Episode 2

November 14, 2018

00:57:39

SE01 EP02 - A Sharper Stick

SE01 EP02 - A Sharper Stick
Dungeons & Blaggards
SE01 EP02 - A Sharper Stick

Nov 14 2018 | 00:57:39

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Show Notes

In which Beleg Dygar, half-elf warlock, joins the fray.
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Episode Transcript

[00:00:03] Speaker A: Welcome, friends and adventurers, to dungeons and blackguards. I am the dungeon master, Rob Ulan. We are a fifth edition Dungeons and Dragons actual play weekly podcast. Joining me are the players homo. [00:00:21] Speaker B: Hey, I'm Steve Tahuman. Even a ranger. [00:00:25] Speaker C: Caleb. [00:00:27] Speaker D: My name's Caleb. I am a warforged robot named Kaitoa Taiwan. [00:00:34] Speaker E: I am beleague Dagar, level one, half elf warlock Brandon. [00:00:43] Speaker F: I am Ekaruk Boonsleigh, blood hunter, half orc. [00:00:54] Speaker A: Previously on Dungeons and Blackguards. Far from home and stripped of all their weapons and clothing, our three main characters are imprisoned, procuring weapons from a swiftly dispatched guard. The party escapes this small fortress, but not before witnessing a strange scene and individual. This figure in blue armor. You saw others dressed like you in scant burlap sacks of fleeing the fortress in the forest. You three are now almost at the edge of the clearing with the fortress to your backs, looking upon the forest and the river heading west. Episode two, a sharper stick. [00:01:42] Speaker D: Okay, um, can we see that escaping party being chased? [00:01:49] Speaker C: They are on the far side. Tabaxi dwarf, an elvish looking human. Another figure you can't make out. Looks like being pursued by three to four guards. [00:02:06] Speaker F: Go back up towards the bridge and. [00:02:08] Speaker B: Yeah, they may know something that we don't know as well. [00:02:11] Speaker D: See if anyone in that party will help us. [00:02:13] Speaker F: So my question, too, there is. I mean, if we're halfway kind of between the fortress in the forest, can we see? I mean, they're being. Is that party being chased by four guards? You were saying, rob? [00:02:28] Speaker C: Correct. So you see four there, and remember, there was that other group taken off in the complete opposite direction. [00:02:38] Speaker F: Okay, can we see any other guards in and around the fortress? [00:02:43] Speaker C: As you look back, you see at least three guards starting to come down to the gate and the gatehouse. [00:02:53] Speaker F: So they're gonna be. They'll see us as we're going towards that party. [00:02:58] Speaker D: Yes. We're basically gonna have to backtrack all the way pretty damn close. That catch. [00:03:03] Speaker C: I'd like everybody to make a stealth check. Bel egg, we're gonna have you make a stealth check as well. The guards are now scanning. [00:03:15] Speaker B: Okay, that is an actual legit play. [00:03:19] Speaker F: I still 20 as well. [00:03:26] Speaker E: I got 13. [00:03:29] Speaker D: Kaitoa's got a nine. [00:03:32] Speaker C: Stealthy for the half elf. [00:03:34] Speaker D: Stealth, big robot, not stealth. [00:03:36] Speaker C: Do you add to that, Steve? [00:03:38] Speaker B: Yes, I have a natural 20, but I also add five to it. [00:03:42] Speaker F: So I've got 25, and I got a plus two. Seven. A 22 united as well. [00:03:47] Speaker C: Yeah. [00:03:48] Speaker D: Yeah. [00:03:49] Speaker C: We both knotted on lucky and then Kaitoa a nine. Any stealth modifier? [00:03:55] Speaker D: No. Eight plus one. It's hard to miss a giant robot. [00:04:00] Speaker C: It is hard to miss a giant robot. And one of those three guards at the gate has seen the party of three. Bel egg, your party of four is escaping, except for the dwarf has been shot by an arrow and has fallen down. So you are now running in a party of three. And you have made it to the woods. We're gonna get back to you, but I need to resolve what's happening with the robot, the human, and the half orc in the clearing. You got guards running to you now. You are essentially 120ft from both the guards and the forest. And the elbow in the river. [00:04:52] Speaker D: Does anyone have a pretty good, I don't know, perception that we can just look at, like, how fast is this river moving? [00:04:59] Speaker C: This thing is going to take you about 3 miles an hour. [00:05:03] Speaker D: Yeah. Okay. Okay. So we can't cross this thing. [00:05:08] Speaker B: Rob, while we're kind of sussing our. Sussing our situation out, Steve is collecting rocks. Any decent sized rock. He's going back to basics. [00:05:20] Speaker C: Do you have Steve? [00:05:22] Speaker B: Should I roll? [00:05:23] Speaker C: How about you roll d six? [00:05:27] Speaker B: I have four rocks. [00:05:28] Speaker C: Steve, you got four fist size rocks? Awesome. [00:05:32] Speaker D: Yeah, I got a stone drill, and I also want to pick up some. [00:05:36] Speaker C: You guys are, I guess, loading up for maybe some ranged fighting here. Roll a d six. [00:05:41] Speaker D: Agility or dexterity or. [00:05:44] Speaker B: No, you're just rolling. [00:05:46] Speaker C: I'm free rolling, baby. I'm free. Base. [00:05:47] Speaker D: Oh, it's just a two. [00:05:50] Speaker C: Your big, stubby hands grasp at the ground and you dislodge two nice sized rocks. These things would probably kill a man if you threw them with aim. [00:06:00] Speaker F: Yeah, I was gonna check, too. I mean, myself and Steve have, like, a dagger from guard that we took out, too, right? [00:06:10] Speaker C: You have a short sword. It's a decent weapon. Steve took a four inch blade dagger, and the robot fashioned a stone death ball thing. So technically, you're all armed and, you know, you've clearly pocketed some stones. [00:06:30] Speaker D: Okay, are we. We're prepping for battle, Steve? [00:06:34] Speaker B: Yeah, yeah, I'm good. [00:06:36] Speaker F: Okay, stand in battle. [00:06:38] Speaker D: Yeah. So, Robin, I'm going to start crushing these the best I can or, like, chiseling off this big one of the big stones I have, trying to make a little bit of a dagger or a pointed. A pointed chunk of rock. [00:06:54] Speaker C: Okay, you're. [00:06:54] Speaker D: You're. [00:06:55] Speaker C: You're fashioning more weapons. Ekru half orc. What are you doing? [00:06:59] Speaker F: How far out? [00:07:01] Speaker C: 120Ft away. So they're going to be in range in very, very soon. [00:07:06] Speaker F: I'm going to stand and guard and cover Steve. [00:07:11] Speaker B: As soon as one of those guards that's coming at us hits 60ft, I'm throwing rocks. [00:07:18] Speaker D: Yeah. And I start handing off some of the pointed rock slivers that I've been crafting with one of my big stones. [00:07:28] Speaker C: Party of three. That is what you are doing. You are crafting weapons, you're readying yourselves. Yeah. Okay. [00:07:37] Speaker D: Yeah. [00:07:37] Speaker C: Beleg half elf. [00:07:39] Speaker E: Yeah. [00:07:39] Speaker C: What is your passive perception like? [00:07:43] Speaker E: My passive perception is twelve and I am not proficient. [00:07:50] Speaker C: Okay. I'd like you to roll perception. [00:07:54] Speaker E: That's a Nat. 23rd. [00:07:58] Speaker C: Nat 20. So you see behind you a disheartening scene. The Tabaxi woman has been taken out by these pursuing guards armed with bows. And the dwarf running alongside her, also taken down. Both are down. Over your left shoulder, you notice there's three figures seemingly about to engage three guards from the same fortress you have just escaped from. They are across the banks of this narrow but swift moving river. And there is a spot where the river narrows to a point where you could possibly jump and clear it. Jump your strength with a running jump, is that right? [00:08:53] Speaker B: It's double your strength. [00:08:55] Speaker D: Yeah. [00:08:56] Speaker C: Whoa. [00:08:57] Speaker B: Or is it. No, sorry. Pardon me. Your full strength? Yeah. [00:09:00] Speaker E: Yeah. So the river is jumpable. I can get into this engagement. [00:09:06] Speaker C: Yep. If you look at that little bit of the shoulder where the right bank comes right up to the edge of the river, you can totally jump that. [00:09:14] Speaker E: Yeah. Okay. I'll run for that. [00:09:19] Speaker C: Nice. Because as you look back, your pursuers, these archers, are checking their downed quarry. And as they're doing so, you book it. [00:09:32] Speaker E: On my, like, running back out of the forest. Can I grab a stick? [00:09:37] Speaker C: You certainly can. [00:09:38] Speaker E: Then I certainly do. [00:09:43] Speaker C: You grab arm sized stick and we're gonna arm you with a club. [00:09:50] Speaker E: Yep. One d, four blood. [00:09:53] Speaker C: Great. So back to you three in the clearing. Roll initiative. [00:09:58] Speaker B: Okay, so are you saying that they're at the 60 foot mark now? [00:10:02] Speaker C: Is that you haven't moved at all? [00:10:05] Speaker D: No. [00:10:05] Speaker C: No. [00:10:06] Speaker F: First line of defense. And then as they're fastening the rocks and handing them to Steve, that's kind of what I'm doing there. Can we see or can I see what type of weapons? [00:10:19] Speaker C: From this distance, you can see they are armed with swords. They're not archers. They're in a small formation, one's on point, and they are hell bent on you. [00:10:33] Speaker D: I just stand up and get the dreidel in one hand, I toss the other stone in front of Steve, and I just basically. Stone in one hand. Dreidel, in the other hand, brought my. [00:10:45] Speaker F: Short sword to have that at the ready. [00:10:48] Speaker B: And I'm basically at the ready to throw. Throw the first. As soon as one of them gets in the range. [00:10:57] Speaker F: My initiative was I rolled a three and then I got a plus two. [00:11:01] Speaker D: So five. [00:11:02] Speaker C: Five for Ekaruk Kaitoa. [00:11:06] Speaker D: Yeah, I got a 15. Oh, what do you add to an initiative? [00:11:13] Speaker F: You'll have a bonus. [00:11:16] Speaker D: Okay. Yes. Three. Just plus one. Yeah. Yeah. [00:11:19] Speaker C: So you get 16. [00:11:20] Speaker D: Sorry, 16. [00:11:21] Speaker C: Okay, Steve, I have 21. Nice. [00:11:25] Speaker D: Whoa. [00:11:26] Speaker C: And Belleg 1111. Perfect. [00:11:33] Speaker D: Yeah. [00:11:34] Speaker C: Steve, you're first in the order. [00:11:36] Speaker B: Do I have someone in range? [00:11:39] Speaker C: They're in like, I guess a 50 foot range. How far can you throw those things? [00:11:45] Speaker B: Are they matching dagger? [00:11:48] Speaker C: We're gonna treat these as daggers. [00:11:50] Speaker B: Okay. The sharp chunks. Yeah, let's do that. [00:11:53] Speaker D: Sharded. [00:11:56] Speaker B: If I'm throwing them as I would my throwing spikes, would I be able to throw too? [00:12:00] Speaker C: Let's see your action. Is that bonus action? [00:12:04] Speaker B: So it's kind of like dual wielding where the first one, like my main hand throw would be, would be like standard. Standard damage, and then the offhand throw would be same. Same chance to hit, but you just don't record any extra damage. There's no extra bonus damage. [00:12:23] Speaker C: Same chance to hit and don't rule. Yeah, sure. I mean, if you're wielding two daggers and that's your proficiency. Go for it, bud. [00:12:28] Speaker B: Okay, so the first one, because these guys haven't done anything yet, I'm going to use my ranger ability to have advantage on attack on a bad guy that hasn't done anything yet. So my first attack is going to be that one. So I'll roll advantage on it. I'm going to use my sharpshooter feet. So what that does is it take. I take a minus five to hit, but I get a plus ten to damage. So I'm going to have advantage on that. I rolled another 20. [00:13:00] Speaker D: So go with it, man. [00:13:03] Speaker B: I'm going to. I'm going to take that. So that is a critical hit. Which two d, four. So it's basically for that first one, it's two d, four, plus five, plus ten. [00:13:18] Speaker D: So that guy died from a rock. 15 plus the damage from a sharpened stone. [00:13:29] Speaker B: Basically the sharpshooters. Like, I hit him in, in the eye. [00:13:33] Speaker D: Yeah. [00:13:34] Speaker B: In some place. That really sucks to get hit. [00:13:37] Speaker C: So what was the total damage on that one, Steve? [00:13:39] Speaker D: He's just figuring that out. Yeah. [00:13:41] Speaker B: So that first rock that hits him in a really soft spot hits him for 22 damage. [00:13:45] Speaker C: 22 yeah. [00:13:48] Speaker D: Okay. That's one of the stone. [00:13:51] Speaker C: You hit him clean in the left eye, and he staggers. His momentum just completely reverses guard two and guard three. They have not reacted in time, so. [00:14:09] Speaker B: The second attack is not an advantage. I rolled a 19 for that. [00:14:13] Speaker C: Now, that's gonna. That's against their ac. [00:14:16] Speaker B: Yeah, it's a 19. Well, I'm sorry. So it's a hit. So the second one. I mean, that first one was pretty awesome. The second one does three damage altogether. [00:14:28] Speaker C: Three? [00:14:29] Speaker D: Yeah. Can't believe you only killed one guy and damaged the first one. [00:14:34] Speaker B: Was not supposed to do that much damage. [00:14:36] Speaker E: Lame. [00:14:37] Speaker B: It wasn't my fault that I created. [00:14:43] Speaker C: Kaitoa. [00:14:44] Speaker D: Yeah. [00:14:45] Speaker C: You are next in the order of battle. You see the first guard, the charging guard, go down. [00:14:53] Speaker D: What's their distance? [00:14:54] Speaker C: Now, the second guard has been hit, and he's slowed down just a little bit as a second dagger hits him in the leg. So he's. He's obviously lost a step. Now, there's clearly one that's closer to both you and rook. [00:15:09] Speaker D: As Steve tagged that dude, I definitely look at him and, like, nod, like, holy fuck. And then this. Watch. The other dart hit this guy in the leg. He slows down. And then the third healthiest guard. I'm just gonna run at full on screaming, and with my dreidel and my rock, I'm going to do a two handed smash if I get within range. Yeah. What do you need to Merle? [00:15:49] Speaker C: A D 20:00. [00:15:52] Speaker D: A.M. i. Adding anything. [00:15:54] Speaker C: Let's see. Plus three to strength, and then plus. [00:15:57] Speaker D: Two for a proficiency bonus. So plus five. So it'd be 17 that hits. Yeah, yeah, yeah, yeah. All right. Now I'm going to roll for damage, which. What did we decide on the melee? Oh, it's the four. Or if there's this stone hammer or. [00:16:20] Speaker C: Yeah. I'll tell you this. I'll give you a great club, okay. One d eight, bludgeoning. [00:16:24] Speaker D: No way. [00:16:25] Speaker C: One d eight, bludgeoning. Great club. [00:16:27] Speaker B: Okay. [00:16:27] Speaker D: What a gentleman. [00:16:29] Speaker C: Thank you. [00:16:30] Speaker D: One d eight and plus a one, bludgeoning. A nine. [00:16:39] Speaker C: Damage to guard number three. [00:16:42] Speaker D: And then also, I'm gonna use rage as my bonus action, okay? Just for the resistance, in case the other guy hits me or this guy lives. [00:16:51] Speaker C: And what does rage do? [00:16:54] Speaker D: I'm resistant to bludgeoning, piercing, and slashing. And also, I have advantage on strength checks and stealth or strength saving throws. So I'm raging, and, yeah, I'm just hit that one, dude. How's he doing? Is he okay? [00:17:12] Speaker C: So you charge up to this guy, and, you know, you obviously meet him head to head with your club, and he's not looking good. Looks like he's taken a really heavy blow to the chest. He's not down, but he's bloodied. Okay, bell egg, how far away am. [00:17:31] Speaker E: I from he who is bloodied? [00:17:34] Speaker C: That fellow is probably just within your range. [00:17:39] Speaker E: Okay, um, let's, uh. Oh, also, I'm assuming that the stick that I grabbed would be a weapon I'm proficient with, and it would be the first weapon I've touched since having a long rest, so it should evoke my hex blade, my hex warrior. So I can. I can use my charisma modifier instead of my dex or strengthen. [00:18:04] Speaker D: Nice. [00:18:05] Speaker E: Yeah, yeah. So, hex warrior, at first level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons, which is rad, but inapplicable. The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and isn't two handed. And when you attack with that weapon, you use charisma instead of strength. [00:18:33] Speaker D: Yeah. [00:18:33] Speaker E: So this stick is. Is my weapon for the foreseeable future. [00:18:39] Speaker D: Until you upgrade it to a sharper stick. [00:18:46] Speaker E: Only my hex blade weapon, like, one weapon for long rest, can be my hex blade weapon, so. [00:18:51] Speaker D: Yeah. That's sick. That's a great move, dude. [00:18:55] Speaker E: Oh, it's pretty rad. [00:18:57] Speaker D: You're the only one here with a good weapon, I guess, other than Brandon. All right. [00:19:03] Speaker E: And I can do a melee attack, so I might as well do a melee attack. [00:19:07] Speaker D: I mean, because then you have it. Yeah. [00:19:10] Speaker E: All right, so let's hit this fucker. [00:19:14] Speaker D: Yeah. Bring on the 20. [00:19:19] Speaker C: Yep, there it is. [00:19:23] Speaker E: It was a five plus three plus two, so it's a ten. It's got to be some shitty ac. [00:19:30] Speaker C: Yeah, just not. Yeah, so you do hit them, but it glances off. They got this traditional soup bowl, upside down soup bowl, kind of metal helmet, and it just clangs right off. [00:19:44] Speaker D: Boo. And then I ate the bowl. [00:19:49] Speaker C: So you are in range of guard two and of guard one. [00:20:07] Speaker G: Hey, everybody. It is Seth the DM for cheaper by the dungeon. And we are a D and D, fifth edition podcast. Our whole deal for our campaign currently is kind of treasure hunter themed. The players, Normandy, Zippy and Darion are looking for a grand treasure, but at the same time, they'll probably screw it up and do whatever they want and become like farmers or something. Either way, it'll be a fun time. You can find us anywhere. You get your podcast, which is like Spotify, iTunes, Google play, any other ones I'm missing, which is probably a lot. But anyways, we just like to have fun, hang out, and screw up my dming and plans. So if you like that, tune in, we release every kind of other Tuesday. So hopefully come in and check our show out. Thanks, everybody. [00:21:08] Speaker C: I am so guard number two. [00:21:10] Speaker D: Steve. [00:21:11] Speaker C: Okay, we're gonna attack Kaitoa. [00:21:14] Speaker D: Aw, you fuck. [00:21:16] Speaker C: 13, does that hit your ac? [00:21:20] Speaker D: No, it does not. [00:21:22] Speaker C: Okay, he does not connect. And this next guard, the one who just shrugged off a blow from the mysterious half elf who's all of a sudden entered combat with you three, this guard is just going from one to the next. He's stabbing wildly. Guard number three. [00:21:45] Speaker F: And he's the one that got hit. [00:21:47] Speaker C: He's the one looking the worst. Yeah. So guard three is the one close to Ekaruk and Kaitoa. He's gonna take a cut at you, rook. Okay, 16. [00:22:00] Speaker F: My ac is twelve. [00:22:02] Speaker C: So that hits one damage. So this guy, he managed to get a piece of half orc. Maybe he just nicks your. Your left shoulder. You didn't really feel this. You just kind of shrug it off minus one to your hit points, and rook, you're up. You got one guy who's just tasted a lot, a little bit of your blood. He's in range. [00:22:29] Speaker F: So take my melee attack with my short sword, the guard that's closest to me, and Kaiuto there. [00:22:41] Speaker D: Kaitoa. Kaitoa. I don't forget it. [00:22:48] Speaker C: Roll it up. [00:22:49] Speaker D: Insult his confidence. [00:22:52] Speaker F: 18. Oh, yeah, nice. [00:22:55] Speaker C: It hits. [00:22:56] Speaker F: And what have you use my proficiency for the short sword. That short sword, is it a D eight? [00:23:02] Speaker C: What is your role for damage with his short sword? Is that what you're asking? Six. [00:23:07] Speaker D: I think it's a D six. Yeah, because it's like a light weapon. [00:23:11] Speaker C: One D six piercing. [00:23:13] Speaker D: Yeah. [00:23:13] Speaker C: So you just roll that bad boy. [00:23:15] Speaker B: You add your strength bonus to that damage. [00:23:18] Speaker F: Yeah. So I was a six. [00:23:20] Speaker C: Sweet. Oh, man. [00:23:22] Speaker F: Yeah, those get hit, life over. [00:23:26] Speaker C: He's dying. How'd you take him out? [00:23:29] Speaker F: He attacked me. Right. So after the construct hit him, he took a swing at me and got a. Got a little sliver. Yeah, exactly. So as he was following through from that, I spun around and sliced with my short sword across his face. [00:23:50] Speaker C: Yeah. And before you know it, you know your sword is buried in this guy's skull up to the hilt. Guard number three is alive and well, who's next? [00:24:06] Speaker D: Well, he does have it. He's got a chunk of rock. Rock in his leg. [00:24:10] Speaker C: We're back to Steve. Top of the order. [00:24:14] Speaker F: One's got one eye left. Hit him with that throat dagger. [00:24:19] Speaker B: I'm gonna do the same thing I did last time. So go for a soft spot the first throw and then follow up with the second. [00:24:26] Speaker D: Yep. Just in case. [00:24:27] Speaker C: Okay. Yeah. [00:24:28] Speaker B: Especially, like, stealing. Oh, I'm gonna roll for the first throw. Is just a regular eleven. That does not hit is a ten. [00:24:50] Speaker C: Who's next in the order? Kaitoa. [00:24:52] Speaker D: Kaitoa. Yeah. Okay. What's the distance between me and the dude with the leg injury? [00:24:58] Speaker C: Well, you're within 10ft. [00:25:00] Speaker D: Okay. Is he. He's looking at, I assume. Is it Bell egg and Bell egg just hit him. Right? [00:25:09] Speaker E: Old belly boy just missed. [00:25:12] Speaker C: He is closest to. Yeah, he's closest to bellic. [00:25:18] Speaker D: I mean, am I still enraged? Cause we totally. 1 minute. [00:25:22] Speaker C: Yeah, man. You have like ten rounds of combat of rage. [00:25:25] Speaker D: Oh, okay. Sweet. I run up behind this guy and with the rock in one hand and the dreidel in the other, I go for a massive. Just like one. Two. Like bam, bam. On the back of this guy's head. A stone in each hand to make it heavier. Although one of the stones is pointed like a dreidel, the other is just a ball. But yes, both are crashing into his head with my fists. 13. [00:25:53] Speaker C: Now attack rolls wins. Right. So you hit this guy. [00:25:57] Speaker D: Oh, thank God. [00:25:59] Speaker E: Ty goes to the attacker. [00:26:01] Speaker C: Yeah. Attacker wins. [00:26:02] Speaker B: So if you roll their ac exact. Then you hit them. [00:26:05] Speaker D: Thank God. Okay. Doing one. [00:26:09] Speaker C: D six. You have the D eight. Your great mace. [00:26:13] Speaker D: Oh, right. My dad. [00:26:14] Speaker C: Your stone dreidel has the property of a great mace. [00:26:17] Speaker B: The D eight. Plus your strength bonus. Plus the fact that you're enraged. You get a plus two. [00:26:23] Speaker D: Right. D eight is six, plus my strength modifier, which is three, which is nine plus two because I'm enraged. Eleven. [00:26:43] Speaker C: You have killed the third guard. So this little vanguard of guards who's come out of to challenge you escapees has not fared so well. Everybody roll a perception. [00:26:57] Speaker F: So we've got one left with one eye, right? [00:27:00] Speaker C: Oh, no. [00:27:01] Speaker D: He died. Tomo killed him with that shot. [00:27:03] Speaker C: He died on him. [00:27:03] Speaker F: Oh, did he? [00:27:05] Speaker D: That was like a harpoon hitting him to the chest. I got a 20. [00:27:14] Speaker F: I was 18. [00:27:15] Speaker C: Okay. [00:27:16] Speaker E: Belly got an eleven. [00:27:18] Speaker D: Oh, is that a perception? [00:27:19] Speaker C: Perception. [00:27:20] Speaker D: And I add my bonus to that. Right. Uh, sorry. [00:27:24] Speaker C: 23. [00:27:25] Speaker F: So then I've got a 18 plus two. So 20. [00:27:28] Speaker C: Oh, you were 20 as well, Steve. [00:27:31] Speaker B: Actual 20 plus four, that's 24. [00:27:36] Speaker D: No, uh, Robin, Robin, I screwed up. I rolled a 20 plus my perception 22 modifier, which is a three. I rolled a 23. [00:27:44] Speaker C: So except for Beleg, all three of you immediately noticed. And how could you not? The three Archer guards. So the three guards armed with looks like short bows on the far side of the bridge. They are obviously coming back out of the mouth of the woods. Good thing you guys all rolled pretty high there, because you have. What is that? I mean, you got like, 3400ft to make some choices here. [00:28:22] Speaker D: Are we. Are we gonna follow the river to the ocean and try and take off from there? [00:28:27] Speaker C: I hear body looting. [00:28:29] Speaker D: Yeah, but also we should be looting the bodies while we're talking because their bodies are around each other. [00:28:35] Speaker C: This is a loot and chat and. [00:28:38] Speaker E: Loot chat. [00:28:39] Speaker C: Yeah, loot chat. So this is easy. You got three guards. [00:28:43] Speaker B: Steve is already has his hands in the pockets of the guard closest to him. [00:28:49] Speaker C: The closest one to you is guard three. [00:28:51] Speaker D: That would be the guy Brandon killed. [00:28:53] Speaker C: Yeah. [00:28:53] Speaker D: Yeah. [00:28:54] Speaker C: Me and Steve and that guard had a short sword, a four inch dagger, and one piece of silver. [00:29:03] Speaker B: The dagger. Anyone want the short sword? [00:29:07] Speaker E: Sup, guys? My name is Belly, by the way. We haven't had a chance to meet. [00:29:13] Speaker D: We all look at you, nod and then say, do you want the short sword? [00:29:20] Speaker E: I'm sitting pretty with the whole hexy stick over here. So I'll take any silver you guys don't want, but any weapons. [00:29:28] Speaker B: Right now, I have the dagger. I don't care what's over. Right now, I'm on the second guard. [00:29:35] Speaker D: I'm taking the dude that I took down. [00:29:38] Speaker C: And they all have a short sword, a four inch dagger. One of them had a purse like the first guy you, your guard back in the fortress, he has a purse with five silver. [00:29:52] Speaker D: Okay, so I take the five silver. I also take the short sword. [00:29:55] Speaker F: I think my guy's proficient in dual weapons. So I'll take the second short sword off two. [00:30:02] Speaker D: Because you already had one. [00:30:04] Speaker C: Yep. [00:30:04] Speaker D: Yeah. [00:30:05] Speaker C: You guys got an excess of weapons now. [00:30:07] Speaker D: Yeah. [00:30:08] Speaker E: Yeah. So what's left over for old belly to take? [00:30:11] Speaker C: Can. There's one silver piece. There's a short sword. [00:30:15] Speaker F: And isn't there? There's a dagger too, isn't there? Because there was three daggers. [00:30:18] Speaker C: Yeah, Steve is like Hoover. Like, just sucking up daggers. [00:30:23] Speaker B: Oh, yeah. Yeah. There's not even a conversation about it. I'm just grabbing. [00:30:31] Speaker D: But, Brayden, you actually should take another weapon because eventually that six can wear out, right? [00:30:36] Speaker E: Yeah, I know. Yeah, I grabbed the shortsword already. [00:30:38] Speaker D: Yeah. Okay. [00:30:39] Speaker E: Yeah, I grabbed the short sword. And then I'm just gonna go for the silver. Whatever silver there is that I can grab. [00:30:46] Speaker C: So you got one piece off that last guard. Okay, so you guys have now three dead guards. There's nothing left on them. [00:30:54] Speaker D: Do you want to. Do you want to fuck with some archers? [00:30:56] Speaker F: Well, if we go back up, then we're taking on three short bow Archer guards. [00:31:00] Speaker D: Exactly. So, I mean, we. I think everyone did pretty good that fight. But I mean. Or do we just want to, like. Or do we go back up where came from? [00:31:12] Speaker F: But if we go back that way, we've got the Archer guards. Plus, I mean, Robin, how many guards did you say were totally to start. [00:31:20] Speaker C: With, you saw at least twelve, maybe 16. So, I mean, what is that? I mean, there's a possible 8910. Twelve guards running around. You visually have three in your range. They're all ranged. Yeah. [00:31:34] Speaker D: So we should cut our winnings and just deep downriver, I think, towards the ocean. [00:31:39] Speaker E: Yeah, Barry, for cutting our winnings. Considering he saw the people he was with get taken out instantly. [00:31:46] Speaker D: Yeah, they got pegged in. Okay, um. Everyone's cool with that? Yeah, yeah, perfect. Where the woods narrow. [00:31:52] Speaker C: Okay, so you're going directly west. [00:31:56] Speaker B: I'm, um. I'm going straight for the tree line first. [00:32:00] Speaker C: Yeah, you're going straight for trees. Okay. [00:32:03] Speaker B: Anything that'll break the path of those arrows. Time to shoot at us. I'm going for the trees. [00:32:09] Speaker D: I'm gonna. I'm gonna keep going along the river, kind of so they see me. Because if. If Steve's gonna go into the woods, I want them to see me and follow me and not Steve. So we kind of. We're within, I think what you're saying, 40ft of each other, but I'm at the river and he's in the woods. [00:32:30] Speaker E: I'm going with that same mentality of I don't have to be the fastest, I just don't have to be the slowest. And I'm following the human and I'll. [00:32:37] Speaker F: Go, uh, with the construct along the river. [00:32:42] Speaker B: Sweet. [00:32:43] Speaker D: And we're under 50ft from each other or staying under 50ft because I'm not right against the river. I'm like, where I can see the river. I'm halfway between Steve and the river. [00:32:54] Speaker E: Every time you say construct, I just feel like it's racist towards. [00:32:59] Speaker D: Oh, we're gonna. We're gonna get to that. Our first campfire. Like, uh, guys, I really don't appreciate. [00:33:08] Speaker F: I'm a half orc. I don't understand what racism is. [00:33:13] Speaker D: Or you know too well, exactly. [00:33:16] Speaker C: It's interesting you guys should say that because you have a pretty diverse group. So you have a half alpha, half orc. Uh, construct this living construct. Um. Uh, Steve here, uh, he's sure now. He knows. He knows exactly where you are. This is not a large river by any means. It's not on many maps. So you're approximately 12 miles from the ocean. [00:33:44] Speaker D: Okay, that's not bad. [00:33:46] Speaker C: At this point, you see the archers, they have moved to the position in front of the guardhouse and the gate. I want everybody to make a stealth check. [00:34:02] Speaker D: Oh, Robin. Fuck. [00:34:06] Speaker C: A ten. [00:34:08] Speaker F: Nice. [00:34:10] Speaker D: I've got a 15, plus my stealth. It's a one. So 21. [00:34:16] Speaker B: I am 15 plus five for 20. [00:34:19] Speaker C: Nice. Okay, so it seems like. Let's see. Where. Where are these guys? You can almost feel as you. You know, when you look at people and you can just tell. Luckily enough, it seems like the shoulder of the river and the dense forest have given you guys just enough. Just enough space that you're now out of the visual range of these pretty sharp eyed archers. [00:34:49] Speaker F: I think from here, I'm gonna head towards the trees now because I can see that Steve and Belleg are in the trees and have some good coverage, so I don't need to follow the river. I'm gonna head back into the trees and meet up with them. [00:35:09] Speaker D: He kind of. I notice that. Or we look at each other. I notice he's. We're in the clear. We notice that they're kind of looking at us but not pursuing anymore. So I see. We'll just call him rook. Moving back towards Steve. So I follow. Okay. And then we meet up, I guess, just like, is everyone okay? Did anyone take damage? I ask, is everyone okay? [00:35:40] Speaker F: No, they wrecked my burlap sack. Oh, bastards. [00:35:45] Speaker D: Cover it. And just, like, back to earth, you go, burlap sack. I mean, I'm a construct, so I imagine I have a pull out drawer in my hip for, like, coins. [00:35:58] Speaker C: I can't. [00:35:59] Speaker D: I can't hold anything massive, but I can hold, like, rations, gold, so many hidden compartments. [00:36:11] Speaker C: As you four are quickly sharing some words, you'll remark that all of you, including the newest member of this party, have these large, cumbersome metallic collars. Furthermore, can everybody make a constitution saving throw? [00:36:33] Speaker D: A d 20. [00:36:34] Speaker C: Yeah, roll a d 20. [00:36:37] Speaker E: I got a 20, not a nat 20. I got an 18. Plus two. [00:36:42] Speaker F: So what are we supposed to look at for? [00:36:45] Speaker C: You have constitution. [00:36:48] Speaker F: Oh. Plus two. So I've got a 17. [00:36:52] Speaker C: Nice. So 15 plus two. Okay, 17. [00:36:55] Speaker F: Well, Steve's rolling. 20 is like, it ain't going out of style over there. [00:36:59] Speaker B: Yeah, I'm doing just fine. [00:37:02] Speaker C: So rook and Bel egg. Yeah. You've rolled so far, so good. How about our friends, uh, Steve thehoman? [00:37:08] Speaker B: I rolled a crit 20. [00:37:11] Speaker D: Yeah. Okay. So I rolled 14 plus my constitution, right? Yeah. Which is two. [00:37:26] Speaker C: So 16. [00:37:27] Speaker D: Yeah. I wanted to ask. Sorry. With saving throws, because I have constitution. As. As a saving throw, do I add anything to that number? [00:37:36] Speaker B: If you have. If you're proficient in your constitution. So if you get a proficiency in your constitution, saving throws. So you get your constitution bonus plus my proficiency. [00:37:46] Speaker D: Yeah. Okay. So just put it in the chat. [00:37:48] Speaker C: Thanks. So everybody is rapidly remembering parts of their last month. You have a haze that is slowly wearing off. This place is getting more and more familiar. In fact, even this river starts to seem familiar. What do you do? [00:38:09] Speaker F: But do we know what time of day it is? [00:38:12] Speaker C: The sun is still up. It's a bright, clear day. Good thing, I guess, you got this forest for cover just before one. Yeah, let's say it's around one. [00:38:21] Speaker D: Yeah. [00:38:22] Speaker B: Rob, what happened to Bertio? Did he. [00:38:25] Speaker C: Bartio? [00:38:26] Speaker D: Yeah. [00:38:28] Speaker C: It appears that Bartio is emerging now from the perimeter of the clearing in the forest. It looks like he sort of took off and did not participate in that encounter with the three guards. But, you know, now he is re emerging towards the party. Where did you guys get the weapons? [00:38:56] Speaker D: We paid for them with blood. [00:39:01] Speaker B: We borrowed them for someone. [00:39:02] Speaker E: Who the fuck is this guy? [00:39:05] Speaker C: We have to get out of here. We have to get back to lot more. [00:39:08] Speaker D: I see. I see Beleg kind of like, step forward threateningly, and I just look at him and explain, like, this man was with us in the cell. Uh, we helped. [00:39:18] Speaker E: I was pretty nonchalant about it. [00:39:20] Speaker D: Oh, okay. Well, you look like you were questioning, so I just. I thought I'd explain it of. [00:39:26] Speaker B: Hey, Lockemro. [00:39:29] Speaker F: Where is Locke Locker? [00:39:33] Speaker C: Well, lot morrow is where the river goes. [00:39:36] Speaker D: Is that town? [00:39:38] Speaker C: It's, uh, it's a small village, but listen closely here. This won't be easy to hear or understand. [00:39:48] Speaker D: What. [00:39:50] Speaker C: And all of a sudden, an arrow flies right through his forehead from the rear and Tio falls flat on the ground. You've been spotted by the archers. [00:40:06] Speaker D: Oh, Tio, we hardly knew. Yeah. [00:40:12] Speaker C: Tio, in his non stealthy way, has led the archers to you. [00:40:18] Speaker D: So much for t o and the gang. Okay, can we see? How many archers can we see? Because obviously we're in the woods. We're darker than them, so you guys. [00:40:29] Speaker C: Have a great vantage point here. [00:40:32] Speaker D: They're still in the open field. [00:40:33] Speaker C: You can see exactly where the arrow came from. It's the same three archers. And now you see approximately seven armed guards running from the guardhouse and the gate to the fortress. [00:40:48] Speaker D: We gotta go. [00:40:56] Speaker C: Furthermore, a horn has blasted out from the direction of the fortress. [00:41:05] Speaker D: So if we stay those armed guards, we're fighting ten instead of, like, three. That turns into ten. So I just say we gotta keep going. Let's go to Loch Leo. At least we know where we're going. [00:41:15] Speaker E: Belleg rolls his eyes and starts running away. [00:41:18] Speaker D: Yeah. [00:41:19] Speaker C: Okay, so you guys are running. You've heard two horn blasts. [00:41:23] Speaker D: Where you running with the river? [00:41:26] Speaker F: Yeah, we're east down the river. [00:41:29] Speaker D: Right, west. [00:41:30] Speaker E: Yeah, we're correct where Tl suggested that this locked place was. [00:41:36] Speaker D: Okay, perfect lock, Leo. The scottish town. [00:41:42] Speaker C: Sure. I mean, it's always tough when these NPC's die with, you know, dying hooks on their lips. [00:41:48] Speaker E: We're not gonna want to hear this. [00:41:50] Speaker C: Let me just make sure you guys are on the south side of the river and you're traveling west. [00:41:56] Speaker E: Yeah, yeah, yeah. [00:42:01] Speaker C: Okay. Does anybody. Anybody have any survival proficiencies? [00:42:07] Speaker D: Yeah, tomo does. [00:42:09] Speaker E: Yeah, tomo does. [00:42:10] Speaker D: He is Mowgli, just like a Nordi. [00:42:14] Speaker B: Going through the woods for me is just, like, running on, like, regular terrain. And in fact, my difficult terrain doesn't slow anyone in the group of me. [00:42:24] Speaker D: I love you being, like, a mowgli like character, but you're just wearing, like, a yellow t shirt and gray slacks. Like, you're just that proficient in the wilderness, that you're still wearing, like, casual dress clothes. Your nikes are still unscuffed. You're just, like, crazy. [00:42:40] Speaker E: Are you an outlander, tomoe? [00:42:43] Speaker D: Yeah. [00:42:43] Speaker F: And I have a proficiency in survival. [00:42:45] Speaker B: As well, so, uh, a ranger. So for me, this is just right of the woods. I'm in. I'm in my spot right now. [00:42:52] Speaker E: So we're running with you. [00:42:54] Speaker D: Yeah, let's follow Steve, the human. I mean, I don't think we know this about him yet, but it's quite apparent by his, like, throwing. Throwing of rock shards, he can. He can pick up a thing or two. Because we want to get buried in these woods. We can probably lose them pretty. [00:43:13] Speaker C: Yeah. [00:43:13] Speaker E: Belly is doing everything he can not to be last. [00:43:16] Speaker D: Well, I don't think we need to sprint or. I'm definitely not sprinting. [00:43:20] Speaker C: So you are stealthily running away, trying not to make a commotion. [00:43:24] Speaker D: Yeah. Chill. [00:43:26] Speaker F: Yeah. [00:43:31] Speaker C: Just out of the distance. You hear that, that fortress horn, and it's getting a lot further away. As you crash through the undergrowth and start to really check your volume levels as you four are escaping near the banks of this river. And there is a bit of a trail. There's a bit of a trail, like maybe a pony trail that's been developed over the years. You realize it is. It is getting quiet and you don't hear the sound of pursuing voices. And it's now been about five minutes, and you also have not heard another horn blast. It seems for the moment that you're not being pursued, but you're still. You're still running. [00:44:19] Speaker F: Can I do a. I'll do a nature check to check our surroundings and kind of where we are in relation to the river. [00:44:30] Speaker C: Okay. [00:44:31] Speaker F: You want me to roll a d 20? [00:44:32] Speaker C: Always. [00:44:35] Speaker F: Nice. So I've got a plus one in nature, and I just rolled the 19, so 20. [00:44:41] Speaker E: Nice. [00:44:41] Speaker C: Okay. This river, again, is very swift flowing river, and you're pretty sure that it's Benign. You're not going to come across crocodiles or anything of this sort. The half orc and the human in this group, although you folks are strangers with your past perception checks, I mean, both of you, both of you are pretty clear about where you are. You're on the west coast of this giant continent called Baheru. And children, when they grow up in this world, they learn about various large land masses and kingdoms and regions and the big islands of the world in the shape of animals. And Baheru is what's called the bird. And you know that you're at what they call the wing of the bird, and it's a big bay lot. Murrow is not a town you've heard of. Poor teo seemed to be indicating that this river led there. Neither of you, you, rook, or you, Steve, have heard of this. And Beleg, you are a strange character because half elves tend to be pretty darn rare in this part of the world. In fact, none of you have seen a full blooded elf ever. [00:46:13] Speaker E: Ooh, should I clip my ears? [00:46:17] Speaker C: What does that. What does a half elf look like in your view? Are you very elfish, or could you pretty much pass for human? You got some three day stubble and stuff. [00:46:26] Speaker E: Ah, I probably have some stubble right now, but I definitely have pointy ears. [00:46:30] Speaker C: Well, you guys noticed this is a half elf and half orc. There's someone about you, too, that's pretty darn rare. Hafys half orcs are not very populous in this area of the world. And in fact, all of the great half orc kingdoms are far, far to the north. [00:46:57] Speaker F: So me and half Elfie are rare breeds over here. [00:47:00] Speaker E: I probably look you up and down and acknowledge that we're both weird, but also, I'm still hesitant to be your buddy. [00:47:08] Speaker B: You guys are all weird. [00:47:12] Speaker F: Human over there. He's just looking at us with a little, little suspicious eyes. [00:47:18] Speaker E: Yeah. I'm picturing you as, like, air bud. Like the one I looked at when I first saw you guys fighting. Being like, this guy's gonna be useless. Dog throwing touchdowns. [00:47:32] Speaker D: I kind of observe everyone, like, judging each other's races. Just sit down and start whittling more stone daggers with my hands. [00:47:40] Speaker C: I know. I assumed you guys were walking and talking. [00:47:43] Speaker D: Oh, okay. [00:47:45] Speaker F: And me and the half elf are having a moment over here, looking at each other. [00:47:49] Speaker E: Yeah. [00:47:51] Speaker B: Steve. Knowing, picking up the geography, do I know where I could expect the closest city? Knowing that I'm on this tip of a hero. [00:48:02] Speaker C: Steve, the closest city. Well, most peoples and groups in this age of the world very much thrive in the safety of towns, walled settlements, fortified strongholds, and large cities. Then there's the wild and the perils of traveling through the wilderland. Unforgiving at best, deadly at worst. Perhaps not to someone such as Steve, but so towns are few and far in between. So, logically, the nearest settlement, Steve would think of. Or the options would be following the trail through the forest or following the river west towards the ocean. This is where Bartio indicated this town of Lot Murrow. Too small for most. Any map might be found along the river. Otherwise, Steve, to answer your question directly, the nearest city, you are on the wing of the bird, geography wise, on this continent, and you would know only a few large settlements, cities. And the city of Gilagi on the mainland is the largest of them and is roughly north of your position. [00:49:26] Speaker E: Yeah, so we want to go north on the coast if we want to get to Galagi. [00:49:31] Speaker C: And you guys are on the smallest river in that pretty big bay. [00:49:37] Speaker F: So where you got to follow that river down and then go along the coast. [00:49:41] Speaker B: Let me stop for a minute. And I want to check these collars we're wearing these weird. Want to, like. [00:49:47] Speaker C: Absolutely. You check on these collars? [00:49:50] Speaker D: Yeah, I forgot. [00:49:51] Speaker B: We all beat anything better on mine. I'm going to stop and grab that half. Fell for the or whoever's closer. [00:49:59] Speaker C: What do you guys want? Do you guys want to roll a history? Arcana? Perception. There's so much perception. [00:50:08] Speaker F: For me, can I. [00:50:10] Speaker D: For me, I'm going to go with perception. [00:50:14] Speaker E: Would investigation work. [00:50:16] Speaker C: Sure. So, how about everybody roll the ability of their choice and let me know what you got? [00:50:22] Speaker E: I. Nat 20. [00:50:25] Speaker C: Sorry. Bel. Egg the 20. [00:50:27] Speaker D: Yep. Yeah. [00:50:27] Speaker E: Nat. [00:50:28] Speaker C: Oh, hey, and, Bell, what did you roll there? What was that? 20? [00:50:32] Speaker E: I rolled investigation, and it was Nat. [00:50:36] Speaker C: Steve. [00:50:38] Speaker B: Um, I I'm gonna. I'll roll. I'll see what happens. Ugh. You rolled a 1010 plus 410. [00:50:47] Speaker C: Oy. You flew too close to the sun of curiosity. [00:50:52] Speaker B: I tried to go higher than 14. [00:50:54] Speaker F: So I got a with my arcana. [00:50:57] Speaker D: I am a 1216. Perception. [00:51:03] Speaker C: Sorry, kaitoa. What was that? 1716 six. And what. What did you roll? [00:51:07] Speaker D: What section? [00:51:09] Speaker C: Nice. Okay, so, all of you guys, as you're walking, I think one of you said if you could get a look at somebody else's caller, you'd have a look at that. So you guys start focusing your attention on these collars. [00:51:21] Speaker D: So we're at a walking pace now. We've slowed down. We're free of combat. We're not worried about being followed anymore. Yeah, well, we might be. [00:51:31] Speaker C: If you're worried about anybody eavesdropping, you could always roll a perception, but that's up to you. [00:51:36] Speaker D: I rolled perception on the collar. [00:51:38] Speaker C: That's true. Okay. There's nobody around you. You look at the construct's collar, which is the largest. It's almost like a literally scaled version of the other ones, so all of the details in the smaller ones are exactly as they are. And the large one, in fact, you, steve, you're only, what, 16 years old? You're not nearly as tall as this half orc or the half elf. Your collar is a little smaller with your arcana. Check. Rook. You know this is not a metal that can be commonly produced in a modern forge or a modern blacksmith. In fact, you think this may be something more ancient with your perception role. Kaitoa. I mean, you're metal, and you have a real good sense of what it's going to take to break this stuff. And you think that this can be broken, but not through heat. You're already thinking of a way to crack this thing. You have an innate sense of sheer forces, and you're already thinking about, how can I snap it? [00:52:44] Speaker D: Yeah. [00:52:46] Speaker C: Bel egg, your investigation. You kind of paw all over the construct's collar, feeling all the various grooves and crevices, and you sort of. You look at the construct, and you start nodding. Both of you seem to be on the same wavelength that these collars are not magical. Steve, you're kind of fiddling with your collar, and it chafes. I mean, you're looking at the other. You're looking at the other guys, and all you can come up with is, I don't like it. Get this thing off. [00:53:23] Speaker D: Okay. Um, I guess so. [00:53:25] Speaker C: We got. [00:53:26] Speaker D: They're not magical. Yes. They look like they could be broken with sheer force. Of course, we need to be careful of it damaging or hurting you. But the other thing is, like, is there any kind of. No one noticed? Like any kind of alarm or, like. [00:53:40] Speaker F: So is there, is there, like a, like a lock keyhole or anything like that that we seen or. [00:53:48] Speaker C: There's no. There's no seam. There's no lock. [00:53:53] Speaker F: So is it something that we could use? The stone dreidel. [00:53:59] Speaker D: I walk up and just go to Steve and say, can I try and take your collar off? It's the smallest. I'm the strongest. Let's see how easy it is to just me rip apart and break. [00:54:14] Speaker B: Okay, big guy. Don't. Don't hurt me. [00:54:17] Speaker E: That's why. [00:54:18] Speaker D: That's why I'm asking. So what I'm gonna do is, like, it's a ring collar. I'm gonna just go fist to fist and just try and pull apart and just pop it within control and just test how strong it is. [00:54:34] Speaker C: Okay. Can you roll your favorite strength, kaitoa? Steve. Maybe not. [00:54:41] Speaker D: 20. [00:54:46] Speaker C: Steve, can you make a dexterity saving throw? [00:54:51] Speaker B: 21. [00:54:55] Speaker C: Prepares to execute some move. Kai toa, what precisely are you doing with this collar? Steve's collar. [00:55:05] Speaker D: So I'm going to try and get my fingers. Can I get my fingers inside the collar? [00:55:09] Speaker C: You cannot. There's not enough room to reach between his neck. So you're coming at it like a vice grip, I guess. [00:55:15] Speaker D: Okay, I guess I'm just going to try and within my fingers and thumb clamp on either side, my thumbs closest together, and try and just pop it. [00:55:25] Speaker C: Open as Steve sort of squirms as much as he can away from a theoretical bursting metal collar. And as you push down with your maximum finger pressure, you can feel orders of magnitude away from what you, a seven foot tall construct, can leverage. Good try, though. [00:55:48] Speaker D: Yeah. Okay. Well, I say, I think we're going to need a city, a Smith. I'm imagining we're going to need a professional to take this off with tools. We're gonna need tools and equipment to take this off. Unless someone has some magical spell that I don't know. [00:56:04] Speaker E: No, yeah, I can. I can make you guys terrified of the evil dead, but I'm not gonna take any necklaces off. I mean, I think logically we'd go to the end of the river because that's how we know how to follow the coast. [00:56:19] Speaker B: Anyways, as he said, at the end of the river. [00:56:22] Speaker E: Yeah, yeah. [00:56:25] Speaker C: And as the party discusses their next course of action, friends and adventurers, that is where we will have to leave you. [00:56:34] Speaker A: Until the next time on dungeons and blaggers. [00:56:39] Speaker E: That was good. [00:56:40] Speaker D: Yeah.

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