.
[00:06:32] Speaker A: Okay, now this character here takes the final one of her three moves and addresses you again, Steve, and says, the Magi here have given us responsibilities.
[00:06:45] Speaker A: Over in the corner, the Corgi shouts, we've got a lot to do!
[00:06:52] Speaker A: And Stolas, you are up. And I believe, did you successfully, it seemed, did throw the necklace to Stolas, yeah?
[00:07:00] Speaker G: If. If that is the chance, if that's the case.
[00:07:04] Speaker C: Oh, yeah.
[00:07:05] Speaker A: Yep, nothing was prevented there. And in fact, that also gave you a hint that in fact there was more than one illusion going on. And in fact, you hear another voice from the back say, that's not how time stop works.
[00:07:20] Speaker A: Stolas, what are you doing with your move? Johawk, you're on deck at 15.
[00:07:24] Speaker G: If it's Stolas turn, I want to see what Stolas can see. Rather than what Steve sees.
[00:07:31] Speaker A: First, Stolas catches the puka necklace in their talon.
And then what do you want to do? You want to roll perception? Do you want to use a skill through Stolas?
[00:07:43] Speaker G: Yeah, I want to see what Steve, what Stolas can see. I want to see if he can, if, if what Steve sees is, is limited and if Stolas can see more of what's going on. Damn it. That's a 19 as well.
[00:07:56] Speaker A: And your goal was to obtain what sort of information or, you know, advantage in this situation?
[00:08:03] Speaker G: Well, I was hoping that Stolas would be able to see more of what's actually happening, seeing if the illusions are affecting him last.
[00:08:14] Speaker H: Check out that goat.
[00:08:16] Speaker F: Yeah, exactly.
[00:08:18] Speaker G: Just scanning the room of what's actually there, what's not, what is illusion, what is not.
[00:08:26] Speaker E: Got it.
[00:08:26] Speaker A: Okay, well, it was a relatively high, high roll there. So you would determine that everybody here is real.
The four what look like leading students that stand in front of 24 younger magical practitioners and then the two people off to the side are all there. And Stolas would certainly determine that there is also magic upon magic in the tower and in this room concentrated. And Stolas would certainly give you insight into the fact that many spells are occurring simultaneously in the room right now. And 19, I suppose stolas, ancient beyond ancient, you know, embodiment of time eternal and you know, far future and past events would also let you know that there is a time twisting spell that did just conclude.
[00:09:31] Speaker G: And what's up with the goat?
[00:09:33] Speaker A: Well, it appears that the goat is also shackled. Now in all three of you, the goat, Steve and Zozo, see, you know, it looks like to be about a 60 or 80 foot chain going out right into the middle of the two noontime room platforms there. So it's going out right into space and you cannot tell what is pinning it mid air there. But all three of you are chained.
[00:10:07] Speaker G: Did they turn Mem into a goat?
[00:10:21] Speaker D: Mem, you want to spy on Mem?
[00:10:24] Speaker A: And it is now the big minotaur there and his horn, one of his horns has been broken. And then that fellow who looks like Beleg, a lot like Beleg, says, look, look at your horn.
[00:10:39] Speaker A: Then this minotaur, you know, feels to the top right up there and his twisted horn has totally been snapped about halfway up.
And he sort of looks away and says, look away, I'm hideous.
[00:10:54] Speaker A: And again, the party notices a real blasé sort of nonchalant atmosphere here as Stolas, anything else in your move. But I will say right now there are eyes on Stolas. And in fact, there is somebody calling out, the Stolasian one, and it is that little gnoll pup, actually.
[00:11:17] Speaker H: That's curious.
[00:11:19] Speaker A: All right, party. There is another voice, and it is coming from the Corgi. They say, step aside. And the ranks of younger magic practitioners kind of break ranks a little bit. And he says, do you want to cool down?
And all of a sudden, there's a large ball of ice forming in front of this young magical practitioner. And he actually now holds up a finger and says, wait, wait.
[00:11:50] Speaker D: Are you speaking for yourselves?
We don't have to kill ya. We don't want to kill ya.
[00:11:57] Speaker B: We don't want to die.
[00:12:00] Speaker D: Oh, you. Well, you did give us a little nugget of entertainment.
[00:12:07] Speaker B: Well, I thought we were all just getting along here, just getting acquainted.
[00:12:11] Speaker D: Well, you know what they say. You can scry on what you can spy on.
Do you smell something?
[00:12:20] Speaker A: And the Corgi is now looking over near Zozo and Johawk, you know, the patch of spiders and the sort of acid patch there.
[00:12:33] Speaker H: What does scry mean?
[00:12:36] Speaker A: Oh, the person who looks like Beleg answers you, Johawk, they say, well, you take a peek after you take a poke, but you can't stare at it too long.
[00:12:46] Speaker A: It's like looking at the sun. You look quickly and you look away. Like you mentioned Mem. Do you want to have a peek on what he's doing?
[00:12:54] Speaker G: Yes.
[00:12:56] Speaker H: Why are you stalling us?
[00:12:59] Speaker G: Hey.
[00:12:59] Speaker A: Oh, that looks like me. The one with the spiders in his mouth just said something.
[00:13:05] Speaker A: And Beleg, you do pop out of that terrible flashback dream you were in. You have a mean bump on your head your little woozy, but you, you know, you pop right up. You have rolled eight in initiative, by the way.
[00:13:20] Speaker I: Yeah, yeah, I.
I passively listened to last session because I felt like I shouldn't know everything, but I got a good grip at this point.
[00:13:28] Speaker A: And I missed what somebody else said.
[00:13:29] Speaker H: Why are you stalling us?
[00:13:32] Speaker G: Let's get the fuck out of here.
[00:13:36] Speaker D: Well, the holding was the most important part. I know what holding is.
[00:13:42] Speaker A: And then this person to his left, the left of the Corgi, the one that looks so much like Beleg, says, I don't think you do.
[00:13:52] Speaker B: Why are you holding us? Or why you've been told to hold us?
[00:13:56] Speaker H: They're getting stronger wizards.
[00:13:59] Speaker D: G-G-G-G-Giddyup.
[00:14:01] Speaker A: And now the minotaur sort of looks at you and says, that's right. Levels. All about levels at the Wizard's Tower. And now the wizardess responds to that previous comment.
[00:14:17] Speaker F: Why are we stalling? We have to. The wizards have given us the responsibility.
This is the headmistress and the superintendent.
But it's up to us to deal with the challenges until they emerge.
[00:14:35] Speaker I: We're the challenges?
[00:14:38] Speaker F: Oh, more accomplished adventurers, or whatever you want to call yourselves, have been to Kozzem before, but none leave.
[00:14:49] Speaker I: None leave?
[00:14:51] Speaker H: I think that was a threat.
[00:14:54] Speaker I: I took it as a challenge myself.
[00:14:57] Speaker D: You. You must have escaped the Feywild. Not an easy task. Much like Kozzem. Very rare.
[00:15:07] Speaker I: Is this the guy that looks like me that's talking or the girl?
[00:15:11] Speaker A: And yes, it's the wizardess in the mint robe.
[00:15:14] Speaker B: Cool.
Why don't you let adventurers leave?
[00:15:19] Speaker F: The Wizards Guild, the Brass Council, sort of a name they call themselves after the Goblin War.
They look forward. A wizard must be prepared for what is unknown.
[00:15:34] Speaker D: The Wizards spend 29 out of 30 days casting rituals, recharging their powers.
The last time they went out on a little jaunt, they brought back Mem.
[00:15:50] Speaker A: Oh, that. That took a little bit out of em.
[00:15:52] Speaker A: And he's sort of stifling a bit of laughter, this corgi. Well, now, Johawk, they've pretty much used up their moves. But finally, the corgi does say,
[00:16:05] Speaker D: Impressive you took down the grist. If his breath weapon didn't take you down, this giant ice sphere will.
What do you say? Talk or chill out?
[00:16:16] Speaker H: I'm gonna growl really low.
[00:16:20] Speaker I: I'm gonna prepare to make a dexterity saving throw.
[00:16:23] Speaker G: Steve is. Steve is trying to pick the locks on this manacle.
[00:16:27] Speaker H: I cannot rage because I'm in heavy armor.
Yeah Zozo's doing the same.
[00:16:32] Speaker B: Uh, dexterity.
I still have the Minotaur, right?
[00:16:36] Speaker A: Yeah, you're right next to that minotaur.
[00:16:38] Speaker E: Like, he still grappled, though, right?
[00:16:41] Speaker G: While these guys are talking, is Steve, like. Is Steve able to, like, dislocate his thumb and get out of these shackles?
[00:16:48] Speaker A: Well, it's a manacle around one of your ankles. So one of your ankles has what looks like a really imposing manacle attached to huge chain links going out into midair, you know, approximately 330ft up and about 60ft across.
[00:17:06] Speaker G: And there's no lock on it.
[00:17:09] Speaker A: There doesn't appear to be.
[00:17:11] Speaker D: I have a lot to do. Very busy.
[00:17:14] Speaker H: We'll talk.
[00:17:16] Speaker C: Oh?
[00:17:19] Speaker A: What's going on with the spiders while everyone's talking?
You have a patch of poisonous spiders that, you know, for right now, it's only affecting the party. It's fringing around, but nobody seems to be too concerned.
[00:17:32] Speaker H: I'm moving away from the spiders.
[00:17:36] Speaker C: Okay.
Am I still flying, or is the, the manacle brought me down.
[00:17:43] Speaker A: Well, let's see. I think you're still midair. I don't see why that would change. Yeah, no, I think you're in midair.
[00:17:50] Speaker G: Okay. Can I cast minor illusion to make it look like the manacle is not on my. On my ankle anymore?
[00:17:57] Speaker A: Sure.
And the corgi now holds up his hand in response.
[00:18:01] Speaker D: We recognize you, Pack Lord.
Stand down, sorcerers.
[00:18:09] Speaker A: And there's like a closing of books and a putting away of wands and a cinching of pouches.
[00:18:15] Speaker D: Are you wizards or are you sorcerers?
[00:18:18] Speaker F: We're the wizards over here.
Wizards Way.
[00:18:23] Speaker A: And now she puts up her hand. And a lot of wizards now clasp their books closed. And the Minotaur is still feeling his horn. But no, yeah, Beleg you correctly notice there seem to be two factions here of pupils.
[00:18:41] Speaker E: Hmm.
Robin, isn't this Minotaur. I still have him grappled. Do I not. He hasn't like, broken my grapple.
[00:18:48] Speaker A: Correct. Yeah. I think you're. You're standing right beside him and he's tall, right? So I guess in a wonderful bro hug at the moment.
[00:18:55] Speaker E: Yeah.
[00:18:56] Speaker A: In the grease patch.
[00:18:57] Speaker D: Oh, Zozo, can you also see, you were incorrectly giving a too easy DC of 14? It's been 16.
[00:19:06] Speaker C: Yes. Yeah.
[00:19:07] Speaker A: The whole time?
[00:19:09] Speaker C: Yeah, yeah, the whole time.
[00:19:11] Speaker A: Your alchemy and your potion reactions, your mixes are becoming more efficient. And so you begin to see Kaitoa and this Minotaur start to skitter a little bit on your grease puddle again. And they may have to roll again.
[00:19:25] Speaker I: Skitter on your grease puddle over there, bud.
[00:19:30] Speaker E: So you want us to roll for that?
[00:19:32] Speaker A: Well, we'll see. We're actually. We are finally coming around to. Well, after Johawk, it's Rook, Beleg. And then we are going to try and get through this round of initiative. But you have been offered some sort of truce.
[00:19:47] Speaker B: Sounds like only a truce until the other wizards get there.
[00:19:50] Speaker G: This isn't a truce there's a shackle on my
[00:19:54] Speaker E: Yeah, but hey, guys, like, if we gotta fight something bigger, I. I don't wanna expend any more
[00:20:00] Speaker I: Truce be told, I'm okay with this offer.
[00:20:03] Speaker G: I'm not.
[00:20:04] Speaker B: We don't know what the offer is.
[00:20:05] Speaker G: There's a shackle on my ankle. This is not a truce.
[00:20:09] Speaker I: This is like torture for Steve.
[00:20:12] Speaker F: Eh?
[00:20:14] Speaker A: Oh, you. You are very funny.
[00:20:18] Speaker A: And that is the wizardess now laughing again at your, you know, puns and double entendres, Beleg.
So now, Johawk, you said you strode forward, you want to roll intimidation. But you're not striking anybody. You're not putting down your weapons. You can't rage. You're in heavy armor.
[00:20:35] Speaker H: I'm going, yeah, roll intimidation. I'll just use my, my gnollish charm to try and, natural 2.
[00:20:41] Speaker A: Are you facing in general or more the
Smile with all of your teeth.
Are you facing Sorcerer's Bench led by the corgi?
[00:20:50] Speaker H: Point and stare at the Corgi.
[00:20:52] Speaker D: Okay, okay.
[00:20:54] Speaker H: So that's a total of six for my intimidate.
I'm going to start walking up to him.
I came here for answers - and then a spider is gonna bite me and I'm gonna yelp.
[00:21:07] Speaker D: Oh, yes.
[00:21:08] Speaker A: And just as you leave the area of spiders, you'll take one D4 spider bite. One damage.
[00:21:16] Speaker H: Lucky.
[00:21:18] Speaker A: There now you see the people over at the side who've remained very motionless. Remember that woman with the teacup where you shattered her teacup there, Steve?
She begins to receive some sort of treatment from one of the audience here. You know, they have. They've run up to her and now this other fellow with a noble look, he begins to move as well, you know, ever so slightly. He begins to draw something from beneath his cloak. And now, Rook, you are up.
[00:21:55] Speaker B: I'm gonna address the mistress and the corgi and just.
I'm not fully understanding this truce that you're extending to us. What are you offering and what do we need to do to prove that we are happy to accept or at least move forward from here?
[00:22:16] Speaker D: The most impossible thing. Don't.
[00:22:19] Speaker A: Which would be?
Kill anything.
[00:22:23] Speaker B: For how long?
[00:22:29] Speaker D: That was fast.
You got to the point very fast.
You're just in time.
One day, these wizards, the High Magi, the Brass Council, The Three, they will come down to the opposite tower, and then we will all have tea and crumpets.
[00:22:50] Speaker I: Tea and crumpets.
[00:22:52] Speaker B: So, what would you like us to do?
[00:22:55] Speaker F: Well, there's been no progress of the type that we've been hoping for. Oh. Mmm.
[00:23:02] Speaker A: And this is the wizard ass looking at you, Rook. And then the large minotaur says, Levels. Honing our craft. Like I said, I'm the highest level.
[00:23:20] Speaker I: Well, it looked like you got taken down the easiest.
[00:23:23] Speaker G: Yeah, not anymore with that broken horn. Lost a bit of height.
[00:23:28] Speaker D: L-L-Look away. I'm hideous.
[00:23:31] Speaker B: So you guys are honing your craft until they come down?
[00:23:37] Speaker H: Horning their craft. Oh, wait.
[00:23:38] Speaker E: Yeah,
[00:23:41] Speaker A: there is much laughter from the Gnoll child, gnoll, at your punnery.
[00:23:49] Speaker I: This Gnoll child basically looks like, in my mind, the child version of the Grinch in the real life, the live action Grinch, but with like a Gnoll snout.
[00:24:02] Speaker B: Sorry. So you're just honing your craft, waiting for them?
[00:24:05] Speaker F: As we said, we're stuck here for 24 hours. Noon tomorrow.
[00:24:13] Speaker B: Then what happens at noon?
[00:24:15] Speaker I: We're stuck in the room?
[00:24:17] Speaker A: Roll a persuasion Rook, as you are quite measured here and. Sorry, Beleg, what did you say?
[00:24:26] Speaker I: We're stuck in this room for 24 hours?
[00:24:29] Speaker A: We all are.
[00:24:32] Speaker I: I gotta poop.
[00:24:33] Speaker E: I think they come down into the tower across from us.
[00:24:37] Speaker I: They'll be pissed when they see the giant hole in their window.
[00:24:40] Speaker F: The vessel speaks. Hey, look. Is that him, though, under all of that junk?
[00:24:46] Speaker A: And there are murmurs, Kaitoa.
[00:24:48] Speaker E: So what's that make Rube, then?
[00:24:51] Speaker G: Rube?
[00:24:52] Speaker D: Rube!
[00:24:53] Speaker F: Rube. The High Magi.
[00:24:55] Speaker A: And there's a whole, have you seen Rube?
[00:24:57] Speaker D: Rube?
[00:24:58] Speaker B: We love Rube. The cube.
[00:25:00] Speaker E: Oh, you mean *pop* *pop* *pop*
[00:25:04] Speaker B: Oh.
[00:25:05] Speaker A: There is much murmuring now, and people saying, what's that?
[00:25:08] Speaker F: Who speaks that?
[00:25:11] Speaker B: That was a 16.
[00:25:13] Speaker A: Okay, and you were, and you were persuading them to go on in answering, like, exactly why? And why are they waiting for the High Magi? What are they waiting for?
[00:25:24] Speaker I: Yeah. And why, what happens at noon tomorrow or in 24 hours?
[00:25:29] Speaker F: Well, that's a great question. I'll let Perry answer it. Take it away, Perry.
[00:25:35] Speaker A: And she gestures over to, you know, her counterpart there in front of the kind of like the sorcerer's benches, and, you know, he begins to motion outside across to the other plateau there and says, halfway across an immovable rod.
That's what you three are all tied to, apologies, for insurance.
[00:26:03] Speaker I: Seriously one of the most utile spells ever.
[00:26:07] Speaker A: I see a magic user there. Great looking outfit.
Uh, Beleg, right?
[00:26:14] Speaker I: Yeah.
And you are?
[00:26:17] Speaker A: Perry. But I used to be a Beleg.
Now, across the way, you come down and you see the wizards appear.
They have to stay cloistered up in their tower. Look, what does a wizard want? They want time. They want power. They want knowledge. And they need to look forward and allow for all sorts of eventualities.
The pupils here, the school, we do work in between, and then it's based on a lunar cycle, and so they'll be coming down with the waning of the gibbous moon. And that is tomorrow. Not a trial. Right, Not a trial. You may be agents of Nafre. It will be determined. More of a conversation. You'll do fine.
[00:27:11] Speaker I: So you guys hate Nafre too?
[00:27:14] Speaker B: Well, hey, hold on.
If we're agents of Nafre, is that a good or bad thing?
To be seen.
[00:27:23] Speaker B: Who is Nafre to you?
[00:27:26] Speaker D: A hush comes over the room.
[00:27:30] Speaker D: Who is Nafre to you?
[00:27:33] Speaker B: Nafre's just a guy we met.
[00:27:35] Speaker E: Memories.
[00:27:36] Speaker H: He's a guy I've met too. Wish I never did.
[00:27:41] Speaker C: I'm feeling real left out. I'm the only one here who hasn't met Nafre.
[00:27:45] Speaker G: We would definitely like to see him
[00:27:46] Speaker H: You're not missing much.
[00:27:49] Speaker G: One last time.
[00:27:53] Speaker I: I wonder what he looks like these days.
[00:27:55] Speaker B: Has Nafre been here?
[00:27:58] Speaker F: Not for a while.
[00:28:01] Speaker A: And finally this headmistress type looking person says something.
[00:28:06] Speaker F: Former emissary.
[00:28:09] Speaker I: Nafre was a former emissary?
[00:28:11] Speaker C: Yeah.
[00:28:12] Speaker H: Yeah.
[00:28:14] Speaker I: There are no brown cloaks in this room, are there?
[00:28:17] Speaker D: Oh no. Our last emissary also gone.
[00:28:23] Speaker G: No, we have no idea what happened.
[00:28:26] Speaker E: Yeah.
[00:28:27] Speaker B: Yeah.
[00:28:28] Speaker I: You guys should pick better emissaries.
[00:28:30] Speaker C: Zozo makes sure that the the torn up robe in her bag is hidden. She shoves it down further.
[00:28:35] Speaker G: Yeah, just keep pushing it further down.
[00:28:37] Speaker C: Yeah.
[00:28:37] Speaker A: Okay, party. Can you roll group deception? Zozo, in particular I'd like you to roll a wisdom saving throw.
[00:28:50] Speaker H: Am I included in this deception?
[00:28:52] Speaker D: Yes.
[00:28:55] Speaker E: I got a 15.
[00:28:56] Speaker H: Dice God, holy.
[00:28:59] Speaker I: 19 plus 7. So 26.
[00:29:01] Speaker C: I rolled a 5 on my wisdom saving throw.
[00:29:05] Speaker H: 5 on my deception.
[00:29:08] Speaker G: So that's the chick we put a dagger in her face, right? That's the one we fought.
[00:29:12] Speaker I: So out of...
Did you roll a one Tomo?
[00:29:15] Speaker E: Yes.
[00:29:17] Speaker G: No, I rolled a one minus one deception.
So like the worst roll possible.
[00:29:27] Speaker I: Just full on pockets and hands whistling, looking away from anybody's eyes.
[00:29:34] Speaker E: So out of. Out of game. Zozo, you said you had. What were you shoving down?
[00:29:39] Speaker C: Emis's robe?
[00:29:41] Speaker E: Emis's robe. Okay, so everyone knows I have the brass towers brooch, Emis's breastplate and the moon mask.
[00:29:52] Speaker I: Yeah, I've got half of her robe as well.
[00:29:54] Speaker E: I really don't know if I get searched either.
[00:29:58] Speaker G: Oh shit. Does she have the sword? Was that the. The weird little needle?
[00:30:04] Speaker E: I didn't take that.
I think she did.
[00:30:07] Speaker G: Yeah, I've got that. Yeah, we've all got evidence that we have in fact looted her dead ass body.
Emisdence?
[00:30:15] Speaker C: Yeah.
[00:30:15] Speaker F: Okay.
[00:30:15] Speaker E: Anyways, back to the game.
[00:30:19] Speaker F: Well, your surface level thoughts are easy to detect and a full inventory of the artifacts will be part of it. We have friends for you here though too. Who would you like to meet? We have Mem, There's Gurm and, oh, there's some other names on the roster here. So come on everybody, put away your weapons. This could be fun.
[00:30:45] Speaker A: And it's the wizardess in mint.
[00:30:48] Speaker F: I'm Selaine.
[00:30:50] Speaker E: It sounds like we're just hanging out awaiting a trial.
[00:30:54] Speaker F: Yes. Could go for a tour of the city of Kozzem and the shops.
[00:30:58] Speaker E: When was the last time you guys saw.
What the hell is his name?
[00:31:02] Speaker D: Rube.
[00:31:03] Speaker G: Rube?
[00:31:04] Speaker A: And again, murmuring.
[00:31:08] Speaker F: Rube. Rube.
High Magi Rube is embroiled in study.
Hundreds of years, he has been cloistered away in the highest of the Wizard's Peak. None have seen him.
[00:31:23] Speaker E: Oh, if you guys only knew.
[00:31:28] Speaker G: He must not be disturbed.
Before or after he was turned into a cube.
[00:31:32] Speaker I: What does Rube look like?
[00:31:33] Speaker B: When's the last time you've seen Nube?
[00:31:36] Speaker E: Rube definitely isn't at the highest tower. He's way farther down the totem pole. And I don't think he's living the best life right now. He seems to be trapped and he's punished.
[00:31:47] Speaker G: And he's shitting chickens into a fucking portal.
[00:31:52] Speaker A: W-what?
[00:31:53] Speaker H: They were going to shove me down that portal.
[00:31:55] Speaker E: He's been turned into a giant gelatinous acid cube. And he's stuck in the lowest part of the tower. And he's being fed scraps.
And he's being used to teleport people from the city we came from.
[00:32:12] Speaker D: No. That is a monster occupying those levels. A monster.
What you say is unbelievable. Incredible.
[00:32:26] Speaker E: Well, I. I talked to him.
[00:32:28] Speaker G: If you can read our thoughts, then are we lying?
[00:32:31] Speaker E: Yeah.
[00:32:32] Speaker A: Now look here, Lords.
Everything has been accounted for. The goat will serve as a demonstration.
[00:32:44] Speaker C: What are you gonna do to the goat?
[00:32:47] Speaker B: Yeah, what did the goat do to you?
Thought we weren't allowed to kill anything.
[00:32:52] Speaker A: Oh? Shall we spare the goat?
[00:32:55] Speaker B: Well, are you gonna kill it?
[00:32:56] Speaker A: And Rook, you hit a commanding presence with that Bergen's blade and that royal breastplate. And in fact, as you flash the hilt of Bergen's blade, one of the kids exclaims, Bergen's blade!
[00:33:11] Speaker A: And there's a whole bunch of murmuring.
[00:33:13] Speaker F: Bergen's blade! What? Bergen's blade?
[00:33:16] Speaker B: That's right. I'm its rightful owner.
[00:33:19] Speaker A: There is a bit of a silence over the room.
Anything else in your move, Rook? The tension has de-escalated here. There seemed to be no more, you know, muttering or assembling of components or rustling of pages and reading of spells.
[00:33:41] Speaker B: I'm gonna sheathe any of my weapons that I have currently in my hand.
And I do want to pull out the three chevron badge that I picked up a little while ago and just, yeah, flash it to. Flash it to the mistress and say, what do you know of this?
[00:34:05] Speaker A: Whoa. Whoa. He took it out.
[00:34:07] Speaker D: He took it out.
[00:34:09] Speaker A: He took. It. Out.
[00:34:09] Speaker I: That's what she said.
[00:34:11] Speaker A: And a whole bunch of murmurs of Saarn.
[00:34:17] Speaker F: The insignia of Saarn! Royalty!
[00:34:21] Speaker A: And, Rook, as you display this military heirloom sort of token thing, again, you seem to be recognized.
[00:34:31] Speaker E: Celebrity.
[00:34:34] Speaker B: Yeah, I get to just kind of stand there and just address and say, well, until, sounds like until noon tomorrow. We're all going to be in this room, just kind of figuring things out. But I'd like to speak with Gurm and Mem myself.
I'm going to look at the rest of the group and see what they think.
[00:34:56] Speaker E: If it's actually them and not an illusion of some kind.
[00:34:59] Speaker H: Well, I have no relation to those people whatsoever. But I would like to talk to the cub.
[00:35:06] Speaker F: I would like to be an illusionist, says the cub out loud.
And there do seem to be a couple of raised hands indicating there appears to be a sub school of illusion here.
[00:35:21] Speaker H: I have my hammer, and I walk up to the cub.
[00:35:24] Speaker B: I'm gonna address the mistress and say, you did promise that we could speak with Gurm or Mom?
[00:35:30] Speaker I: Haha he said Mom.
[00:35:35] Speaker B: Mem. Memmy.
Is it truly them?
[00:35:41] Speaker F: I can answer many things without breaking the rules.
You can have a chat. One of the praetors, one of these four will make the call.
[00:35:57] Speaker A: And Beleg, you are up.
[00:36:01] Speaker C: Nice.
[00:36:03] Speaker D: But guess what? Not before the spiders.
[00:36:05] Speaker B: Right in the mouth.
[00:36:07] Speaker A: Yes. So many spiders, Beleg, You've taken four biting damage.
[00:36:14] Speaker I: Four?
[00:36:15] Speaker D: Yeah.
[00:36:16] Speaker I: That's not too bad.
[00:36:18] Speaker A: And, you're up.
[00:36:22] Speaker I: I pick some spider legs out of my teeth and say, who are the four we can speak to?
[00:36:29] Speaker F: Me, Selaine, and my counterpart, Raymer the Minotaur.
[00:36:36] Speaker D: Then me, Corge, and Perry, formerly Beleg.
[00:36:43] Speaker I: Corge the Corgi?
[00:36:45] Speaker D: Yeah, it's funny.
[00:36:48] Speaker I: What was the Minotaur's name,
[00:36:52] Speaker G: Gorgeous Corge.
[00:36:52] Speaker A: Raymer, buddy.
Yeah. And the Minotaur looks at you and says, oh, I just got it, Raymer.
[00:37:01] Speaker C: Like, let's see if anybody else gets what these names are references to.
[00:37:05] Speaker A: Yeah. So, Beleg, the whole room is looking you up and down, and you again strike quite an interesting pose. You have your floppy wizard's cap on. And actually somebody shouts out, oh, Nim will be pleased to get his cap back!
[00:37:24] Speaker I: Hey, this is my cap now. I paid for this.
[00:37:28] Speaker D: Do you even know the names of the Three Wizards?
[00:37:34] Speaker I: No, I don't think.
Should I roll history on that?
[00:37:38] Speaker D: Oh, boy, these guys don't know what they're doing. Ho, ho!
[00:37:41] Speaker A: And the Corgi starts, like, massaging his brow and again wanders off into his little congregation of students going, ho, ho!
[00:37:53] Speaker I: Hey, Perry, you used to be me.
[00:37:56] Speaker A: I chose a new name.
[00:37:58] Speaker I: Cool.
[00:38:00] Speaker E: You know why?
[00:38:01] Speaker I: Do I gotta choose a new name? Why?
[00:38:02] Speaker A: I like perry.
[00:38:04] Speaker I: Cool.
All right.
[00:38:07] Speaker A: How long have you been out?
You look like a Belegian. 100%.
[00:38:14] Speaker I: Well, I've been out for a pretty long time. But I'm very Belegian.
[00:38:21] Speaker A: And he gives you the wink in the gun.
[00:38:23] Speaker I: I give it right back to him.
[00:38:26] Speaker A: Okay, Beleg. At the moment, you. You know, you have the floor in this scene as the spiders, you know, do bite if you end your turn there. But they do seem to be staying around that little acid hole that Zozo burned in the floor. They're not expanding out anymore.
[00:38:45] Speaker I: I definitely don't want to stand there anymore. I want to move away from them. Over here.
[00:38:52] Speaker E: Did you say the Minotaur's name was Raymer?
[00:38:56] Speaker B: Yep.
[00:38:57] Speaker D: Giddy up. As he...
[00:38:58] Speaker E: Cosmo Raymer?
[00:39:00] Speaker C: Yeah. Corge Costanza, Perry Pinefeld
[00:39:09] Speaker A: and Selaine.
And Selaine.
[00:39:11] Speaker I: Well done. Yup. Hats off to you Robin.
[00:39:17] Speaker G: Do the dance, Selaine. Do the dance.
[00:39:20] Speaker E: Little kicks, little kicks.
[00:39:22] Speaker A: Steve, as you say, do the dance. You immediately have that memory. This is the girl from Ahuna when you were a wanderer, right, sent by the master of Moy along to various islands and etc. You were sent to this island, and you remember the girl with six toes and that night there where she gave you this puka necklace. And then you were off on your next stop, you know, bearing messages and packages. But it all comes back to you now.
And the jerky dance and her thumbs and legs flying akimbo.
[00:40:02] Speaker G: With those big, wide, weird feet. So hot.
[00:40:11] Speaker I: Aw, Steve's got a foot thing?
[00:40:15] Speaker G: Wouldn't surprise me.
Well, only if you got six toes.
[00:40:20] Speaker I: Toes are like daggers. Little daggers of the body and I love them.
[00:40:26] Speaker G: God damn it.
[00:40:27] Speaker E: Of course, Steve has some weird fetish.
[00:40:32] Speaker A: Beleg, anything else in your move?
[00:40:36] Speaker I: I don't think so. I picked spiders out of my teeth. I'm fresh up, so I'm still trying to figure out what's been going on.
[00:40:42] Speaker B: I don't think Beleg will be able to talk properly with the spider bites in his mouth.
[00:40:48] Speaker E: Hey, Beleg, don't you have Rube's candelabra?
[00:40:50] Speaker I: I can't remember if I gave that back or not.
[00:40:53] Speaker A: You definitely have that.
[00:40:55] Speaker I: I do have it. I'm not telling them.
[00:40:57] Speaker A: Oh, okay.
[00:40:58] Speaker E: Yeah.
[00:40:59] Speaker I: Yeah, I do still have that in my inventory.
[00:41:02] Speaker A: I was just wondering if we could cause, like, a mutiny if we let him know Rube's actually being, like, trapped and beat up.
[00:41:09] Speaker F: You did let us know that. It's shocking and we're all still processing it.
[00:41:15] Speaker B: Is he beat? Beat up, though?
[00:41:17] Speaker A: Yeah, man. They had him. They were punching him and he was like, no, stop it. And they're like, come on. Fuck you cube.
[00:41:25] Speaker C: They've got a punching robot, a construct in there that just punches them all day long.
[00:41:28] Speaker A: Yeah.
[00:41:29] Speaker E: There's a sweeping one, a chicken one, then a punching interrogating robot.
[00:41:32] Speaker B: Just punching into the gelatinous acid cube.
[00:41:36] Speaker A: you notice a lot of...
Gelatinous ass.
...a lot of movement and a lot of chattering. And you know, Johawk, as you've gone over to that gnoll pup, he seems quite excited to actually see another gnoll. He's the only gnoll there. And he is over on the sorcery side.
[00:41:54] Speaker H: That would be this side.
[00:41:56] Speaker D: Uh huh.
[00:41:57] Speaker A: And he sort of says aloud, and as well as you know, Kaitoa, you're, you're making quite the scene. The Gnoll says, I'm sure you're quite aware, Pack Lord, every monster needs to eat. And the monster over there, we send over the chickens and the goats. Is it not a monster?
Rube? A cube?!
[00:42:18] Speaker I: Yep.
[00:42:19] Speaker C: Why do you think they call them Rube the Cube?
[00:42:22] Speaker A: We've never heard that name. Says the Minotaur.
[00:42:27] Speaker E: Well, I talked to him and
[00:42:30] Speaker C: They've heard that name in Maw.
[00:42:32] Speaker F: But he's the High Magi. Maw are rejects. We don't listen to them. That's just where the kids come through. And sometimes summer camp.
[00:42:42] Speaker E: Well, I think you guys are being used and lied to.
[00:42:47] Speaker F: Well, the world must be kept away from our powers.
[00:42:52] Speaker G: Hell no.
[00:42:55] Speaker E: Shine on, you crazy diamond.
[00:42:57] Speaker I: That's right. Beleg just fires a warning shot Eldritch Blast out the hole in the window. Powers are awesome!
[00:43:05] Speaker A: Oh, my God, says Perry.
All of the kids hit the floor.
[00:43:15] Speaker D: I told you he wasn't a charlatan.
[00:43:18] Speaker A: It's the Corgi. And everybody is shocked, Beleg.
[00:43:25] Speaker B: I love how Beleg wakes up and just like, drops Nafre's name no problem. Shooting Eldridge blasts like. It's like ain't no thing. Just like, oh, yea, fuckin boom.
[00:43:34] Speaker E: Right away. Obviously breaking gun safety at a Boy Scout meeting. And just like, just waving his guns around.
[00:43:42] Speaker I: Yeah, I'm trying to empower the children
[00:43:44] Speaker G: Look how fast I can shoot these. Pew pew pew pew.
[00:43:48] Speaker I: It's a desk pop. It's a desk pop.
[00:43:52] Speaker E: Robin, while I got this Minotaur so grappled, can I try and get my construct parts to slowly take over his hands and grasp them and take over?
[00:44:01] Speaker A: Oh, yeah, sure, sure. That's right. No, he's, and he seems to have no problem, you know, being inside your, your personal space.
[00:44:09] Speaker D: Okay. He hasn't fought back at all.
[00:44:12] Speaker B: He's just cuddling in. He's a little spoon.
[00:44:16] Speaker A: When this sort of eccentric group of people at the moment seem just blown away, Beleg. And now the Corgi says, ho ho! Eldritch.
[00:44:29] Speaker I: Sandwich.
[00:44:33] Speaker D: Terrifying.
[00:44:35] Speaker I: Nah, not once you get to know it.
[00:44:38] Speaker C: You guys haven't even seen Hunger of Hadar.
[00:44:40] Speaker E: Yeah.
[00:44:43] Speaker A: There are screams from the back.
[00:44:46] Speaker D: And somebody shouts, not the space between the stars!
[00:44:50] Speaker A: And there is now screaming from some of the younger children.
[00:44:55] Speaker D: It is chaos.
[00:44:57] Speaker E: Hey Beleg, remember that time you lost control of it?
[00:45:04] Speaker G: So I think while all this is happening, Steve has made like an illusion, like a five foot cube of him just kind of hanging out while he's like feverishly trying to get out of this stupid shackle. He's greasing his leg up.
He's trying everything he can. All while, behind this illusion.
[00:45:24] Speaker A: Oh, that's a minor illusion of you?
[00:45:27] Speaker G: Yeah, like I could do like a five foot cube. So the illusions of me just kind of standing.
[00:45:32] Speaker A: Okay.
[00:45:33] Speaker I: Should have shown them what Rube looks like.
[00:45:35] Speaker A: Okay, I'll see if somebody notices that.
No, I think at the moment nobody is noticing.
[00:45:42] Speaker G: Yeah, Steve is. Steve is loving all the extra attention everyone else is getting. While he's furiously trying to get out of this shackle.
[00:45:50] Speaker A: Beleg, Perry runs up to you and says to you in a hushed tone, keep it down.
I know about the call of Anansewa. We all hear it with elven blood. Keep it down.
[00:46:10] Speaker I: Beleg does the finger and the gun and holsters it.
[00:46:15] Speaker A: That was really subtle, Beleg. You are a typical Belegian.
[00:46:23] Speaker I: I just woke up man.
[00:46:25] Speaker A: As you say that. Yeah. Perry turns around and says show's over. Show's over. Back to your seats everyone. We got a long time to wait here and we're already taking requests from our honored guests.
[00:46:42] Speaker I: Number one, yeah talk to Gurm.
[00:46:44] Speaker D: Talk to Mem. Number two, talk to Gurm.
[00:46:48] Speaker I: Who else?
[00:46:48] Speaker B: Who do you guys want to talk to?
[00:46:50] Speaker H: Number three, I'm talking to my pack brother.
[00:46:54] Speaker I: They're like a Grewman around here or something that Perry hates?
[00:46:59] Speaker F: While you boys are making awful puns. We have one of our own prepared.
Uh oh.
No, but really, do you want to see Mem and what he brought back from Basel? Among other things, that's why he got into a little bit of trouble, casting a fireball in the outskirts of Polb, on the Polba plains. Forbidden. But also forbidden is doing a rubbing off of the frieze in the museum in Basel. I mean he was rubbing one out right on the wall.
[00:47:39] Speaker F: Anyways, we caught him red handed.
[00:47:42] Speaker B: He takes his p's and q's from Beleg, so I'm not surprised.
[00:47:47] Speaker F: Precisely. And we even caught him with - it's a 20 foot long rubbing - a 20 foot long scroll that he was making of the frieze and, oh, that's entered into evidence.
[00:48:03] Speaker E: Why are you guys so worried about keeping magic from the public?
[00:48:08] Speaker F: Well,
[00:48:09] Speaker A: And she goes on.
[00:48:10] Speaker F: Wizards must prepare in anticipation of the unknown. Gather information from the world. Know as much ahead of time. We need to know what we face to be ready for anything.
[00:48:25] Speaker E: What do you guys know about the great forge or the spirit forge?
[00:48:30] Speaker F: Part of what we're going to discuss at length. And right in the center of the rubbing, the spirit forge and the vessel.
[00:48:40] Speaker E: I'm just gonna walk towards this window, look outside, just gonna get some air and sniff the fresh air.
[00:48:53] Speaker A: And, you know, you walk past the goat and you're right out on the edge of this, you know, sort of abutment, a kind of balcony, a semicircular balcony with no railing or anything. It just ends in a beveled lip. And there you can see the chains, the three chains. One coming from Zozo, one coming from Steve, and one coming from the goat going out and attaching to - you can see it now as you stride out there into the air - and it is gorgeous out here, the wind is in your metal face. You see one motionless rod suspended out there in the air.
[00:49:34] Speaker B: How high up are we? Did you say 600 something feet?
[00:49:37] Speaker A: You're about 330ft up.
[00:49:39] Speaker B: 330ft.
[00:49:41] Speaker E: How far is the rod from me?
[00:49:43] Speaker A: 60ft.
[00:49:44] Speaker E: God damn it.
[00:49:46] Speaker I: You can probably climb to it or climb along it.
[00:49:50] Speaker C: We could swing on the chains to the other, to the other tower.
[00:49:54] Speaker B: How long are the chains there, Rob?
[00:49:56] Speaker I: That would be fucking hilarious.
[00:49:59] Speaker A: The chains are a little longer than 60ft, so they have about 10 to 20ft of slack in them. And, you know, as the party is, you know, unless you guys are using some mind melding technique, you know, as you begin to discuss your plans, you hear Selaine come up behind you, Kaitoa, and says
[00:50:21] Speaker F: You just have to wait. The Brass Council rarely leaves the tower. Once a month, always casting rituals, somewhat true, but they're also staying young.
[00:50:39] Speaker A: And that is where we will have to leave you until the next time on Dungeons and Blaggards.
[00:51:47] Speaker E: Let's plot and scheme.
Yeah, I feel like
[00:51:55] Speaker H: I am intrigued when they say immortality.
[00:51:59] Speaker E: Well, I think they don't know Rube's actually like, been held hostage and being used.
And they think that's a beast when really that's Rube. And it seems like those. Yeah, these guys are like, hiding out in the tower, regening and like, staying young. And then they'll just appear for this council. Pretty much.
[00:52:23] Speaker I: We are young, we are three.
[00:52:26] Speaker B: I guess the only thing is, is how do you want to prove that that is Rube.
And is there any way or any. I guess any way or any point to doing it?
[00:52:37] Speaker E: Well, I mean to try and maybe get some of these people on our side if like, if we do get convicted of anything because we're going under trial by being here. If Mem got brought here for using magic, Beleg just fucking finger gunned.
[00:52:55] Speaker H: What do they know about us?
[00:52:57] Speaker I: I regret nothing.
[00:52:58] Speaker E: Everything.
[00:52:59] Speaker H: They saw us say we hate the Wizards Guild when that little orb came into Maw, didn't they?
[00:53:06] Speaker E: I'm pretty sure they've known about our party since The White Chain, man.
[00:53:09] Speaker C: Like they seem to definitely have
Yeah.
[00:53:12] Speaker E: Have they. They sent a golem after us.
[00:53:16] Speaker B: Well, since Beleg's girlfriend.
We don't know.
[00:53:21] Speaker E: Well, they sent that clay golem that we were talking about. That was them sending it after us trying to bring us then. And we've been on the run ever since. So. Yeah, I feel like we're just. They're not happy with us. There's no way we're in the like not guilty.
[00:53:35] Speaker B: Well, she disappeared right from the Wizard and Spear.
[00:53:39] Speaker H: But it seems like they need us for something.
[00:53:42] Speaker B: Yeah.
[00:53:43] Speaker E: I don't have the highest of hopes.
[00:53:45] Speaker B: Yeah, but that's what I was saying. Like, do we talk to supposedly Mem or Gurm?
[00:53:50] Speaker E: I. I just. I'm skeptical of why they're so willing to let us talk to them.
[00:53:55] Speaker B: We don't have to divulge anything. Just ask questions. Yeah, like we can just talk to one. And it's not like we have to answer them. We can just ask them questions and find out.
[00:54:06] Speaker E: Yeah. We got time to kill because we're obviously not going anywhere.
[00:54:10] Speaker C: I mean, unless we want to try to make an escape.
[00:54:13] Speaker E: Yeah. I was like, I was thinking about just jumping off that edge.
[00:54:15] Speaker E: I was like, oh, I'm totally bailing on all you guys there.
[00:54:18] Speaker B: But 300. Like over 300ft. What's the damage to that?
[00:54:22] Speaker E: Oh, but if I'm enraged, I'd half the fall damage. I did the math last time and I think I'd end up with like 30 hit points left.
[00:54:32] Speaker G: 300ft is what, 30 D6.
[00:54:35] Speaker C: Yeah.
[00:54:36] Speaker H: Which is maximum of 180 damage.
[00:54:40] Speaker E: Yeah. Halfed, which is 90.
[00:54:43] Speaker H: Oh, shit.
[00:54:46] Speaker E: And I'm at 101.
[00:54:51] Speaker A: So you would live. Just might work.
[00:54:54] Speaker I: Yeah.
[00:54:55] Speaker G: Live for sure.
[00:54:57] Speaker E: And that's if I don't use my grappling hook to try and like do a last minute swing, not fall.
[00:55:06] Speaker C: We do have these chains that are long enough to reach the other, the other tower if we swung on them. Like if somebody just grabbed the goat and jumped.
[00:55:16] Speaker E: No, but the chains are only 60ft. I think they're like 150ft between.
[00:55:21] Speaker C: But the rod is halfway between the two towers. Oh, right.
[00:55:24] Speaker A: Yeah.
[00:55:25] Speaker C: Yeah. So it's just like it would be a swing right across to the other tower.
[00:55:29] Speaker E: Yep. If it's halfway, then, yeah, technically, you could make it.